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DF: Next gen coverage getting underway on both platforms

-Arcadia-

Banned
I hope people listen to John. Not every studio is an AAA powerhouse that can deploy the full power of Series X or PS5, nor is every AAA powerhouse obligated to drop platforms and PCs with hundreds of millions of users, and exclusively target systems with no existing users for best results.

Keep your expectations realistic, have fun, enjoy the best versions of games, and appreciate the ones going the extra mile, like Souls.
 

geordiemp

Member
Yes, some studios do tax the hardware pretty quickly. This generation is very similar in hardware to last gen. There really is no tricks that need to be discovered to increase performance. Last gen we saw the beginning of PBR shaders.. that didn't change the entire generation, so I'm not sure what people are expecting at the end of this generation with the hardware being the same.

Dx12 and Sony equivalent GNMX has been out for a while, games run on 5700 RDNA for while now, its not as if developers all of a sudden have a new language to learn as RDNA2 will be mostly the same + a couple of new OPTIONAL freatures like VRS and ray tracing on consoles...

I agree, what we see is what the hardware will do.....until UE5 comes out if Lumen gets going.

This software excuse I dont buy.
 
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Xaero Gravity

NEXT LEVEL lame™
i am not even sure how to quantify silly remarks like this. Yer i am sure the series x is way more popular than the Ps5. Sounds like someone pissed all over your leg and you're being a little butt hurt about it.

Enjoy your long wait.

Ps, welcome to my ignore list, try not to stew too much in your own vomit.
See folks? This is what happens when you mix pure, unadulterated autism, with a complete lack of reading comprehension.

What a fucking moron 🤣
 
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VFXVeteran

Banned
Dx12 and Sony equivalent GNMX has been out for a while, games run on 5700 RDNA for while now, its not as if developers all of a sudden have a new language to learn as RDNA2 will be mostly the same + a couple of new OPTIONAL freatures like VRS and ray tracing on consoles...

I agree, what we see is what the hardware will do.....until UE5 comes out if Lumen gets going.

This software excuse I dont buy.

I would love it for you to convince some of the hopeful Sony fans out there.. these threads would make a lot more sensical conversations if we could bring our expectations down to earth.. today. If people still want to dream about pie in the sky, they should make another speculation thread for mid-gen refreshes and go for it.
 

geordiemp

Member
I can see multiplatform titles looking better on Series X in the long run.

Not really. it depends which console has employed common L1 infinity cache will be the most powerful, on paper and in game.

IPC 22 % would make either console punch well above its weight, we dont know if either has a common L1 cache. WE will get more detals on 28th for sure. Its too early to call.
 

martino

Member
I would love it for you to convince some of the hopeful Sony fans out there.. these threads would make a lot more sensical conversations if we could bring our expectations down to earth.. today. If people still want to dream about pie in the sky, they should make another speculation thread for mid-gen refreshes and go for it.
what about mesh shader render pipeline (or geometry equivalent) ?
it seems they are a lot to invest there with it.

i quote begin of an interesting part of a blog post :
It’s great that mesh shaders can subsume our current geometry tasks, and in some cases make them more efficient. But mesh shaders also open up possibilities for new kinds of geometry processing that wouldn’t have been feasible on the GPU before, or would have required expensive compute pre-passes storing data out to memory and then reading it back in through the traditional geometry pipeline. It’s great that mesh shaders can subsume our current geometry tasks, and in some cases make them more efficient. But mesh shaders also open up possibilities for new kinds of geometry processing that wouldn’t have been feasible on the GPU before, or would have required expensive compute pre-passes storing data out to memory and then reading it back in through the traditional geometry pipeline.
you should read rest of this part it will interest you i think :

adoption (and i mean by that it becomes common practice , not you can see pioneer advancement in gdc videos or the feature added in engine) is not for tomorrow of course.
 

geordiemp

Member
I would love it for you to convince some of the hopeful Sony fans out there.. these threads would make a lot more sensical conversations if we could bring our expectations down to earth.. today. If people still want to dream about pie in the sky, they should make another speculation thread for mid-gen refreshes and go for it.

Got to admit, all the dev kit talk not ready or optimised is funny, as you know its developed on pC and transferred to console and still uses DX12 api and the rest, and people posting like this is something new to be honed over time. FFS.

Same for ps5 with GNMX unless developed in GNM.

Only think missing is VRS or ray tracing on comsoles and thats optional anyway. Roll on Ue5.
 
