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DF - Assassin's Creed Valhalla: PS5 vs Xbox Series X/ Series S Next-Gen Comparison!

AgentP

Thinks mods influence posters politics. Promoted to QAnon Editor.
But let's not forget there's also the 336 GB/s of the so-called "standard memory". What if the game's wrongly tapping into the standard memory system here instead of the "GPU optimal memory" (560 GB/s)? This Ubisoft after all.

Wrongly? If they need more than 10GB, then it was just bad system design. I guess the devs can make special stripped down version with lower res assets and smaller frame buffers, but then the XBSX will just lose on IQ. Pick your poison.
 

pasterpl

Member
Interestingly xbsex hypothetical raw power advantage doesn’t show, also hypothetical ps5 ssd advantage is not noticeable, it is like early gen games are not fully utilising these systems /s
 

ToadMan

Member
I don't notice much difference until someone sticks graphs under the footage, already bought the XB version and I have 25 hours on it. I'd rather continue to have fun with it then trading it in and rebuying it on another platform. :p

But as I said, it gives me something to keep an eye on for future purchases. Right now it is looking like PS may be better going forward for third party stuff if the current trend continues.

This is the key point.

Back in the dark days of PS3 I played games and didn’t know whether they looked better or worse on 360 apart from reading about it.

However, if my 360 hadnt RROD’d and I could have looked at the same game on PS3 and 360 side by side I would have definitely noticed.

This gen if you do the same test with xsex and PS5 you won’t notice.

Just play all the games where you prefer to play them.

This stuff is just war fodder.
 
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PaintTinJr

Member
Bloody Microsoft shills!

FCMET9v.jpg
I wonder what the real performance would look like if the XsX view turned as sharply as the PS5 one. I suspect the frame-rate drops much harder.

OOOFF! DOF is less quality on ps5.

edit : its not about the dark vs light there is clearly more banding, more blobbiness in the ps5 screen. thats a lesser DOF setting.


rsuWG12.png
Despite them claiming the visual makeup is the same, you have to wonder why they haven't been able to perfectly align these two shots. it looks like they've zoomed the Ps5 shot slightly to get it close, because the first footage comparison footage in the next-gen speculation thread looked like the frustum setup was slightly inferior on the XsX, and this sort of confirms it IMHO.
 

ethomaz

Banned
The real fun is coming folks

I don't know if it is because he is outside MS but I don't remember he being a bad PR guy and he continue being more senil with the subject.

Looks at his reply to Panello.



I agree 100% here... even if PS5 had the worst performance in games.... what Sony delivered with Astro Playroom, Demon's Souls, Miles Morales, etc already set them apart from any other competitor and something that can't be mimicked.

Well looks at Switch success.
 
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Vognerful

Member
What was said was, "Series X definitely needs some work, this version of the game.... The tearing is extremely distracting. It's just not good enough."
?
Maybe we are reading or watching a different video? his message was that except overall performance, there is still issues here and there.

IF you read his part about PS5, would you say that the game ran bad on PS5?

Ultimately, Assassin's Creed Valhalla is in a very strange place at the moment - by and large, it works as a 60 frames per second experience on PlayStation 5, but with some intrusive tearing. Perhaps some tweaks to the dynamic resolution scaler are required - dropping lower than 1440p would be preferable to the tearing.

And it seems when he say it need more work, he is directing it at ubisoft, not microsoft since the game has issues in tearing on both versions and bugs.

Of course, it goes without saying that we should be patient with game makers who've had to work with development environments and console hardware that are new to them, while dealing with unprecedented challenges brought on by the pandemic. The basic idea that a project as vast as Valhalla - which releases on so many platforms - was possible at all in these conditions is astonishing. But with that said, our hopes remain high that in the coming weeks, polish and performance issues will be addressed.
 
Wrongly? If they need more than 10GB, then it was just bad system design. I guess the devs can make special stripped down version with lower res assets and smaller frame buffers, but then the XBSX will just lose on IQ. Pick your poison.
Yeah I was thinking the same - maybe it's not an issue of wrongly, it is an issue of they have to tap that slower RAM. Which might even be worse than just having slower RAM only because now you have part of your frame coming at one speed and part of it coming at another.
 

