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Next-Gen PS5 & XSX |OT| Console tEch threaD

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Yoboman

Member
Because these are crossgen games and adding some shiny reflections on top is easier to implement than creating a true next gen engine that won’t work on current gen
I mean, Control went and added RT shadows and GI. I dont think that's the whole story
 

HAL-01

Member
I think he wants to see if it will drop during gameplay.
That's right. I thought I've kind of noticed John's nervous or feigned laughter when Richard mentioned that "there will be surprises".
Opposite to how other people felt about that comment, I didn' feel like it was a good thing.
You won’t see it “drop” during gameplay. Clocks are adjusted and power is diverted multiple times per frame depending on which element is busier at any given time in the pipeline. This is to ensure maximum performance within the power budget, and it’s not something you’d be able to see in a graph unless you’re looking at a breakdown of a single frame.
 

renx

Member
You won’t see it “drop” during gameplay. Clocks are adjusted and power is diverted multiple times per frame depending on which element is busier at any given time in the pipeline. This is to ensure maximum performance within the power budget, and it’s not something you’d be able to see in a graph unless you’re looking at a breakdown of a single frame.

Got it. Thanks.
Besides there are no apps for that kind of measure on consoles, I guess. Let alone a new console with no homebrew or anything.
 
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You won’t see it “drop” during gameplay. Clocks are adjusted and power is diverted multiple times per frame depending on which element is busier at any given time in the pipeline. This is to ensure maximum performance within the power budget, and it’s not something you’d be able to see in a graph unless you’re looking at a breakdown of a single frame.
I know, I was just saying that's what he wanted to see.
 
You don’t just remake a game like that without talent. They did a lot to ensure it looks next-gen and it plays like a From Software game... You wan’t know why people suggest those studios? Because they have a history with PlayStation, whether from remastering and porting games or putting non-AAA exclusives. If it isn’t clear enough, Sony is more than willing to give big projects to both Bluepoint and Housemarque because of that past.
History doesnt matter. Losing Housemarque or even Bluepoint games wouldnt move any needle. The point of these games are meant to be low cost, decent profit.
They make perfect sense. The games they remake were successful at the time, but don’t hold up well today. There’s obviously a huge market for remakes of classic PlayStation games, and Bluepoint is the best at it. They put a lot of time and care into their remakes, and actually make them into what your mind imagined the original game to be. Demon’s Souls is currently blowing people’s minds, and if Bluepoint keeps putting out games at that level, then I don’t see how that could be a bad purchase. Sony could have their own AAA quality remake studio.
Makes no sense because theres nothing stopping from continuing the relationship as is. It’s not like their games r super successful.
Nothing wrong with a port house studio. They're talented for that use. Wouldn't cost much either. Not really a big need tho or course. I'm not sure it matters either way. Sony can just keep hiring them for each job if they want.

And no one thinks that buying Housemarque or Bluepoint would be the equivalent of buying From Software or Kojima Productions, etc. Different.
The work they do is outsourse work. There is no business sense in making it inhouse. All this would end up is Sony closing both studios after a dud.
 

HAL-01

Member
I mean, Control went and added RT shadows and GI. I dont think that's the whole story
I said it’s harder to implement, not impossible. Remedy decided to go the extra mile, and it does help them out that it’s a linear experience with mostly precomputed lighting
 

Nowcry

Member
Can people like Digital Foundry and other reviewers find out what GPU and CPU clock speed the PS5 is running?
You will not be able to see anything since the clock changes according to the needs of the moment every 2 ms it can change.
You will see something like this like RTX 3090 nvidia GPU:

clocks-and-thermals.png
 
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MrFunSocks

Banned
You will not be able to see anything since the clock changes according to the needs of the moment every 2 ms it can change.
You will see something like this like RTX 3090 nvidia GPU:

clocks-and-thermals.png
So you won't be able to see anything....................but you will be able to?

What people want to know is how often the PS5 will drop clock speeds of the CPU or GPU. It will absolutely 100% do it, otherwise they would have just gone with constant instead of variable.
 

renx

Member
You will not be able to see anything since the clock changes according to the needs of the moment every 2 ms it can change.
You will see something like this like RTX 3090 nvidia GPU:

Right. Thanks.
I was trying to figure if that was possible to see in tests, for people like DF or NXGamer.
But so it's not possible to get to see that kind of graphic on consoles.
 

Games Dean

Member
We just know nothing about the game. No name, or if its even GoW 2, or just a Miles Morales / Lost Legacy style GoW 1.5 game. We have no idea what it is yet.

Sony usually wait to announce a new game until it AT LEAST has a title. They didn't even manage that yet.

Notice how every new game Sony has announced so far is on this page? Except... GoW. Even every 3rd party game from their 2 big showcases is on their.. but no God of War.


