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Next-Gen PS5 & XSX |OT| Console tEch threaD

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HAL-01

Member
I'm way too drunk to comment on if it's RT or not, but the fact Ubisoft have confirmed it will launch with RT kinda gives weight to NXGamer saying it's RT.
If there's RT on XSS this isn't an example of it. It may be for cars/buildings only, or the effect is hybrid enough on XSS that it still relies on SSR for most things
 

jonnyp

Member


iu
 

J_Gamer.exe

Member
Tbf mate, that Dirt 5 was from an old build that Codemasters said has already been improved and load times lowered.

I'm game for the latter though. Only have a bit of Jameson left but when you've had as much to drink as I have though, it all tastes the same!

Where did they say this?

Loading should be straight forward no? I don't see why it should improve much? Unless they haven't 'unlocked VA properly.... Like I said on ps5 you say I want that data and it'll go there, done. Once its done its done. Xbox will be different though. Anyway we'll see.
 

Bo_Hazem

Banned
Dirt5 is about gameplay, not graphics. A lot of people were very positive about the gameplay. Next-gen isn't only about graphics. 120fps is apparently amazing for some people. I haven't experienced it myself, so I don't have an opinion on it yet.

Stop it, just stop it please. Here is Dirt Rally 2.0 on current gen consoles on Xbox One X and PS4 Pro (not sure which is which exactly):

XOX_000.jpg


XOX_002.jpg


Pro_003.jpg


Source:


Dirt 5 on XSX

Image_000.jpg


Image_003.jpg


Image_005.jpg


Source:


Screen tearing, current graphics, unstable resolution, no raytracing, above all of that it dipped down to 54fps in the so-called "Quality" mode. It plays good? Probably. It looks good for next gen?

tenor.gif
 
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reksveks

Member
When john says there is non at launch , there is non. He is analysing all the launch game as we speak on xsx and xss. THe performance might have been bad and got removed from launch to patch it in later

Got any proof of that statement saying that he is analysing the launch games?
 

Bo_Hazem

Banned
Stop it, just stop it please. Here is Dirt Rally 2.0 on current gen consoles on Xbox One X and PS4 Pro (not sure which is which exactly):

XOX_000.jpg


XOX_002.jpg


Pro_003.jpg


Source:


Dirt 5 on XSX

Image_000.jpg


Image_003.jpg


Image_005.jpg


Source:


Screen tearing, current graphics, unstable resolution, no raytracing, above all of that it dipped down to 54fps in the so-called "Quality" mode. It plays good? Probably. It looks good for next gen?

tenor.gif

I think Dirt 5 is suffering from the "Craig Effect". It looks this shit because it has 4 split screen mode, just like Halo.
 

Doncabesa

Member
Stop it, just stop it please. Here is Dirt Rally 2.0 on current gen consoles on Xbox One X and PS4 Pro (not sure which is which exactly):

XOX_000.jpg


XOX_002.jpg


Pro_003.jpg


Source:


Dirt 5 on XSX

Image_000.jpg


Image_003.jpg


Image_005.jpg


Source:


Screen tearing, current graphics, unstable resolution, no raytracing, above all of that it dipped down to 54fps in the so-called "Quality" mode. It plays good? Probably. It looks good for next gen?

tenor.gif
Different development teams on different engines. Graphics are only as good as the people working on them and the budget and time they have. Dirt Rally 2 runs on the Ego engine, and Dirt 5 runs on the OnRush engine.
 

Bo_Hazem

Banned
Different development teams on different engines. Graphics are only as good as the people working on them and the budget and time they have. Dirt Rally 2 runs on the Ego engine, and Dirt 5 runs on the OnRush engine.

WTF, man. When you type, you sound very calm, very intelligent. Then you destroy that instantaneously with a trigger/lol/empathy emoji. :lollipop_tears_of_joy: Good point.
 
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IntentionalPun

Ask me about my wife's perfect butthole
no ray tracing on launch. Ray tracing is like one of the biggest next-gen features, those scum suckers on pc have been loving it for ages now "lollipop_disappointed: , we fucking want it, WE DESERVE IT.
You should read that thread further; turns out John from DF had no idea either way and was just guessing. It's not "news" really.
 

Doncabesa

Member
no ray tracing on launch. Ray tracing is like one of the biggest next-gen features, those scum suckers on pc have been loving it for ages now "lollipop_disappointed: , we fucking want it, WE DESERVE IT.
John from DF admitted he forgot about WatchDogs: Legion. There are actually multiple games confirmed to have various forms of Ray-Tracing for launch on Xbox . It's fine, next-gen is going to be great.
 

IntentionalPun

Ask me about my wife's perfect butthole
I guess we will see but we can assume he has seen enough to know many of them won't have it at launch.

Yeah there's certainly enough reason to speculate (lack of footage, Halo was said to not be RT at launch, DMC5 patching it in.)

Just saying it's not news really.. I don't think the media has access to any real next gen games on XSX at this point other than Yakuza, and we all know that game isn't getting any RT on anything lol
 

sircaw

Banned
John from DF admitted he forgot about WatchDogs: Legion. There are actually multiple games confirmed to have various forms of Ray-Tracing for launch on Xbox . It's fine, next-gen is going to be great.

