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Next-Gen PS5 & XSX |OT| Console tEch threaD

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sircaw

Banned
> Complains about console wars

> Pours fuel into the fire by sharing this instead of ignoring it (taking away their power)

tenor.gif

cant seem to enlarge the last words content, to small to read, help
 

aclar00

Member
Must admit, a little miffed at all the little problems xbox series x and PS5 are having. Black screens, reboots, artifacting, crashing. Don't recall the previous gen doing this, seemed more stable.

Somehow, I don't feel as bad I don't have one. Hopefully they iron out these kinks asap.

Unfortunately its the way of the world now...systems have much more complex than pre PS3 eras, and publishers want to push games out the door without enough testing, because you know, patches...if you game crashing bugs or just any major ones it would cost publishers to reprint and issue replacement discs....now they want to get upfront money to cover the development cost. which arguably have increased.
 

aclar00

Member
The Card’s ability totally depends on the devs. If they didn’t utilize it, then nothing would happen.

Id like to have them removed as the first option when press the PS butto. Its annoying when i want to turn the comsole off or check the other options. PS4 got me use to holding down the PS to go to the settings....anyone know if this can be changed now?
 

geordiemp

Member
I have been thinking that lately because of what is happening graphically with SX and PS5.

In general to my understanding there are in SX real problems being able to use 12-14 CU per shader array and Shared Memory problems. Due to bandwidth problems, cache hits and I don't think it's a question of the dev kit. Something could be solved but in general I think it will be complicated and we will have to optimize case by case.

However, I also think that these additional CUs will work for mathematical calculations without exporting textures on SX.

In other words, graphically we are observing SX: 40 CU x 64 shaders x 2 OPS x 1825 MHz = 9,344 TF of graphic power and 12 CU x 64 shaders x 2 OPS x 1825 MHz = 2,803 TF FP32 or 5,606 TF FP16 to execute the DLSS AI (not dev yet). They could also be used to execute RT but only ray calculation they do not have bandwidth to store textures and make HIT in the caches, that is, they do not serve for RT reflection only GI with temporal ray count.

I think SX is developing its DLSS and sony has opted for temporary injection. The two ways to achieve this are impressive and I can't tell who will win. Since MS will have to rescale from a lower resolution to 4k with its DLSS and the other will do it from a higher resolution with temporary injection. Not to mention that MS DLSS should be quite in its infancy even and by the time they can include it it will be too late.

Bottom line: MS is a good machine but the stupid MS have done terrible marketing and haven't finished one of their main design functions for launch, which coupled with the stupid marketing has ended up by simply trashing their own console themselves.

Who runs MS marketing? I already remember the same people who have carried out the campaign so toxic this generation. Umm, I'm not surprised.

What do you think geordiemp geordiemp ????

In terms of whats going on, the interesting information on shader performance can be seen in this tweet



Here the 5700XT is doing pixels and shaders the normal way, in the 6800 XT it is combining them to primatives and processing them much more efficiently shown on right grpah as dark purple (both use DX12 API so its not the API). - So there is something in GE / low level drivers doing this in RDNA2 on PC it seems.

What are consoles doing ? mmmm, Primative optimisation........as mesh shaders take specfic programming....

Yes, a longer shader array is dependent on the front end delivering its work, and indeed the LDS will be more bottlenecked mid storage steps between vertices and shaders. So down to the GE and LDS design / low level drivers.

ML I have no idea whats going on, 5700 XT has no ML activated, I read it was non functioning on die but was there, so cant imagine a ML heavy AMD solution, but who knows.
 
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Kerlurk

Banned
Volume is perfect and high enough at full (I always go full), but compared to my previews experience on Astro A40+Mixamp it feels muffled

You're damaging your hearing!!!

By the time you're fifty, you're going to have very serious hearing problems.

Sounds to me you might already have problems with hearing if you have to set it to max.

I had a roommate years ago, who listened to music all the time at max volume via headsets, and that guy was really annoying. He would not hear things correctly, and you would have repeat yourself a lot, that it got to the point, I found the effort to communicate with him was too much, and avoided having conversations with him. I'm sure he's in his own silent world now. :(

I try to avoid using a headset as much as possible.

We suffer enough decline in hearing as we get older, that you should do what ever it takes to protect it.
 
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inflation

Member
Id like to have them removed as the first option when press the PS butto. Its annoying when i want to turn the comsole off or check the other options. PS4 got me use to holding down the PS to go to the settings....anyone know if this can be changed now?
They swapped the logic. The card screen is the old setting sidebar on steroids. Sony really puts the Activity feature under spotlight for better or worse.
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
You're damaging your hearing!!!

By the time you're fifty, you're going to have very serious hearing problems.

Sounds to me you might already have problems with hearing if you have to set it to max.

I had a roommate years ago, who listened to music all the time at max volume via headsets, and that guy was really annoying. He would not hear things correctly, and you would have repeat yourself a lot, that it got to the point, I found the effort to communicate with him was too much, and avoided having conversations with him. I'm sure he's in his own silent world now. :(

I try to avoid using a headset as much as possible.

