saintjules
Member
I have this pre-ordered on Amazon, but was trying to find out if it was worth it seeing as I have the Gold Wireless headset already. Still deciding.
Experience PS5’s Tempest 3D AudioTech with compatible headsets at launch, TV Virtual Surround Sound coming after launch
Experience 3D audio in games like Demon's Souls, Resident Evil Village, Gran Turismo 7, Ratchet & Clank: Rift Apart, and more.blog.playstation.com
The launch of PlayStation 5 is less than two months away, and we couldn’t be more excited to deliver an all-new and even more immersive gaming experience to our fans. We’ve talked in the past about how the DualSense wireless controller will make games feel more real, but today we wanted to focus on how the PS5’s Tempest 3D AudioTech will change the way games sound and how you can hear it for yourself.
The upcoming Pulse 3D wireless headset has been engineered to take full advantage of PS5’s 3D Audio capabilities (check out a new image above). With a refined design, dual noise-cancelling microphones, and an array of easy-access controls, the Pulse 3D wireless headset offers a seamless experience for both the PS5 and PS4. We think it offers a fantastic audio experience for the PS5, but it isn’t the only way that fans can experience the increased presence and locality that we discussed in our last technical update.
On the PS5, you’ll be able to experience 3D Audio with the headphones that many of you already own, either through USB connection to the console, or by plugging your headphones into the DualSense wireless controller’s 3.5mm headset jack.
Headphone audio is the current gold standard for 3D Audio on PS5, as Mark Cerny mentioned in his “Road to PS5” talk in March. We’re also in the process of working on virtual surround sound through speakers that are built into TVs. Although TV speaker virtual surround sound won’t be available on launch day for PS5, it’s still a feature we are extremely excited about, and our engineers are hard at work on bringing it to PS5 in the future.
In the meantime, I’m happy to say that you’ll be able to enjoy the PS5’s Tempest 3D AudioTech through your compatible headphones in many PS5 games. Some of the PS5 games with 3D Audio features include Marvel’s Spider-Man: Miles Morales, Marvel’s Spider-Man Remastered, Astro’s Playroom, Gran Turismo 7, Returnal, Destruction AllStars, Demon’s Souls, Ratchet & Clank: Rift Apart, Sackboy: A Big Adventure, Horizon Forbidden West, Resident Evil Village, and many others.
In case you missed it, check out what some PS5 developers had to say about how Tempest 3D AudioTech is enabling them to push the boundaries of game innovation.
We hope you’re just as excited as we are to hear game worlds come to life with Tempest 3D AudioTech on PS5 when it launches this November.
It's based on physics and biology. Physical speakers are actually the fake surround, because the sound can only come from a limited number of fixed points in your room - the speakers. If they get the math right for your specific head HRTF can have audio come from literally anywhere around you, and it would be indistinguishable from sound actually coming from those locations. A lot of variables though and I doubt they can get it perfect.
Yeah actually the more I think about this the less likely it seems they could do this. Headphones work because only one ear is hearing each output, but anything they come up with for the TV would have to account for both ears hearing both shifted outputs. I have no idea how they could overcome that in a way that approaches the fidelity of the headphone solution, but they think they have something so who knows.Except sound waves just don't work this way. There's NEVER going to be a time when Sony or any company will be able to make the sound coming from a soundbar in the front of the room to feel like it's coming from behind you, above you, and beside you like a proper 7.2.4 theater audio system can (even though those speakers are fixed points).
Yeah actually the more I think about this the less likely it seems they could do this. Headphones work because only one ear is hearing each output, but anything they come up with for the TV would have to account for both ears hearing both shifted outputs. I have no idea how they could overcome that in a way that approaches the fidelity of the headphone solution, but they think they have something so who knows.
If they wanna nail this, I expect you'll be asked to choose between over-ear, on-ear, in-ear for headphones. Down-firing, rear-facing, front-facing, in-panel for TVs (plus seating distance and speaker-spacing). And for surround, your particular setup and relative seating position (though I wonder if they can flag the additional height channels on a receiver or if they'll have to put the stream in a DTS:X or Atmos wrapper).
I hope they offer an option where the HRTF-infused 2.0 stereo stream can be passed over HDMI for headphones that are plugged in or linked to a TV/Receiver/etc. Will no doubt offer better sound quality than the on-board DAC/Amp in the DS5.So if I route the sound to my Sony receiver and use a BT headset like Sony's own XM3, I won't get 3D audio? That's concerning.
It absolutely should work with any stereo headphones, I think they're just inserting "compatible" to sow a little doubt and catch a few people out so they can sell more Pulse 3D headsets.What does "compatible" mean? Isn't the entire point that it will work with any stereo headphones?
What does "compatible" mean? Isn't the entire point that it will work with any stereo headphones?
What does "compatible" mean?
In theory I don't think there is any reason why they can't do the exact same thing Atmos does and map the game's 3D sound space (which is already generated for the HRTF) to your speaker setup, and just send those channels by LPCM. But they haven't said anything about this, so I have no idea how they will actually account for current surround setups. For movies I assume the PS5 will just send along whatever is encoded on the disc and let your receiver do everything.As for surround setups, I expect basic dolby/dts/lpcm surround will still be available as it is now. Though DTS:X and/Atmos would be nice. But it seems Sony intend to implement their own approach for Surround setups down the line, likely probing the soundscape differently but ultimately deriving the audio from the same end-to-end Tempest pipeline for a more universal approach that adapts to make the best out of any setup.
