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DF - Assassin's Creed Valhalla: PS5 vs Xbox Series X/ Series S Next-Gen Comparison!

kretos

Banned
So 10.2 > 12. Well played Cerny.

214712.gif
 

ethomaz

Banned
I cant believe Ubisoft/MS allowed this XSX version to ship with crazy tearing/dropped FPS into 40s during gameplay/camera judder during cutscenes.

Nobody can defend the state of the XSX version here regardless of your affinity. This needs a patch asap.
You will be fine if the option to fix it to be a drop in resolution to 1080p?
 
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Hendrick's

If only my penis was as big as my GamerScore!
I cant believe Ubisoft/MS allowed this XSX version to ship with crazy tearing/dropped FPS into 40s during gameplay/camera judder during cutscenes.

Nobody can defend the state of the XSX version here regardless of your affinity. This needs a patch asap.
Agreed. MS has egg on its face for sure. I think they will get it worked out sooner than later, but right now it's poor optics.
 

M1chl

Currently Gif and Meme Champion
Its a trend now. Ps5 outperforms xsx in cpu bound tasks
But this is well known stuff honestly, that's due to how DX operate. Draw calls was always problem



Basically this is why Xbox have always higher clocks. Possible improvement is with tools, I know I am beating dead horse, but to what extend. It's short segment, recommended watch.

Mr Depressed Socks weeping somewhere, because NXGamer NXGamer war right : )
 
I wonder why the devs did not use vertical synchronization or something to deal with screen tearing. I mean vsync was used to deal with that no? It is even an option in various games.
 

SlimySnake

Flashless at the Golden Globes
Alex says that in that scene the XSX is performing 15% worse than PS5. But from the comparison in the video it's more than 15%. 60fps on PS5 compared to 48fps on XSX means the XSX is performing 20% worse, or the PS5 is performing 25% better in that scene.
yeah. i found that odd too. the ps5 goes down to 58 fps once or twice during that section but then again the xbox version dips to 46 at its worse.

60 vs 48 = 25%
58 vs 46 = 26%

I dont understand how he is doing his math. If anything the PC is virtually locked at 60 fps while dropping frames maybe once or twice during that 30 second scene where as the xbox literally sits at 47-48 the entire time.
 

RoboFu

One of the green rats
He said he looked at the file setting and they are identical. Now we have you, an arm chair analyst saying otherwise cause u r upset?

im not an armchair analyst. I am a software developer who works on 3d applications ( mostly medical now)and hobbies with game development.

but none of that matters when I just clearly pointed it out in the image. you can see more detail in the XsX dof on the same bitmap grass at the same distances. you can even see it ont he tree shadow.
 

ethomaz

Banned
I wonder why the devs did not use vertical synchronization or something to deal with screen tearing. I mean vsync was used to deal with that no? It is even an option in various games.
NX or VG said they are using adaptive VSYNC but it doesn't work with you drop framerate below 60fps.
 

CAB_Life

Member
XSS performance is impressive, tbh. No idea what’s going on with XSX, but still too early to call an entire generation in Sony’s favour. With better tools, you get better performance and Sony’s tool were way ahead—and will continue to improve. We‘ll see if MS can make up for these minor variances if/ once they get their SDK to a better state. I also wonder if arranging programming standards for two machines instead of one hasn’t become a bit of a “make work” project for them.

It’s also possible that Sony’s machine tops out faster or mid-way through the gen, too, which could be an interesting scenario. I’m excited to see how they both stack up when my PS5 arrives whenever it arrives, although I only have one HDMI 2.1 on my Samsung Q80T, so the best machine gets that :)
 
Okay last post because I see this going on and on and on.. look below at the background grass. its way blurred out. some parts barely show on the ps5 version. Thats a lesser DOF setting. even the parts that have the same brightness or shadow.

HGWIwVU.png
It would make more sense to say the bloom coming off the snow in the PS5 version is washing out those bushes than to say it has lesser dof. Even your post show how little bloom is coming off the snow in the XsX because it's covered in shadow.

----------------------------------

It's pretty easy to chalk this up as a win for the PS5 version UNLESS you have a VRR TV, which I'd bet most people don't have. G-sync/Freesync solved these screen tearing issues YEARS ago. As it stands, PS5 squeaks out a victory. And while I do think it's a good looking game, it's not really blowing me away as a "next-gen" title either. But just like with Unity, I look forward to seeing the Anvil Next engine actually start doing next-gen, which we probably won't see for at least 1 more AC game.
 