I'm skeptical.
I think Sony plans on giving GOW:R a proper reveal at The Game Awards. I'd imagine that or The Initiative's Perfect Dark game will be the final reveal at the show. I also expect a new Horizon trailer. I also don't think we see anything of Silent Hill (if it even exists) till next summer.
 
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renx

Member
I listened recently in a xbox channel that Xbox Series X has Samper Feedback Streaming, and this feature is "Xbox Infinity cache". :messenger_tears_of_joy: :messenger_tears_of_joy: :messenger_tears_of_joy: :messenger_tears_of_joy:

Not really. As far as I know, SFS works with the RAM.

You're saying that they mentioned like that is "the Xbox infinity cache"?

edit: yes, that's what you just wrote. LOL.
No, they are wrong.
 
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RookX22

Member
I am pretty sure the console would have to be hacked and software be programmed to run natively on the ps5 to read the sensors built into the hardware on the motherboard. It can be done on a switch pretty easy since the hardware has been around in equipment that has run windows and other os.
 
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kyliethicc

Member
The work they do is outsourse work. There is no business sense in making it inhouse. All this would end up is Sony closing both studios after a dud.
No. Bluepoint make games for Sony, they're not like an outsourced audio foley recording studio that other studios pay for help on some aspect of making their games. Outsourcing is totally different.

For example, 343 Industries are making Halo Infinite using a fair amount of outsourced work to make Craig and friends. Not the same as what Bluepoint does. Pysonix, makers of Rocket League, made that game as a side project while doing outsourced dev work for other devs on other games in order to pay their bills.

Every game Sony publishes is "in-house" aka first party. They're all the same. Same as when Insomniac was independent and made Spider-Man for Sony. An external studio was hired to make a first party game.

There is clear basic logic to acquiring talented devs that you have a good relationship with, with a proven portfolio of work in a particular genre of game dev, and adding them in to do that certain type of game dev. It fills a gap in ypur own roster of devs and can help result in more high quality exclusive 1st party games. This is pretty straightforward shit.
 

kyliethicc

Member
So you won't be able to see anything....................but you will be able to?

What people want to know is how often the PS5 will drop clock speeds of the CPU or GPU. It will absolutely 100% do it, otherwise they would have just gone with constant instead of variable.
No shit we know how it works and why. They run at constant power and let the clock vary, instead of running at a constant clock speed but letting power fluctuate. This made the PS5 thermal & cooling design much easier to engineer.
 

HAL-01

Member
So you won't be able to see anything....................but you will be able to?

What people want to know is how often the PS5 will drop clock speeds of the CPU or GPU. It will absolutely 100% do it, otherwise they would have just gone with constant instead of variable.
Mr socks, the answer is right there. It happens several times per frame, and it will not negatively affect performance because it’ll only happen at times in the pipeline where the gpu or cpu does not need the power. It’s an optimization in the usage of the power budget, whereas with “constant” clocks, power is delivered equally to the cpu and gpu no matter if one of them doesn’t need it, and it’s wasted
 
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MrFunSocks

Banned
No shit we know how it works and why. They run at constant power and let the clock vary, instead of running at a constant clock speed but letting power fluctuate. This made the PS5 thermal & cooling design much easier to engineer.
Ok? That doesn't address what I said. People want to know how often the GPU or CPU won't be having their full power, meaning that 10.2TF isn't all available.
 

Nowcry

Member
So you won't be able to see anything....................but you will be able to?

What people want to know is how often the PS5 will drop clock speeds of the CPU or GPU. It will absolutely 100% do it, otherwise they would have just gone with constant instead of variable.

I think people are expecting a flat chart with identifiable ups and downs. They want to see a clock set to 2000 and go up to 2230 for a few seconds and go back down to 2000 so they can identify 2000 as the true clock and continue with the FUD.

I think nothing can be identified in the graphs. Because you will not be able to know where he spends more time or because the clocks went down or up.

That's what I mean.
 

Elog

Member
So you won't be able to see anything....................but you will be able to?

What people want to know is how often the PS5 will drop clock speeds of the CPU or GPU. It will absolutely 100% do it, otherwise they would have just gone with constant instead of variable.

Why do you not use what is inside your skull and realise that the 'fixed' frequency card 3090 varies in that graph between 1815 MHz and 2040 Mhz. You will see the exact same behaviour in the 'fixed' frequency GPU of XSX.

Sony has not downgraded anything - they upgraded how the GPU works by allowing the GPU to funnel additional power from other parts if there is spare capacity to avoid some of the drops you see above, i.e. it increases GPU power.

No matter how you want to spin it, variable clocks are worse than constant clocks. People, myself included, want to see the affects that the variable clock rate has.

This just means you have not understood anything about how your 'fixed' frequency card works.
 
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renx

Member
I think people are expecting a flat chart with identifiable ups and downs. They want to see a clock set to 2000 and go up to 2230 for a few seconds and go back down to 2000 so they can identify 2000 as the true clock and continue with the FUD.

