Mr Moose
Member
Probably, they (publishers) share footage between the 2 this gen on some games.It could be that 2K didn't give them any XSX/XSS footage due to a marketing deal with Sony.
Just one possibility.
Probably, they (publishers) share footage between the 2 this gen on some games.It could be that 2K didn't give them any XSX/XSS footage due to a marketing deal with Sony.
Just one possibility.
"all of the thousands of backwards compatible games run natively on the Xbox Series X|S, running with the full power of the CPU, GPU & SSD. No boost mode, no downclocking, the full power of the consoles for each & every game." -Mr Aaron GreenbergNot sure how many times it has to be explained to you, but that is a emulated BC game not taking full advantage of the hardware.
it's a remastered version of gears 5, so it runs natively on series xI mean... They aren't lying lol
It's running at the full power of the Series X, and Gears 5 is absolutely not made from the ground up for it.
Ok this is completely off topic and highly pedantic.
But the past year I have seen this phrase come up more and more often on the internet. Is that slang or an actually grammatically correct phrase? Shouldn't it be "would have known"?
I'm really sorry to be that pedantic, but I need to know
Sincerely
a non native English speaker
It's the PC version with a few extra additions, there's not a huge difference between the One X version.it's a remasterd version of gears 5, so it runs natively on series x
Yeah it should be 'would have known'. I have slight dyslexia so thats my excuse.
Lots to unpack here.Full advanage again eh, you will be saying that for all of next year. Its a benchmark point, ran by DF, and we have the data.
I do not want to discuss a new optimsiation of gears or whatever it is, as it needs the same benchmarking of the same code.
Sekiro has been benchmarked on PC and XSX using the same game code.
Dog ate my homework sir.
This showed the game's campaign mode nearly reaching parity with the PC version while offering updates to its global illumination model. In the months since, the PC version has apparently adopted some of those illumination tweaks, so like-for-like comparisons show the PC version narrowly beating that of Xbox Series X on a visual basis, primarily due to superior ambient occlusion on the PC version... but, again, that's a PC version jacked up to "ultra" and "maximum" settings while running on an i7-8700K and RTX 3080. For pretty much every other graphical element you can think of (draw distance, shadow resolution, geometric detail), Series X is neck-and-neck.
The only other game we've tested in the "optimized for Series X" pool at this point is Gears Tactics, which is currently a Windows 10 exclusive but will arrive on XB1 and Xbox Series on November 9. Its ability to stick to a 4K/60fps performance target on Series X, while running at the PC version's "ultra" settings preset, is commendable—really, it's about as pretty as Gears 5.
PC isn't a closed system
what is the point?XSX shares the exact same API.
PC isn't a closed system
This looks like post launch language? Was Sony beating the drum about worlfs most powerful console before games were actually out?Here is Sony being quietly confident.
lol ok, yeah it came out at the same time as console. Anyreason why you didnt think it was on PC, all the Souls games are on PC, minus Bloodborne.
https://www.eurogamer.net/articles/digitalfoundry-2020-xbox-series-x-back-compat-is-transformative"all of the thousands of backwards compatible games run natively on the Xbox Series X|S, running with the full power of the CPU, GPU & SSD. No boost mode, no downclocking, the full power of the consoles for each & every game." -Mr Aaron Greenberg
while Series X runs old games with full clocks, every compute unit and the full 12 teraflop of compute, it does so in compatibility mode - you aren't getting the considerable architectural performance boosts offered by the RDNA 2 architecture.
but again, this is the GPU running in compatibility mode, where it emulates the behaviour of the last generation Xbox - you aren't seeing the architectural improvements to performance from RDNA 2,
what is the point?
running with the full power of the CPU, GPU & SSD. No boost mode, no downclocking, the full power of the consoles for each & every game.
12 teraflops in a game not optimized for x series moving it only better because of brute force... I'm not in, just see gears tactics and gears 5Means absolute jack shit. Guess what, they are running Dx API.
Oh and remember, as stated by MS, BC throws XSX full 12 TF of power at it, no boost mode no nothing. How do you think MS is doing so great with BC?
PS5 = 2060 Super
Series X = 2080 Ti
Seems about right.
running with the full power of the CPU, GPU & SSD. No boost mode, no downclocking, the full power of the consoles for each & every game.
Just an example of where the wrong use of similar sounding words in a phrase becomes so common that it is accepted as proper EnglishOk this is completely off topic and highly pedantic.
But the past year I have seen this phrase come up more and more often on the internet. Is that slang or an actually grammatically correct phrase? Shouldn't it be "would have known"?
I'm really sorry to be that pedantic, but I need to know
Sincerely
a non native English speaker
Full. Power.So you failed to read the quoted sections.
This looks like post launch language? Was Sony beating the drum about worlfs most powerful console before games were actually out?
Lots to unpack here.
1) You accuse Microsoft of lying about BC games not taking advantage of the full console capabilities. God knows why, I'd wager you wouldn't question the same claim made by Sony.
2) You still fail to grasp that emulation comes with a performance overhead. Despite this being clear on every emulation ever.
3) You fail to engage on the Gears 5 point as it goes against your narrative. DF already took a look at a early build 6 months ago, there are videos out there that clearly show the new settings, and even Ars Technica said it was like for like compared to the PC version. Per the article:
Lastly, we can use Gears Tactics as well:
PC to compare:
So my point stands, 2080ti class performance demonstrated in two optimized games.