We suffer enough decline in hearing as we get older, that you should do what ever it takes to protect it.

I think I killed my hearing some. I use to crank up the volume in my cans to the max, until Samsung started changing the color of the sound bar to "orange" if you went above a certain level. I didn't know you could damage your hearing this way.
 

sircaw

Banned
You know i was thinking about sites that review games for multiples like eurogamer and pcgamer to name but a view.

As far as i know these sites are giving a blanket score to both consoles, like their review of assassins creed for example, we all know its far better on the Ps5 but they are giving basically both consoles a score of 92.

Should they not be giving two scores, i mean ps5 has a better controller, a faster ssd and is far more stable than all those terrible tears on the xbox.

I wish they would change their review system and do something like this

Ps5- 92% best version of multiplates and has superior features
Xbox- 82%

Microsoft wanted the tag of multiplat king, surely we should be using it
surely this would be more realistic and honest to what they are currently doing.
 
T

Three Jackdaws

Unconfirmed Member

So Series X is slightly ahead in certain cutscenes with RT enabled and PS5 is ahead in certain missions at 120 FPS mode !

"Laughs again in unified L3 cache and variable clocks which shift power between the GPU to the CPU in under 2 milliseconds"


He said he was going to upload his PS5 hardware analysis in a few days time, should be some interesting nuggets in there, he said he knew what the purpose of that DDR4 memory was as well and that he was going to run a lot of the information through some developers.
 
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So today the tools works .... well except in one mode in that day the tools didn't work.
giphy.gif
120hz mode PS5 sails due to higher GPU clocks. With ray-tracing mode enabled, PS5 dips in three scenes compared to Series X holding steady. Not really a big deal but it's always life or death in console wars. Could be patched I suppose, but maybe not.
 
120hz mode PS5 sails due to higher GPU clocks. With ray-tracing mode enabled, PS5 dips in three scenes compared to Series X holding steady. Not really a big deal but it's always life or death in console wars. Could be patched I suppose, but maybe not.
I know that perfectly could be the reason, treyarch should put a more aggressive dynamic resolution for those specific moments in
campaign or at least check why this happens, when a regular gameplay works perfectly.

But I was just making fun when now PS5 behaves in RT in a worse way than XSX DF forget the argument that the API is so bad that
the XSX performs worse in general.
 
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kyliethicc

Member
So Series X is slightly ahead in certain cutscenes with RT enabled and PS5 is ahead in certain missions at 120 FPS mode !

Notice how Tom says PS5 dropping 8 frames is "massive" but then says the XSX dropping 20 frames down to like 100 FPS is not very noticeable. "The numbers exaggerate the difference" lol.

Their hypocrisy is staggering.

DF logic - "dropping from 60 to 50 FPS is way worse than dropping from 120 to 100 FPS"

Not if the user has intentionally selected the 120 FPS mode because they care about a very high frame rate and have a 120 Hz display. They're forgoing the RT mode in order to have the smoothest performance possible.
 
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inflation

Member
Notice how Tom says PS5 dropping 8 frames is "massive" but then says the XSX dropping 20 frames down to like 100 FPS is not very noticeable. "The numbers exaggerate the difference" lol.

Their hypocrisy is staggering.

DF logic - "dropping from 60 to 50 FPS is way worse than dropping from 120 to 100 FPS"

Not if the user has intentionally selected the 120 FPS mode because they care about a very high frame rate and have a 120 Hz display. They're forgoing the RT mode in order to have the smoothest performance possible.

When PS5 dips, DF say "massive" but when Xbox dips DF say "its not a big deal, no one cares." Hilarious.
Also interesting, when XSX outperforms in RT mode, everything makes sense. While PS5 performs better in 120FPS mode, it suddenly "strange" to them. Smells of presupposition to me.
 

HeisenbergFX4

Gold Member
Notice how Tom says PS5 dropping 8 frames is "massive" but then says the XSX dropping 20 frames down to like 100 FPS is not very noticeable. "The numbers exaggerate the difference" lol.

Their hypocrisy is staggering.

DF logic - "dropping from 60 to 50 FPS is way worse than dropping from 120 to 100 FPS"

Not if the user has intentionally selected the 120 FPS mode because they care about a very high frame rate and have a 120 Hz display. They're forgoing the RT mode in order to have the smoothest performance possible.

I do not have a Series X any longer have been playing totally on my PS5.

That said I couldnt agree more that I "feel" the drop from 60 to 50 a lot more then the drop from 120 tom 100.

But I get what you are implying trust me.
 

IntentionalPun

Ask me about my wife's perfect butthole
What's become clear to me is that Digital Foundry thinks the XBox Series X is more powerful than the PS5.

This became clear when they said as much a half dozen times lol

Sometimes people can just be..., wrong.. it doesn't have to be a shilling conspiracy.
 

kyliethicc

Member
I do not have a Series X any longer have been playing totally on my PS5.

That said I couldnt agree more that I "feel" the drop from 60 to 50 a lot more then the drop from 120 tom 100.

But I get what you are implying trust me.
I agree with you and them too that in theory a drop from 60 to 50 is more noticeable.

