• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Was this the worst generation for Street Fighter?

Did this generation suck for Street Fighter?

  • Yes

    Votes: 126 64.9%
  • No

    Votes: 68 35.1%

  • Total voters
    194
I like Ono. I think he did some great things to bring back fighting games and revive Street Fighter - but Street Fighter V was not only ugly but poorly conceived.

I am actually encouraged about the future with Ono gone. Street Fighter needs a fresh perspective to compete with the likes of Guilty Gear and Mortal Kombat.
Yeah, all ten people playing Guilty Gear are going to tower those Street Fighter players. Guilty Gear is Melty Blood that stepped out of the bathroom.
 

Spaceman292

Banned
P6m4c8h.jpg


So with new consoles on the horizon, I guess now is the best time to talk about gaming's most iconic fighting franchise.

Was there anything noteworthy about Street Fighter 5's entry in the series? Did its existence mean anything this whole decade?

I remember being hyped back in the day for Street Fighter 4, I even wanted to buy it as part of the 3DS launch line up.
Street Fighter 3 also had its own moments. Amazing sprite work that still holds up, and it was fun watching the competitive tournament scene.

But what the hell happened with Street Fighter 5? I owned a PS4 so the exclusivity wasn't an issue with me but I never once felt like picking it up.
Even when it was free on Steam, nope, still didn't feel like touching it.

Did anyone else feel the same?

Edit: Oh yeah, and now one of the main producers behind the franchise left (Yoshinori Ono), so what does that say about its future?
How can you know it sucked if you never actually played it?
 
Indeed, why the hell has pixel art that tries to push things forward been almost entirely abandoned? Almost everything that uses pixel art these days is overly chunky stuff going for a purposely crude "retro" look, with the only exception being Wayforward but even then it's not as advanced as it could be.
Because that "crudeness" makes it "pixel art".

Above a certain resolution it's just "drawn art".
 

Diddy X

Member
Is there a reason why IV's story mode was so bad? Maybe people mostly disregard it and only play versus?

Is V's better?
 
Chun Li's, Dhalsim's and Sagat's new movesets are an improvement in my opinion. Everything else I didn't like, especially the new characters.
Also it can be frustrating to play against Bison, Guile or Abigail players who are a threat without having to put in much work.

USF4 is just more fun. I could play it forever.

It's a nice challenge though if you try to compete with people by only using a gimmick-free Sagat or Chun Li in SF5.
 
Last edited:
so people who didn't switch should not be able to play it?
I had a bunch of buddies I used to spar with in 360 days. it sucks that we can't play 5 together. I'm on PC, so I still get to play now, but it sucks for everyone else who loves the franchise, but don't have a ps4/PC.
 

Labolas

Member
I dunno about entirely suck but it definitely has had the worst launch of any SF. It had no modes outside of survival and online. Colors were locked behind survival mode. Shit sucked.
 
Last edited:

mekes

Member
I hated 4 so last gen was rough for me. I enjoyed 5 a lot for around 3 years. It definitely had issues but for me the core game was fun to play
 
Don't like the cartoony vibe for the new SF. or the fact they all seem to have miniature heads (WTF)

I'd love a reboot of SF II which was much grittier than what we have now. Really not a fan of the overblown visuals FX when doing super moves. Even a lowly fireball is too lavish. I'd love them to pair that RIGHT back and give it a brutal/realistic feel. Make it slower and more deliberate. In MK 11 I love how just bog standard punch/licks feel very satisfying to land.

Back to basics basically I want. Don't rely on flashy graphics. SF II genuinely looks better imo.
 
Last edited:

nush

Member
Console exclusivity and being pushed out the door in an unfinished state really hurt the game. I had a PS4 so the exclusivity wasn't an issue, I even waited a few months before buying hoping that would be enough time to have a finished game. Took way too long to get that game into a good state.

Honestly, I spend more time loding it up once a week to grind for fight money through weekly challenges then I did actually playing the game.

It's the game it should have been closer to launch now, but it's just too late. All the defenders are FGC players that only care about VS online and nothing else.
 

yurinka

Member
Was there anything noteworthy about Street Fighter 5's entry in the series? Did its existence mean anything this whole decade?

But what the hell happened with Street Fighter 5?

