Kittehkraken
Member
Skyrim sold 30 million in 2016. There, you've shown it dwarfs the other Sony IPs(and not included any sales since then, including Switch, VR or the tail of Special Edition). Its wide multiplatform appeal itself shows the force behind it. Using Gran Turismo Sport is sad, as GT used to sell about 17-18 million before, so a shadow of its former self. "Look selling 8 million is comparable to this sales number cause of.... it being added with tons of titles adds up for what the others lack".
Also, I'm doubtful about your Fallout 4 sales claim, as I can't find any data on it, other than at launch (first 3 days) 12 million shipping and 1.3 million sales on Steam. I'm pretty sure Fallout 4 should be higher unless you have some info I don't.
Add The Elder Scrolls Online with 15 million sold btw. Also why did you use Uncharted 4 sales and not Lost Legacy? How much did the previous title Uncharted 3 sell? Are you sure that Skyrim is the outlier and not GoW and Uncharted 4? Personally I view them more as a part of the success of PS4 than somehow being "big franchises", because they weren't really that big before, other than Gran Turismo.
Maybe you'd have me with "Sony has good studios", which I definitely would agree with. Then again, I definitely wouldn't say "the studios made it sell that much" or "the ip made them sell that much". It's likely a mix, including the fact that PS4 had way more units out in hands than Xbox One. Twice the amount.
Hyperbole? No, it's an acknowledgment of just how defining Bethesda has been in the WRPG scene. Even Oblivion sold like 10 million in its time. And back then 10 million was pretty fucking huge.
Can you find any consistent 10+ million sellers for Sony?
Bethesda is huge. No need to undersell just how big an accomplishment selling 30+ million is by trying to stack up lesser selling titles. That could equally be done about those titles as well with lesser selling ones. "Look this publisher has a total of x sales if we stack these titles". That's not to say that the Sony titles aren't selling well, but they are definitely not in Elder Scrolls territory.
However, as shown with Fallout 76, even if you've got a really big IP, if you produce crap, then expect that the golden egg can easily turn out bad. And Sony does have an advantage, not in their IP, but in their position in other markets than the US. And in their dedication to taking some risks with smaller titles.
You're missing the point of why i posted that comparison. If Sony lost Bethesda support they still have a massive catalog of ip's across numerous genres that sell millions if not tens of millions to fall back on. Sony isn't losing 30 Million customers to Xbox because of Bethesda dropping support. Bethesda isn't this sales giant for Sony where losing them throws the company into chaos. Its a loss, but its a small piece of a much larger pie.
The internet is 100% talking out of its ass regarding this acquisition. Yes, Bethesda is huge. Microsoft paying 7+ Billion reflects that. But Playstation is a massive WORLDWIDE brand coming off a generation of selling 100+ Million consoles with multiple best sellers (none of which came from Bethesda). This idea that Microsoft just murdered Sony is console war nonsense.
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