Not me.
I knew that the PS5 will downclock only when power is not needed.
So I asked this question wishing to get a "no" for an answer, which would prevent FUD spreading.
 
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sircaw

Banned
No matter how you want to spin it, variable clocks are worse than constant clocks. People, myself included, want to see the affects that the variable clock rate has.

i doubt it, i think all you're doing here is hoping to downplay the ps5, trying to find some angle to dig in with. I have read more than enough posts of yours to see where you coming from.

Its variable clock speeds really the best you can do to criticize the ps5, come on.

Let me guess, you will declare you're doing this for honest discussion.

Is this really what the xbox fud force come to these last few weeks, is this seriously the best people like you can come up with.
 
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ToadMan

Member
No matter how you want to spin it, variable clocks are worse than constant clocks. People, myself included, want to see the affects that the variable clock rate has.

Every PC for the last 10 years and more disagrees with you. As does every mobile device.

There’s no spin - variable clocks are more efficient than fixed, that’s why every high performance platform uses them.
 
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Sinthor

Gold Member
Got it. Thanks.
Besides there are no apps for that kind of measure on consoles, I guess. Let alone a new console with no homebrew or anything.

Yeah, no apps like that. But if that IS some kind of issue that affects developers on the PS5, we WILL end up hearing about it from developer teams once the NDA's are all up. Probably 3rd party devs, but we'd hear about it. I myself am looking forward to hearing more about the XSX as well from developers once they're able to actually freely talk. Should be fascinating! Given the Covid year we've had I'm even hopeful that there will be a book or at least in depth articles in the future that go over the timeline for both of these machines, how everything was happening behind the scenes and what other effects all this madness had on them.
 

Redlight

Member
An expensive microphone, which will have a much higher range than a cheaper one. He lied, plain and simple. Even the 120mm fan working will produce measurable sound. But you're adamant it's not, even after proving to be a fucking ignorant when it comes to sound. Please come back when you've worked sound in sporting events and have mixed and mastered music.

And that's an anechoic chamber, you absolute lemon.
Well, you angry little sausage, your vast store of knowledge and expertise should serve you better.

Of course the console fan produces a measurable sound - if you put the mic close enough or use a something like a shotgun mic. So does your heartbeat. I suspect you may well record a grinding sound if you taped a lapel mic to your skull.

However that audio waveform I posted is a perfect example of what Jez claimed. A quality mic set up in a quiet room, with a console running and showing nothing on the level meter. It doesn't require a lie, I reproduced that very situation myself. It's super easy to do. You were probably too busy recording the Super Bowl or mixing Kanye's new album to try it for yourself.
 

Sinthor

Gold Member
Ok? That doesn't address what I said. People want to know how often the GPU or CPU won't be having their full power, meaning that 10.2TF isn't all available.
No, you're simply not understanding the answer. The point of the power shift is for when the CPU or GPU DOESN'T NEED THE POWER. So like...I dunno...sitting at a menu...the GPU not doing anything so it drops down to idle and cools. Once it's needed, it's back up and running. Same for CPU.

Some people just don't WANT to understand this, I think. But bottom line...even if the PS5 drops down to only 3TF "under load" and while playing these games, it's still running games at the same frame rate and resolution as the XSX which doesn't have this technology. So there's that. Nothing to be concerned about, obviously.
 
No, you're simply not understanding the answer. The point of the power shift is for when the CPU or GPU DOESN'T NEED THE POWER. So like...I dunno...sitting at a menu...the GPU not doing anything so it drops down to idle and cools. Once it's needed, it's back up and running. Same for CPU.

Some people just don't WANT to understand this, I think. But bottom line...even if the PS5 drops down to only 3TF "under load" and while playing these games, it's still running games at the same frame rate and resolution as the XSX which doesn't have this technology. So there's that. Nothing to be concerned about, obviously.
Dude my life got so much better with this knobhead ignored. It works wonder.
 

ToadMan

Member
Can people like Digital Foundry and other reviewers find out what GPU and CPU clock speed the PS5 is running?

Without the dev kit profiling tools I don’t believe this will be possible.

Then again why would you want it?

What matters to gamers is FPS and Res - how the engine achieves that isn’t relevant. I suppose power draw might be interesting too and they can measure that.
 
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Sinthor

Gold Member
Every PC for the last 10 years and more disagrees with you. As does every mobile device.

There’s no spin - variable clocks are more efficient than fixed, that’s why every high performance platform uses them.

LOL. THANK YOU! Great answer. It's just stunning that people don't get this. Plus, even if it WERE such a bad thing, I'd like them to then explain what's wrong with the XSX where the PS5 is still running games at the same resolution and frame rate! I mean, if variable clocks are so bad and the PS5 is so much weaker, that would mean there was a SERIOUS issue with the XSX, right?

Whatever. Some folks just going to be desperate to validate their choice of plastic toy at all costs and in any way possible. I get it..just don't have a lot of time and energy for it. ;)
 
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