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geordiemp

Member
what about mesh shader render pipeline (or geometry equivalent) ?
it seems they are a lot to invest there with it.

i quote begin of an interesting part of a blog post :

you should read rest of this part it will interest you i think :

adoption (and i mean by that it becomes common practice , not you can see pioneer advancement in gdc videos or the feature added in engine) is not for tomorrow of course.

You cant cull everything and do ray tracing....so is it that big of a deal ? What games used it besides tech demos ?
 
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Black_Stride

do not tempt fate do not contrain Wonder Woman's thighs do not do not
Digital Foundry doing Xbox Series X|S coverage?!?!?
tenor.gif




Hold up Play Station 5 coverage as well? All in motherfuckers, let me just get comfortable.
d8172064a2a3f586fa9208c2eaf6e2a1.gif






On Topic.

I guess the consoles have been sent out to testers?
Time for the onslaught of coverage we have all be waiting for.
Im really curious about Demon Souls Remake, im never going to play it so I might as well see what Bluepoint have done with it and keep wondering why Sony havent bought them and let them do their own game.
 

Nikana

Go Go Neo Rangers!
Lol, so if XSX wins, DF is biased in favor of MS, but when PS5 wins, DF is biased in favor of Sony?

My prediction is that DF will continue doing top notch work, as usual. Either camp complaining about the results should just be ignored.

Obviously I agree based on the meme.
 

ZehDon

Gold Member
Multi-plats best on XSX: Fucking told you man, DF are M$ shills - so fucking BIASED. They need to be more OBJECTIVE. It's fucking clear as day that they're wrong!
Multi-plats same on both: Wow - it's fucking NOTHING. Why hype this up with all those tweets? Fucking useless shills - didn't wanna piss of [Insert not your console manufacturer] by showing how bad the system really is!
Multi-plats best on PS5: Fucking told you man, DF are Sony shills - so fucking BIASED. They need to be more OBJECTIVE. It's fucking clear as day that they're wrong!
 
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Not really, they probably developed 120 FPS mode as it will scale down more easily for streaming and cloud stuff, the real lowest common denominator of this generation. Business decision I bet
I mean public reception here was awful. However Spiderman that looked about the same as on PS4 (with expected upgrades) looked great, Gaf says. :messenger_winking_tongue:
 

Alebrije

Member
Multiconsole games like AC Valhalla will look similar on both consoles, only dedicated developers will give extra work on X bone SERIES X. So Series X has the edge but that depends on developers but even then differences will not be sustanciable.

Exclusive games will look better on PS5 even if in paper is less powerfull think Sony has better developers than MS that can get the best from hardware. Just look TLOU2 there is nothing on Xbox X that compares...

This could change if MS puts to work lazy Bethesda and other studios...time will tell.
 

VFXVeteran

Banned
Yes because Death Stranding, Ghost of Tsushima and TLOU II didn’t look any better than Killzone, Knack and Infamous Second Son...

Textures, art direction.. yea, that happens throughout all generations. That has nothing to do with the developers suddenly getting an "ahha" moment about the hardware and miraculously making better performance, more anisotropic filtering samples, higher textures that take up the same memory, etc.. BTW, The Order looks better than those games you mentioned.
 

thelastword

Banned
I don't know why John has to pre-emptively defend Sackboy. That game looks awesome with great graphics and gameplay from what I've seen. Also nobody expected Naughty Dog graphics from the guys who made Octodad.....Their games are low budget indie titles that caters to kids mostly. I see no reason people will be in uproar about Bugsnax viusuals.....I doubt anybody playing Bugsnax or anyone excited for it is because of it's state of the art visuals, yet it's a clean and colorful game with characters that appeals to children...Something for everybody, variety if you will....

Now if you ask me. Demon Souls, Spiderman. These are the games we can expect some cool next gen visuals from mostly, Godfall and Destruction All Stars as well. I think these games will look pretty good with RT etc...Then soon Ratchet and Clank, GT7 and GOW Ragnarok in the launch window.....Of course I expect the remasters to Tsushima, LOU2 etc to all look better than Bugsnax too, but many should not be surprised by that or the prowess of the PlayStation Studios over the Octodad devs...
 

pixelation

Member
Just like the same people going after Dirt 5 for no other reason than they think it should look better than what it is.

I actually feel bad for the Dirt devs, they never claimed it was breathtaking or out of this world and they’re getting it rough from the gaming community.

Why you ask? Because it was shown on Xbox and didn’t meet the mythical next gen standard that’s been set in people’s minds.
Microsoft has been shouting from the rooftops about "WORLD'S MOST POWERFUL CONSOOOOOOOOOOOLE!!!", you can't blame people for wanting to see receipts. Microsoft has shown nothing running on an actual Series X that has that next gen wow factor, they have nothing show stopping come launch day for the "world's most powerful console", funny that the console with the games that actually look next gen is the less powerful one.
 