DeepEnigma

Gold Member
The level of idiocy of this twitter is something else. The more worrying thing is coming from a person who theorically should have a minimal knowledge of what he talking about but seems the exact opposite.

It's by design. He's a marketing bullshitter through and through.

He was even torn to shreds by other developers for his comments in the past.
 

SkankHunt420

Neo Member
Microsoft has really messed up with getting whatever sdk stuff finished in time for developers as most of xbox games need a patch.

The talk of Sony having their stuff ready much earlier seems to be spot on.

Hopefully both versions of the games receive a patch for the tearing and frame drops as both don't need to with the dynamic resolution stuff going on.
You are asking for a miracle if you think a patch will give you 12fps more
 

Md Ray

Member
Wrongly? If they need more than 10GB, then it was just bad system design. I guess the devs can make special stripped down version with lower res assets and smaller frame buffers, but then the XBSX will just lose on IQ. Pick your poison.
Just speculation on my part. I'm trying to give them the benefit of the doubt.
 
The level of idiocy of this twitter is something else. The more worrying thing is coming from a person who theorically should have a minimal knowledge of what he talking about but seems the exact opposite. MS PR underestimate too much the benefit to ground up the whole GPU architecture from the beginning as many others.

He's a marketing person so it kind of makes that he doesn't know the specifics.

I think Tom Warren, who's supposed to be some kind of tech journalist, should have the capability to do the research before making those kinds of tweets.
 
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DeepEnigma

Gold Member
I don't want VRR being the end all be all fix either. Work on proper vsync, the tech is old and matured.

Reason, VRR lifts black gradient levels, so if you are sensitive to seeing a picture one way, then notice the shift in tones and gradients, it does stand out. Some displays worse than others, but even in the mighty CX, it lifts the blacks there as well.
 

ethomaz

Banned
I don't want VRR being the end all be all fix either. Work on proper vsync, the tech is old and matured.

Reason, VRR lifts black gradient levels, so if you are sensitive to seeing a picture one way, then notice the shift in tones and gradients, it does stand out. Some displays worse than others, but even in the mighty CX, it lifts the blacks there as well.
That is a issue on TV side, no?
It is immature yet.
Probably only TVs from 2022 and up will do VRR like it is intended because now it is really being tested (before the TVs supported hdmi 2.1 but there is nothing to use it so a new batch of TVs will fix these things).
 
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Jigsaah

Gold Member
Oh colt, you poor soul. I'm sure he came to this 50% number because of the warzone fps difference, completely ignoring it's because how BC works. Is colt that bittermuch guy that keeps spewing that same line on here?
I saw this video and here's my take on it. Even if Colt is right, how many games do I have to experience that were developed with non-current GDKs. It's not optimal either way. The games are coming out now!
 

DeepEnigma

Gold Member
That is a issue on TV side, no?
It is immature yet.
Probably only TVs from 2022 and up will do VRR like it is intended because now it is really being tested (before the TVs supported hdmi 2.1 but there is nothing to use it so a new batch of TVs will fix these things).

I believe TV side, yes. Most gamer's are on TVs.

And agreed, I don't expect it to mature until 2022+.
 

RPSleon

Member
im not an armchair analyst. I am a software developer who works on 3d applications ( mostly medical now)and hobbies with game development.

but none of that matters when I just clearly pointed it out in the image. you can see more detail in the XsX dof on the same bitmap grass at the same distances. you can even see it ont he tree shadow.
Dude its just blown out because the snow isnt in shadow and the grass against it is higher contrast than the sx shot. Youre reaching so fucking hard for something that isnt there.
 
Colt gotcha covered if you're an Xbox fan....


In fairness, Colt got his XsX sent to him for free but actually paid money for his PS5 - and his PS5 videos have been pretty glowing.

He's a fanboy but this video is actually just a rehash of what we already know, from Quantic Dream no less, about machine learning

 
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