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Gudji

Member
im not an armchair analyst. I am a software developer who works on 3d applications ( mostly medical now)and hobbies with game development.

but none of that matters when I just clearly pointed it out in the image. you can see more detail in the XsX dof on the same bitmap grass at the same distances. you can even see it ont he tree shadow.

Thanks for the input armchair analyst.
 
im not an armchair analyst. I am a software developer who works on 3d applications ( mostly medical now)and hobbies with game development.

but none of that matters when I just clearly pointed it out in the image. you can see more detail in the XsX dof on the same bitmap grass at the same distances. you can even see it ont he tree shadow.
No I can not . U r just imagining and they have seen the file portfolio. They r identical in setting
 

sircaw

Banned
congrats to Mark Cerny on the successful rollout. You won round 1.:messenger_clapping:
It does sounds like SX version needed more time. I suspect Ubisoft MS team have to split work on SS and SX.
While their Sony team can concentrate on PS5 only, not to mention the better tools provided.

Round 1, this is a beatdown, a Knock out punch, this is some Roy jones jnr beat down and dance moves going on here from Sony.

After all the rubbish about 12 tflops, the beast, it's more like the taming of the shrew.

Where is your 30% better performance that xbox was meant to have, its 15%+ in favor of sony in parts of that video?

That's almost 50% off what you said it would be. 50 fucking % more dude. You call that a round 1. What kind of boxing matches do you watch.

You spent months waring, talking rubbish, spreading lies and fud.

You earned this knock out, this beat down, its all on you "lollipop_disappointed:
 

Andodalf

Banned
I get things are looking dire for team Green but are things that desperate you need to compare next gen Xbox hardware with 7 year old stuff to make the next gen Xbox products look good?

Why does when it came out matter? Sony is selling a 300$ console. MS is selling a 300$ console. If anything you just made a great argument for Sony having a terrible value at that price point for me, thanks!
 

Raploz

Member
One curious thing is that neither console can reach 4K. I think dynamic resolution will be used very often throughout this generation. Maybe they can come with better upscaling algorithms in the future.
 
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SlimySnake

Flashless at the Golden Globes
Did some math in the other thread and it seems the Xbox might need to drop to 1200p in this area to make up the 25% gap in framerate AND eliminate tearing.

They will need to drop resolution by 30% in order to gain 30% more framerate to be over 60 fps at all times in order to avoid tearing.

30% of 1440p or 3.6 million pixels is 2.5 million pixels which is just over the 2.1 million pixels 1080p has.

If I had to guess, a resolution drop that low is probably something MS wasn't ok with and told the AC team they had to stick with 1440p as the minimum and that is whats causing issues.
 
I cant believe Ubisoft/MS allowed this XSX version to ship with crazy tearing/dropped FPS into 40s during gameplay/camera judder during cutscenes.

Nobody can defend the state of the XSX version here regardless of your affinity. This needs a patch asap.

I agree with this, they got to patch his surely
 

ethomaz

Banned
Did some math in the other thread and it seems the Xbox might need to drop to 1200p in this area to make up the 25% gap in framerate AND eliminate tearing.

They will need to drop resolution by 30% in order to gain 30% more framerate to be over 60 fps at all times in order to avoid tearing.

30% of 1440p or 3.6 million pixels is 2.5 million pixels which is just over the 2.1 million pixels 1080p has.

If I had to guess, a resolution drop that low is probably something MS wasn't ok with and told the AC team they had to stick with 1440p as the minimum and that is whats causing issues.
I believe it easier to set the minimum to 1080p (instead 1440p) and let the DRS do it work.
 
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Riky

$MSFT
Next-gen has arrived,

This is going to be Good, lets see what Sonys custom silicone has to offer.

Better engineering always wins.

Edit
Ouch, that video is painful to watch, Riky Riky DONT WATCH IT.

Yep, Mark Cerny is a fucking Genuis, no doubt about it.

To get to parity is all sony fans wanted but to actually be beating the Xbox by up to 15% in some areas, that's insane.

I watched it, I blame Ubisoft not the machine as it's clearly in certain circumstances. However not a big deal for me for one reason.

VRR, like they said it's a game changer😎
 
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