12 teraflops in a game not optimized for x series moving it only better because of brute force... I'm not in, just see gears tactics and gears 5
Damn so greenberg just straight up lying in their direct quote, now i understand why people on the xbox side are conditioned to be so distrustful of any official statements
The key word is emulation. I trust you know what that word means?Full. Power.
How is it not taking advantage of the power? Does it suddenly turn into a GCN card? It's bullshit.
Im still trying to wrap my head around that claim the the PS5s GPU is like a 2060 Super. It seems more like a 2070 Super based off what I've read.
The key word(s) are full clocks, every compute unit and the full 12 teraflop of compute.The key word is emulation. I trust you know what that word means?
Yes, that full power is being used to emulate a Xbox One X. Just like I can run a PS3 emulator on my PC, but that doesn't mean my GPU transforms into a PS3, or that my PC is not using all of its clocks while emulating.The key word(s) are full clocks, every compute unit and the full 12 teraflop of compute.
The plot gets thicker and thicker
That's what I am saying, it doesn't transform into a GCN card. It's running at full. We can argue it isn't optimised but that's a different matter.Yes, that full power is being used to emulate a Xbox One X. Just like I can run a PS3 emulator on my PC, but that doesn't mean my GPU transforms into a PS3, or that my PC is not using all of its clocks while emulating.
The key word(s) are full clocks, every compute unit and the full 12 teraflop of compute.
The only thing we don't really know is how much more powerful it will be. Will it be a small difference or a massive one?
We have to wait and see what the answer will be.
Of course it doesn't transform into a GCN card, the software emulates a GCN card. Like a PS3 emulator emulates a PS3.That's what I am saying, it doesn't transform into a GCN card. It's running at full. We can argue it isn't optimised but that's a different matter.
I'm just quoting Digital Foundry. Full 12 TF compute.No GPU gets close to using 100 % of the TF for gaming, its something like 40 %.
You realise that the recent L1 common cache AMD patent gives up to 20 % perf increase on workloads its designed to optimise ?. And thats just 1 cache.....
TF is only a small part of the picture, and still posters dont get it but it is 1 easy to grasp number I guess. Oh well.
Time out, see ya l8r
Of course it doesn't transform into a GCN card, the software emulates a GCN card. Like a PS3 emulator emulates a PS3.
But it just sounds like bullshit, you are getting the performance boost, because you are seeing the performance boost (apart from the res is locked to 1800p or some shit). It's not optimised for it but you are seeing the boost from it.However, it's important to stress one thing: while Series X runs old games with full clocks, every compute unit and the full 12 teraflop of compute, it does so in compatibility mode - you aren't getting the considerable architectural performance boosts offered by the RDNA 2 architecture.
I'm just quoting Digital Foundry. Full 12 TF compute.
and didn't it say natively? aka might be compatibility with a few features disabled but it is not emulation, it is native code.The key word(s) are full clocks, every compute unit and the full 12 teraflop of compute.
This has a lot more context to it than just bragging the most powerful console. It was a more significant gap than XSX/PS5 and it was clearly visible in game comparisons. However, the most important point was that the PS4 was the most powerful and cheaper console! This combined makes the PS4 the real deal back in 2013.This looks like post launch language? Was Sony beating the drum about worlfs most powerful console before games were actually out?
It will start close as devs get used to the systems, then as next gen engines appear and the consoles get pushed the XSX will pull away due to a lot more powerful GPU, a faster CPU and much faster memory bandwidth. A triple advantage won't be hidden for long and these are the specs that matter like they always have done in the PC market.
Of course it doesn't transform into a GCN card, the software emulates a GCN card. Like a PS3 emulator emulates a PS3.
I believe it's simple marketing. Generally a work of some sort has to be done in the transitioning between old and new hardware to truly use it, and I do not believe MS has done it for every single game before any patch. Where PS4 Pro is not supported, not even PS4 titles actually use the console. I don't know why I should believe that's the case between two different technologies."all of the thousands of backwards compatible games run natively on the Xbox Series X|S, running with the full power of the CPU, GPU & SSD. No boost mode, no downclocking, the full power of the consoles for each & every game." -Mr Aaron Greenberg
It will start close as devs get used to the systems, then as next gen engines appear and the consoles get pushed the XSX will pull away due to a lot more powerful GPU, a faster CPU and much faster memory bandwidth. A triple advantage won't be hidden for long and these are the specs that matter like they always have done in the PC market.
the cpu is 100Mhz faster, the rumor is the ps5 might have single die zen chiplet vs 2 dies on series x, if true that will easily eclipse a measly 100Mhz difference.It will start close as devs get used to the systems, then as next gen engines appear and the consoles get pushed the XSX will pull away due to a lot more powerful GPU, a faster CPU and much faster memory bandwidth. A triple advantage won't be hidden for long and these are the specs that matter like they always have done in the PC market.
So the XSX is three times as powerful?
I don't know if I believe that.
I didn't say that.
The XSX has the advantage on the three most important metrics, that will show easily over time. Like it always has in the past.
the cpu is 100Mhz faster, the rumor is the ps5 might have single die zen chiplet vs 2 dies on series x, if true that will easily eclipse a measly 100Mhz difference.
We also have to see what custom efficiency enhancements sony has made to the gpu. If say the ps5 gpu reaches 75% utilization and the xbox reaches 60% utilization, the ps5 performance would exceed series x.
This is such a massive tellIt was indeed? And they delivered. But...
I didn't say that.
The XSX has the advantage on the three most important metrics, that will show easily over time. Like it always has in the past.