I have no issue with their data or results, just how they at DF communicate.
 
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SSfox

Member
Notice how Tom says PS5 dropping 8 frames is "massive" but then says the XSX dropping 20 frames down to like 100 FPS is not very noticeable. "The numbers exaggerate the difference" lol.

Their hypocrisy is staggering.

DF logic - "dropping from 60 to 50 FPS is way worse than dropping from 120 to 100 FPS"

Not if the user has intentionally selected the 120 FPS mode because they care about a very high frame rate and have a 120 Hz display. They're forgoing the RT mode in order to have the smoothest performance possible.

It's even funny since the 50 fps drop happen instantly like during 1 sec while the 100 fps drop happen often and last longer.
 

kyliethicc

Member
What's become clear to me is that Digital Foundry thinks the XBox Series X is more powerful than the PS5.

This became clear when they said as much a half dozen times lol

Sometimes people can just be..., wrong.. it doesn't have to be a shilling conspiracy.
Whats telling is that Digital Foundry were the only non-Microsoft employees trusted to be shown the Series S before it launched.

Microsoft showed them that console in March. Just DF. Says a lot about Richard's relationship with Phil.
 

LucidFlux

Member
you do realize that they said the Series S version looks like a last gen version right?

I must have missed it, listening while I work.

I just remembering John and Thomas both saying it looked pretty good, resolution was targeting 1440p with drops to 1200p frame rates held up.
 
I know that perfectly could be the reason, treyarch should put a more aggressive dynamic resolution for those specific moments in
campaign or at least check why this happens, when a regular gameplay works perfectly.

But I was just making fun when now PS5 behaves in RT in a worse way than XSX DF forget the argument that the API is so bad that
the XSX performs worse in general.
True. It's somehow about API this, that, and the other thing. If that's the case, than maybe in those areas PS5 could be improved with a patch. Gonna be real interesting once COD moves away from cross-gen support.
 

kyliethicc

Member
I must have missed it, listening while I work.

I just remembering John and Thomas both saying it looked pretty good, resolution was targeting 1440p with drops to 1200p frame rates held up.

Digital Foundry on Xbox Series S Call of Duty 17 differences compared to Series X and PS5.

"But its a very typical Call of Duty look for consoles, its just something that we saw like last gen quite often. So it does feel like the promise of Series S as the 1440p variant of the 4K experience on Series X isn't quite true here."


No RT mode, no 120 FPS mode. Just basic 60 FPS mode which is the same as last gen consoles.
 
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FranXico

Member
Has DF tweeted yet that they’re going to reach out on the behalf of Sony to see if there’s a patch to sure up some of those anomalies and the retest after patch? Or is that only reserved for Microsoft? I’m trying to keep up with the objective nonpartisan line of thought.
I gave an extreme example of Bayonetta PS3 last time, but it really didn't take long to see how differently the complementary situation gets handled.
 

AddiF

Member
So uh. My PS5 is 5 days old and it has crashed a few times on COD:CW but now it crashed on Spiderman MM. The controller stopped working, the view in the game slowly spun around until it froze completely. Was unable to turn it off with either the controller or the power button on the console itself. After a few minutes it shut off and now it won't turn back on. No beeps. No nothing.

Anything I can do or is it bricked?!
F...
 

Mr Moose

Member
So uh. My PS5 is 5 days old and it has crashed a few times on COD:CW but now it crashed on Spiderman MM. The controller stopped working, the view in the game slowly spun around until it froze completely. Was unable to turn it off with either the controller or the power button on the console itself. After a few minutes it shut off and now it won't turn back on. No beeps. No nothing.

Anything I can do or is it bricked?!
F...
Hold the power button.
 

PaintTinJr

Member
So uh. My PS5 is 5 days old and it has crashed a few times on COD:CW but now it crashed on Spiderman MM. The controller stopped working, the view in the game slowly spun around until it froze completely. Was unable to turn it off with either the controller or the power button on the console itself. After a few minutes it shut off and now it won't turn back on. No beeps. No nothing.

Anything I can do or is it bricked?!
F...
I would unplug and hold down the power button for 5 secs while unplugged to discharge any residual power, and then try again. If you get any improvement try and get it to enter safe mode by holding down power button until double beep - then release. In safe mode reinstalling the latest firmware from download - to usb stick from PC download - should be able to fix it, if it is a software issue.
 
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Captain Hero

The Spoiler Soldier
Thank god my PS5 is doing great and you know after testing it in US we got the definitive edition lol jk
I’m playing DS and DG and it’s been an incredible journey.

PS5 it’s so smooth
 

MistBreeze

Member
digital foundry work is hard now that both consoles are great

but they say ps5 only drops for like 1 or 2 seconds during the whole campaign in two setpeices... this is nothing

but in the other hand ps5 is more consistant in 120fps mode

I will not pick a console over the other for these silly differences

but this proves that the series x tools does not have any problem

each console have advantages and disadvantages in performance ... although in most cases the differences are so small they are negligible

we are not xbox 360 vs ps3 ports ... so all is good
 
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