B-universe
Banned
I'm a software developer and I haven't done any over time in over 10 years. Some voices here think it's normal, or maybe even unavoidable if you want do create something great but I beg to differ.
In any large organization, crunch is just a failure in management and nothing more. This is how you lose your senior devs.
Since you've been hailed as The Voice of Reason, I want to put it to you that maybe Reason has several voices.
Polish game developers have chimed in (post on reddit ) (original Gamepressure article), two from CD Projekt RED.
Notable quotes:
Regarding the claim that it's management which is at fault, developer Adrian Chmielarz, currently working on The Astronauts, has this to say:
Where does crunch REALLY come from?
(...)
Four things -- human error, terra incognita of creativity and innovation, and market pressure -- result in SHIT HAPPENING when they collide with deadlines.
Four, not one.
This framework reads a lot more reasonable than your previous suggestion it's just management who always screws up.
Meanwhile, the trivial truth is that crunch is a complicated phenomenon and anything but black and white. I can't think of a better example than the fact that I know people from the CDPR who crunched, left, and told hair-raising stories about the company, but also those who have crunched longer and are highly satisfied with their work there and do not intend to leave.
Well, a video game is not a lonely island. There aren't many opportunities to advertise more effectively than usual across the year, it's even worse to find a release date for the game that wouldn't collide with suffocating competitors. Budgets and financial resources aren't made out of rubber, either, and they can sink even the most cautious plans and projects.
Composer Marcin Przybylowicz, as far as I know, currently working at CDPR has this to add:
And why do you assume that they [the bosses - editorial note] do not crunch? From the content of the question, I understand that you put forward a thesis that they happily disappear at 4 p.m., and that their slaves continue to crunch?
(...)
It amuses me how - with a puzzling regularity - so many people worry about the welfare of my person and the folks at CDPR; how to run such projects, how to change mine and others' world, except they obviously have no idea what it really looks like
Lukasz Szczepankowski, tech specialist at CDPR:
I can only confirm what Adrian Chmielarz wrote. Even if it comes to the situations he describes, my experience shows that there is relative top-down solidarity in game dev, regardless of the position in the company. I must disappoint you. Game dev managers are not proverbial capitalists - exploiters who count their cash while smoking a cigar and occasionally take a look at the oppressed developers (however picturesque this vision may sound).
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