Textures, art direction.. yea, that happens throughout all generations. That has nothing to do with the developers suddenly getting an "ahha" moment about the hardware and miraculously making better performance, more anisotropic filtering samples, higher textures that take up the same memory, etc.. BTW, The Order looks better than those games you mentioned.

Yeah The Order... one of the most linear games ever made clocking in at a whole 5 hours in which they had to essentially erase ~30% of the rendered pixels to hit their (admittedly impressive looking for that early) visual fidelity.

RDRII, Death Stranding and TLOU II have about 1000x the art assets vs The Order and are 30-50 hour games not to mention being a generation ahead of it in almost every regard from environments to physics simulations to NPC count / behaviour to effects quality and weather systems.

Spider-Man MM, Demon's Souls and even Ratchet are not the sum total of what PS5 is capable of. They're launch games, created in the middle of a global pandemic no less...
 

VFXVeteran

Banned
Yeah The Order... one of the most linear games ever made clocking in at a whole 5 hours in which they had to essentially erase ~30% of the rendered pixels to hit their (admittedly impressive looking for that early) visual fidelity.

This isn't a competition about scope of game or how the game was designed. It has NOTHING to do with the shaders in the game..which as I said the tech has remained constant throughout the entire generation. There is not a single shader in the games you mention that looks better than the shaders in The Order. That's my point. The tech was max'd out already.

RDRII, Death Stranding and TLOU II have about 1000x the art assets vs The Order and are 30-50 hour games not to mention being a generation ahead of it in almost every regard from environments to physics simulations to NPC count / behaviour to effects quality and weather systems.

Again, this has NOTHING to do with developers suddenly "mastering" the hardware to where they can now make a game from The Order to RDR2. That's just dumb wishful thinking.

Spider-Man MM, Demon's Souls and even Ratchet are not the sum total of what PS5 is capable of. They're launch games, created in the middle of a global pandemic no less...

The graphics tech in those games ARE the sum total of what the PS5 is capable of. Games like WD:Legion and CoD will push the graphics hardware to the limits topping it off at nearly 99% utilization. Everyone will have goo-goo eyes over Forbidden West and there won't be anything revolutionary graphics-wise about that game. It will be no better than the tech used in Spiderman, DS and other open world games.

You guys have to get a grip. Stop declaring there is more potential for significant leaps in graphics tech just because we are early in the generation. We don't have PS3's anymore. These are base PC equipment with graphics engines created that can already run the PS5 hardware. There are no special tactics that devs need to master in order to make these consoles run like 3080 GPUs. Just stop the dreaming and be satisfied with what you are getting until the next BIG hardware push comes. And that would be PS6 NOT a PS5 Pro.
 
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"There are no special tactics that devs need to master in order to make these consoles run like 3080 GPUs."

UE5 alone will provide a massive visual leap over early rushed, launch games for both consoles because it's a new paradigm for videogame development. I actually can't believe you're this dense but rather on the wind up.
 

MrFunSocks

Banned
Really want to see XSS Vs X1X on the likes of Watch Dogs, Assassin's Creed and Dirt 5. Also find out how good the XSS hardware scaler is on a 4k TV.
The Series S will be better. It’s a much, much more powerful console. The cpu alone puts it in a whole different generation, not to mention the ssd.


Multi-plats best on XSX: Fucking told you man, DF are M$ shills - so fucking BIASED. They need to be more OBJECTIVE. It's fucking clear as day that they're wrong!
Multi-plats same on both: Wow - it's fucking NOTHING. Why hype this up with all those tweets? Fucking useless shills - didn't wanna piss of [Insert not your console manufacturer] by showing how bad the system really is!
Multi-plats best on PS5: Fucking told you man, DF are Sony shills - so fucking BIASED. They need to be more OBJECTIVE. It's fucking clear as day that they're wrong!
This exactly, but the crowd screeching if/when the better on Xbox situation happens is going to be 100x the size of the alternative.
 
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This isn't a competition about scope of game or how the game was designed. It has NOTHING to do with the shaders in the game..which as I said the tech has remained constant throughout the entire generation. There is not a single shader in the games you mention that looks better than the shaders in The Order. That's my point. The tech was max'd out already.



Again, this has NOTHING to do with developers suddenly "mastering" the hardware to where they can now make a game from The Order to RDR2. That's just dumb wishful thinking.