SFV is:
-The 2nd best selling Capcom fighting game ever (even if still is a console exclusive in a single generation)
-Capcom's 10th overall best selling game ever (even if still is a console exclusive in a single generation)
-The Capcom fighting game with the biggest amount of active players ever at least on Steam (we don't have public PS4 number)
-It's having the biggest active userbase now, on its 5th year thanks to all the improvements and additions it had over time
-The Capcom with the biggest eSports audience, amount of tournaments and participants ever
-The first fighting game to have an official tournament for the Olympics ran with the IOC
-The first SF whose updates to add gameplay rebalances, new game modes, new gameplay feature have been free to all users, no one has been left behind (a paywall)
-The first SF with cross-play online between all its platforms: the entire userbase shared always the same online
-The first SF where you were able to unlock a (huge) portion of it the post launch content: all characters, some stages, some costumes, some colors etc instead of being forced to buy a new game for them
-The first SF where if you want only one or a few post launch character, instead of having to buy a full game you can buy only those characters you're interested for a smaller price

It had a rocky start with many issues but improved a lot with many fixes and improvement and now it's an excellent game that is doing a great job. Can't wait to see how it gets improved in PS5 with reduced loading times, reduced input lag and (as the biggest portion of the userbase migrates to the next-gen) better online matches thanks to SSD, Bluetooth 5.1, USB 3.1 gen 2 and wifi 6.

Last month they included vanilla SFV in PS Plus, so we expect many SFVCE upgrades or full games being sold during last month or in the current month.
 
Last edited:

Birdo

Banned
I picked up SFV in a PSN sale in summer.

I'm not joking, over 50% of the content was locked behind paid DLC....
 

Kokoloko85

Member
Ono is going so hopefully they get back on track...
It was the worst generation because ST3 had the Alpha series and VS games so that made it the best generation .
SFV was a great game I think. I love them all apart from SF1 lol
 

SkylineRKR

Member
Somehow IV was better, and I wasn't even too big on IV. I think there are much better 2d fighters fhan SFV, Samurai Shodown, KOF XIV, GG Xrd revelator. MK probably although I am not too hot on those mechanics and animations.
 

diffusionx

Gold Member
I didn't put the time into SFV I wanted to, and eventually it passed. It seemed fine and looked great, but I was really not pleased with how Capcom half-assed it at launch and then made us pay a bunch of money to make it whole over time.
 
so people who didn't switch should not be able to play it?

Eh, sony was just smarter and actually gave a fuck about getting more fighting games on the platform. Coupled with the fact that xbox one didnt support 360 sticks, it made it automatically the worst console to play fighting games on.
 
Last edited:

MiguelItUp

Member
Grew up playing Street Fighter and V was the least played Street Fighter title for me. I'm sure it's in a better state now. But at release, it was a shell of that, and that was a huge mistake. It took years for it to become a full fledged title. But I feel like it's too late.
 
Last edited:
I played it more than any previous iteration, it's a great game. 5 is definitely the one you heard the most crying about though.
That's because they completely took away defensive options and awarded braindead rush down. That and grapplers no longer having one frame priority in their grabs really hurt gief making him less aggressive in a game that was about aggression.
 

Nymphae

Banned
That's because they completely took away defensive options and awarded braindead rush down. That and grapplers no longer having one frame priority in their grabs really hurt gief making him less aggressive in a game that was about aggression.

They all have flaws and they're all fun
 
I have fun with Vega and don't worry so much about high level nit picking, I have lots of fun with it.
I preferred the more defensive style play of 4 or super turbo 2. Not the bullshit double tap comeback from my ass v skill that makes comebacks unearned. If you can come back in super turbo 2 you earned it. If you come back with balrogs double tap fuck you. You don't deserve shit for jabbing into a v skill and doing bullshit. Especially if the person successfully defended most of that round.
 
Last edited:

Nymphae

Banned
I preferred tje more defensive style play of 4 or super turbo 2. Not the bullshit double tap come from my ass v skill that makes comebacks unearned. If you can come back in super turbo 2 you earned it. If you come bacl with balrogs double tap fuck you. You don't deserve shit for jabbing into a v skill and doing bullshit. Especially if tje person successfullyndefended most of that round.

I just hear crying at this point, let it go
 

Nymphae

Banned
Nah. Bullshit is bullshit. I'm more tuned to the person who fights well the entire foght not one bullshit v skill. The real fight doesn't happen until one triggers their bullshit mechanic.

Don't play it then. You're wasting your time telling people who have fun with it that it's not actually fun.
 

mm928

Neo Member
I don't like SFV graphics, it looks like an Unreal Engine fan-made project, filled with motion blur.

Also the sound effects are the worst i've ever heard, jabs sound like a paper sheet being hit, blocks sound like someone knocking on a wood trunk, it's really weird, they have no impact whatsoever.
 
Last edited:

InDaGulag

Member
Recent Fighting Game Sales Figures

Smash Ultimate: 20,000,000
MKX: 11,000,000
MK11: 8,000,000
Tekken 7: 6,000,000
Smash for Wii U: 5,370,000
SF5: 4,500,000

Yeah I'd say Capcom at least would consider this the worst generation for SF. What was once the juggernaut of the genre is now in dead last.
 

cireza

Member
Can't tell. A company decided I would not play the game, so I did not play it.

However, since Capcom accepted this, I would say "Yes".
 
Last edited:
Top Bottom