Is this our first real hello, Hello, it's nice to meet you, I feel like your a long lost cousin or forgotten about penpal that i once had in my school days.

Its finally nice to meet you after those 30000000000000 billion emotes. :messenger_grinning:
 

HeisenbergFX4

Gold Member
Nope. It's next gen, we shouldn't settle for "ok". And we're talking about Dynamic 4K mode that looks extremely mediocre graphically.

Just my 2 cents here brother but 120 fps in a console game is 100% next gen.

There is little doubt in my mind the game will look better over time

do I sense a rift forming between you and the Drug pusher?

There can only be One. "lollipop_disappointed:

Nahhh
 

Nowcry

Member
I dont get the point of comparing polished games to games basically in beta and especially this year of all years.

All I care is it having a 120 fps option and is it fun?

Totally respectable if your main marketing source is not 12 Tflops and I have more power and graphics than Sony one in 2 tweets.

Of course I understand that the criticism is towards MS and his way of approaching this generation. I think we all included Bo_Hazem Bo_Hazem really respect that people want fps over graphics.

However, even if these modes exist, if your marketing is POWAAAAA you should at least show the good graphics and then the bad ones but 120 fps.

Simply here they all seem from PS3 or PS4 very early yet.
 
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reksveks

Member
Yeah there's certainly enough reason to speculate (lack of footage, Halo was said to not be RT at launch, DMC5 patching it in.)

Just saying it's not news really.. I don't think the media has access to any real next gen games on XSX at this point other than Yakuza, and we all know that game isn't getting any RT on anything lol
DMC 5 on PC also won't have Raytracing, I think capcom know their primary console and are just more focused on that platform.
 

IntentionalPun

Ask me about my wife's perfect butthole
DMC 5 on PC also won't have Raytracing, I think capcom know their primary console and are just more focused on that platform.
For sure a possibility; and one look at Halo Infinite will tell you they were far behind graphically and it isn't shocking RT still wasn't expected to be ready.

Still doesn't help how small the amount of games we've actually seen running confirmed on XSX is that aren't BC; it all helps fuel the speculation of issues/lack of RT/whatever.
 

Loxus

Member
John from DF admitted he forgot about WatchDogs: Legion. There are actually multiple games confirmed to have various forms of Ray-Tracing for launch on Xbox . It's fine, next-gen is going to be great.
Searched for the Ray Tracing quote from Ubisoft, but came across this article.
Watch Dogs: Legion Confirmed as Xbox Series X, Series S Launch Title; Promises Ray-Tracing, Visual Enhancements
"Promises Ray-Tracing" sounds a bit fishy, but still good it's confirm.
 

Nowcry

Member
Don't have use GDK on PC though unless they only wanted to do one piece of work. Might be a directx learning period.
If it is not hardware and assuming it is software, it must be very difficult to program in directX RT without using the Nvidia libraries. Because if not I can't explain it.

Sony seems to be doing well so I understand that AMD Vulkan / equivalent that Sony uses should be much simpler.

Which only fuels my speculation that the PS5's RT is different from the SX when it comes to hardware.
 
If it is not hardware and assuming it is software, it must be very difficult to program in directX RT without using the Nvidia libraries. Because if not I can't explain it.

Sony seems to be doing well so I understand that AMD Vulkan / equivalent that Sony uses should be much simpler.

Which only fuels my speculation that the PS5's RT is different from the SX when it comes to hardware.

Also take into account that developing for the PS5 is almost like developing for the PS4. That's something that many developers are already used to so it's probably easy for them to develop for the new system.
 

PaintTinJr

Member
This! If you want great RT, get a PC, buy Nvidia, and get GamePass. :messenger_winking_tongue:

I'm sure devs will get better at everything related to these machines as they go, but PC will likely remain the definitive place for the best RT effects.
As someone that started out with a PC before a console (decades ago) I would normally go along with this, but between the UE5 Demo and the two sony videos that Bo_Hazem Bo_Hazem linked in his art of pixel counting thread - the 1st about sony atomview tech and the second about how atomview is so beyond polygons that it can be used on crystal led screens as dynamic set backdrops and can be record in the scene dynamically as though it is real - if the PC hasn't matched the UE5 demo yet with a RTX 3090 then I think the ship has sailed for it beating PS5 in ray-tracing visuals, when you also factor in software production level on playstation.

Atomview rendering isn't as variable for performance as path tracing, and if the technique is already making more polygons obsolete, and the pre-release RTX IO solution is miles behind the IO complex in latency - going by the public info - so it can't do atomview/UE5 nanite on par with PS5, I think unprecedented changes in the PC gaming hardware are going to need for your statement to be true in the long run.
 

Nowcry

Member
Also take into account that developing for the PS5 is almost like developing for the PS4. That's something that many developers are already used to so it's probably easy for them to develop for the new system.
In theory programming for SX should be the same as programming for PC with DirectX, except for the part of RT which is new.

I think we are in the same situations in terms of programming experience of the non-RT game parts.
 
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