Rushing it? They said 3D would only be available on headphones initially way back at Road to PS5. Pay attention.I would rather just keep using my expensive 5.1 setup but ok.
That said why are they being forced to delay the "virtual surround sound" setup? Makes it look like Sony is rushing this thing.
I would rather just keep using my expensive 5.1 setup but ok.
That said why are they being forced to delay the "virtual surround sound" setup? Makes it look like Sony is rushing this thing.
You can use any stereo headphones. So wtf are you going on about?Buy our headsets now, we'll make it work on tvs sometime later we swear. Just like they won't make controllers cross compatible. Forcing people into a purchase. The only reason they aren't trying to say this will only work on their new pulse headsets is because they know people at least won't stand for that. They're just trying to get away with what they can as long as they can $$$
Exactly. It's just not possible. The only thing Sony can do is improve people's TV speakers by simulating surround sound to some degree, but it'll never beat physical speaker placement. And god forbid some of us that have dedicated home theater rooms with acoustically treated rooms with acoustic panels, diffusion panels, and bass traps. It's why I'll be watching my 4K Blu-rays on my Panasonic player and not my PS5. I don't trust Sony's 3D Tempest Sound will compete with Dolby Atmos. Especially within the first year or two of the PS5 release.
I hope they offer an option where the HRTF-infused 2.0 stereo stream can be passed over HDMI for headphones that are plugged in or linked to a TV/Receiver/etc. Will no doubt offer better sound quality than the on-board DAC/Amp in the DS5.
In the article -- for headphone-based 3D audio -- they only mention a USB connection to the console or the 3.5mm jack on the DS5.Wasn't this already confirmed!?
No way I'm using my pro headphones on the bluetooth controller jack. I mean... just no!
Pretty sure the PS5 licences Dolby Atmos for movies thank god.
It's got a 4K UHD Blu-ray player built-in, I'd be very surprised if it doesn't support Atmos for that side of things. Sony are part of the BDA, build 4K UHD Blu-ray players and release/master 4K UHD Blu-rays with Dolby Atmos on them. Not to mention it'll feature Netflix which masters its exclusive content with Atmos.You sure? I don't think so. Where'd you see that?
You sure? I don't think so. Where'd you see that?
There IS a reason and it's called crosstalk. You can't hear 3D sound if your right ear will hear sound dedicated to ONLY left ear. That's why it needs at least headphones.There isn't any reason why it wouldn't work through TV speaker, but it will probably have high limitations like you need to accurately map out your TV and sitting placement, you cant move, and it would only work for one person. And of course the actual sound will be limited in quality to your TV speakers.
It's hard to see, but it is there. Can't find a higher res photo.The Dolby Atmos logo was on the back of the PS5.
I'd like to run HDMI > TV > Optical > Stereo Amp > Headphones. Limiting proper headphones to DS5 would be criminal.
It's hard to see, but it is there. Can't find a higher res photo.
Unfortunately, I don’t believe it has Dolby vision though. Not 100% yet or if that can even be patched in.It's got a 4K UHD Blu-ray player built-in, I'd be very surprised if it doesn't support Atmos for that side of things. Sony are part of the BDA, build 4K UHD Blu-ray players and release/master 4K UHD Blu-rays with Dolby Atmos on them. Not to mention it'll feature Netflix which masters its exclusive content with Atmos.
Audeze, hifiman, Beyerdynamic, Mr. Sprakers, Meze, etc just to add a few. Planar magnetics FTW.What this, Sony created it's own surround sound emulation codec? Great! Promises the moon? Excellent! This will only go well.
PROTIP: If you want COMFORTABLE headphone with GOOD SOUND QUALITY for the price being asked, Don't buy Sony's PlayStation headphones, Bose, or Beets. Buy Audio Technica, Sennheiser, AKG, hell even Sony branded headphones(non-PlayStation version) brands of that nature.
You can read that in that low res image?Yes. For UHD Movies. Not games.
The Dolby Atmos logo was on the back of the PS5.
For games.So what's all the worrying about from some on GAF? They had me thinking it couldn't do Dolby Atmos or DTX.
For games.
To fit the FUD spreading narrative.How can a hardware product have Dolby Atmos for movies, but "NOT" games? I don't get it.
How can a hardware product have Dolby Atmos for movies, but "NOT" games? I don't get it.
To fit the FUD spreading narrative.
To fit the FUD spreading narrative.
Xbox One X had either Dolby Atmos or Dolby Vision (can't remember which one) support only for games, but not for movies.How can a hardware product have Dolby Atmos for movies, but "NOT" games? I don't get it.
Yes, but until we know the situation about the ps5, people shouldn't make statements without any evidence.No it does make sense Dolby Atmos is licenced. For movies it makes sense for games Sony want to save the money (and believe their solution is better).
That's why several Xbox games have a Dolby Atmos Soundtrack and PS4 ones do not.
Yes, but until we know the situation about the ps5, people shouldn't make statements without any evidence.
Ps4 =/= ps5
That's how rumors and FUD start.
Like the Rdna1 FUD.
Xbox One X had either Dolby Atmos or Dolby Vision (can't remember which one) support only for games, but not for movies.
Something similar could happen with PS5 but the other way around.
I don't know. I can't find any articles confirming or denying it.Mark Cerny said it wasnt been used for games didn't he on his tech talk?