The graphics tech in those games ARE the sum total of what the PS5 is capable of. Games like WD:Legion and CoD will push the graphics hardware to the limits topping it off at nearly 99% utilization. Everyone will have goo-goo eyes over Forbidden West and there won't be anything revolutionary graphics-wise about that game. It will be no better than the tech used in Spiderman, DS and other open world games.

You guys have to get a grip. Stop declaring there is more potential for significant leaps in graphics tech just because we are early in the generation. We don't have PS3's anymore. These are base PC equipment with graphics engines created that can already run the PS5 hardware. There are no special tactics that devs need to master in order to make these consoles run like 3080 GPUs. Just stop the dreaming and be satisfied with what you are getting until the next BIG hardware push comes. And that would be PS6 NOT a PS5 Pro.

Uhhh.

Unreal Engine 5 proves you wrong, buddy.

But have fun living in your delusional reality where SSD tech doesn't make a difference.
 

JimboJones

Member
"There are no special tactics that devs need to master in order to make these consoles run like 3080 GPUs."

UE5 alone will provide a massive visual leap over early rushed, launch games for both consoles because it's a new paradigm for videogame development. I actually can't believe you're this dense but rather on the wind up.
Uhhh.

Unreal Engine 5 proves you wrong, buddy.

But have fun living in your delusional reality where SSD tech doesn't make a difference.

Wasn't that UE5 demo 1440p 30fps? I'm not saying it looks ugly or anything but there is always trade offs when working with a fixed specification, it might be worth it for gains in texture quality and density in worlds but it wont be free.
 
Then I suppose the PS5 version of some games might have a head start by a few months. No big deal?



I mean, he's wrong... but all the other tongues are doing the work for me. 👅
Demo's =/= gameplay, but we both know that by now. This is why it's exciting that UE5 will come to PC, so DF and others can pick apart the demo and reveal the actual data throughput, while going above and beyond it to flex some muscle.


He's not wrong, what new graphical techniques are being introduced right now, because of next gen consoles? If you can name me at least one that is not on PC or better than PC equivalent, I'll buy you gold right now!
 

Lethal01

Member
Demo's =/= gameplay, but we both know that by now. This is why it's exciting that UE5 will come to PC, so DF and others can pick apart the demo and reveal the actual data throughput, while going above and beyond it to flex some muscle.
Demo's don't equal gameplay but the graphics of the demo show the graphics you can get during gameplay.

Sure it will be neat to see them do the unreal Engine Demo with ray traced lighting, it will be cooler to see the concessions that have to be made to run the game with a laptop ssd and lacking softaware support vs something on the level of PS5 and RTX I/o+direcstorage.
 
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Demo's don't equal gameplay but the graphics of the demo show the graphics you can get during gameplay.

Sure it will be neat to see them do the unreal Engine Demo with ray traced lighting, it will be cooler to see the concessions that have to be made to run the game with a laptop ssd and lacking softaware support vs something on the level of PS5 and RTX I/o+direcstorage.
I means dreams are meant to be real one day, right? Why do you think there will be concessions made to run the game, I mean demo, as you claim? Why do you think PC players play on laptops?


Edit: misread
 
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Lethal01

Member
I means dreams are meant to be real one day, right? Why do you think there will be concessions made to run the game, I mean demo, as you claim? Why do you think PC players play on laptops? My PC defecates on next gen consoles, but unlike you, I won't call others out for it. What makes your so righteous to try and call out others that already have better hardware?

I'm not saying PC players play on laptops... although obviously some do. Don't know why you think I'm attacking Pc palayers or something.

I'm saying that it will be interesting to see how the Nanite system functions when it has to work off of slower storage media. Like a Hard drive. It will be interesting to see the exact benefits that the creators have been boasting comes from the faster storage and the concessions that have to be made when you take away the things they are boasting about.

We know concessions will have to be made since the developers have said they have to be made... Depending on the device I'm guessing the concessions could simply be something like needing more memory/a larger streaming pool or it could be more visible loading in of assets.. But I don't actually know, that's what makes it interesting.

Why do you think it would run exactly the same if you were to run it on 2 identical systems one with an SSD vs one with a hard drive?
 
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I'm not saying PC players play on laptops... although obviously some do. Don't know why you think I'm attacking Pc palayers or something.

I'm saying that it will be interesting to see how the Nanite system functions when it has to work off of slower storage media. Like a Hard drive. It will be interesting to see the exact benefits that the creators have been boasting comes from the faster storage and the concessions that have to be made when you take away the things they are boasting about.

We know concessions will have to be made since the developers have said they have to be made... Depending on the device I'm guessing the concessions could simply be something like needing more memory/a larger streamign pool. But I don't actually know, that's what makes it interesting.
I exited my post as I read it as an attack at first. I don't think there are any computers or laptops sold in the last few years, without an SSD honestly. Even for basic workflow, aka non gaming.

Doubt there are really any concessions to be made honestly. The frame buffer (that was leaked by EPIC China), was not the highest comparable to your average, standard SSD. So it will only go uphill from there in performance.
 

Ar¢tos

Member
As someone who doesn't care about graphics/framerate (the last game i played was The Last Door* and I loved it),
the-last-door-complete-edition-ps4-review-02-1024x576.jpg
I'll be following the thread, when the video is up, just for the delicious meltdowns!
giphy.gif

(and maybe to poke each side a little bit...)
 

Lethal01

Member
I exited my post as I read it as an attack at first. I don't think there are any computers or laptops sold in the last few years, without an SSD honestly. Even for basic workflow, aka non gaming.

Doubt there are really any concessions to be made honestly. The frame buffer (that was leaked by EPIC China), was not the highest comparable to your average, standard SSD. So it will only go uphill from there in performance.

What do you mean by the framebuffer was not the highest? I can't find anything about the framebuffer that was mentioned in the chinese leak.

Additionally. We really do not know much about how it ran on the notebook vs the PS4. Crysis Remastered can "run" on the Nintendo switch at 1080p 60fps, but it would look very different that if you ran the game at 1080,60 on an RTX 3090.

Also, my point isn't that people will play the game with Hard drives. My point is that seeing the game run on a hard drive vs a standard ssd vs an SSD that performs as well as the PS5 SSD will give interesting insights as to how the system leverages additional storage bandwidth.

If Nanite saves tons of memory due fast storage access then that's memory that could instead be used for features like ray tracing.
 

Njocky

Banned
Just do your job and shut up John, like we all have to. Don’t tell us how to be. Some people are fanboys and will always be and some people are not.
 
What do you mean by the framebuffer was not the highest? I can't find anything about the framebuffer that was mentioned in the chinese leak.

Additionally. We really do not know much about how it ran on the notebook vs the PS4. Crysis Remastered can "run" on the Nintendo switch at 1080p 60fps, but it would look very different that if you ran the game at 1080,60 on an RTX 3090.

Also, my point isn't that people will play the game with Hard drives. My point is that seeing the game run on a hard drive vs a standard ssd vs an SSD that performs as well as the PS5 SSD will give interesting insights as to how the system leverages additional storage bandwidth.

If Nanite saves tons of memory due fast storage access then that's memory that could instead be used for features like ray tracing.
I think that's where console players don't realize the bandwidth between vram and system ram, and why PC's aren't downgraded to only having only unified vram. Games don't operate the same way on consoles, and aren't constrained to a specific spec if that makes sense.
 

Ar¢tos

Member
This isn't a competition about scope of game or how the game was designed. It has NOTHING to do with the shaders in the game..which as I said the tech has remained constant throughout the entire generation. There is not a single shader in the games you mention that looks better than the shaders in The Order. That's my point. The tech was max'd out already.



Again, this has NOTHING to do with developers suddenly "mastering" the hardware to where they can now make a game from The Order to RDR2. That's just dumb wishful thinking.



The graphics tech in those games ARE the sum total of what the PS5 is capable of. Games like WD:Legion and CoD will push the graphics hardware to the limits topping it off at nearly 99% utilization. Everyone will have goo-goo eyes over Forbidden West and there won't be anything revolutionary graphics-wise about that game. It will be no better than the tech used in Spiderman, DS and other open world games.

You guys have to get a grip. Stop declaring there is more potential for significant leaps in graphics tech just because we are early in the generation. We don't have PS3's anymore. These are base PC equipment with graphics engines created that can already run the PS5 hardware. There are no special tactics that devs need to master in order to make these consoles run like 3080 GPUs. Just stop the dreaming and be satisfied with what you are getting until the next BIG hardware push comes. And that would be PS6 NOT a PS5 Pro.
That's just not right.
Someone could easily do a pixel art game using as much cpu/GPU as the next God of War. Hardware usage =/= efficient usage.
SDKs and APIs improve with time, as developer experience increases, specially regarding new features like hardware raytracing.
The RT we'll see in launch games, if it was done in 2-3 years, would probably use less cycles and ram, making room for more effects/more RT.
You don't see this on pc because pc just brute forces everything, there is a new gpu out every 3 months and nobody bothers to fine tune drivers/APIs for a specific gpu because of that.
 
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