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[Digital Foundry] Watch Dogs Legion: PlayStation 5 vs Xbox Series X|S - Graphics, Performance, Ray Tracing!

Evilms

Banned
-Anisotropic filtering: PS5 > XSX > ... > XSS.
-RT reflections are identical on both consoles.
-Some RT reflections are missing for puddles on PS5. It is assumed that this is a bug since there is nothing about it in the game configuration files.
-The loading times : PS5 with 18s against XSX/XSS with 26s.
-The PS5 and XSX use exactly the same settings. RT resolution, geometry, shadows ... etc.
-The XSS uses lower settings such as lower shadow resolution, lower LOD with more noticeable pop-ins and lower anisotropic filtering, making textures blurred.
-The same applies to the RT LOD, with more distant buildings not appearing on reflections.
-For some reason the XSX uses a slightly lower AF than the PS5, this may be a bug.
-The resolution is basically the same between the XSX and PS5 versions with a few drops on the 1440P night sections.
-The XSS can go down to 900p which deteriorates the overall image quality, sometimes the same problem occurs on the XSX/PS5 even though it is lower.
-Locked at 30fps on all consoles.
-He discovered a 60fps Mode on the configurations.
-Apart from that, the game seems identical on PS5 and XSX at least.
 
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Rubik8

Member
So PS5 and Series X are basically the same, as expected. Series S runs stable framerate but looks like dogshit, as expected.
 
Y98FGpn.png


PS5 looks lower res here, look at the print and the window in the back.
 

priba76br

Neo Member
The PS5's 22% uplift in pixel fillrate over SX likely makes up for the lack of 2 TF. 👌🏼

That's a smart GPU design, IMO. Do more with less.

4k@60FPS is about 480Mpixels/second while the fill rate of the PS5 is 142.72 Gpixels/second vs Series X 116.8 Gpixels/second; Both are way above the necessary in this aspect. So I dont believe this to be the cause of the identical performance between the two GPUs.
 

regawdless

Banned
The Series S version looks pretty rough in general. I think it would've been a better decision if they would've disabled raytracing and used the resources for a higher resolution, better AF and asset quality.

The hardware power just isn't there.
 

NullZ3r0

Banned


They say everything is same between ps55 and xsx from performance to resolution to raytracing . just one tiny difference:


"
Series X delivers a slightly lower level of texture filtering than its PS5 equivalent.
"




Video:


And PS5 missing puddles in RT reflections.
 

Panajev2001a

GAF's Pleasant Genius
4k@60FPS is about 480Mpixels/second while the fill rate of the PS5 is 142.72 Gpixels/second vs Series X 116.8 Gpixels/second; Both are way above the necessary in this aspect. So I dont believe this to be the cause of the identical performance between the two GPUs.

These are not TBDR’s so you have overdraw to take into account plus amounts of pre-passes on the back buffer and other off screen render targets too (see shadow maps generation too).
 

01011001

Banned
Game looks bad. Locked @30fps is inexcusable at this point.

the Watch Dogs games were all terribly optimised for anything above 30fps.
at the time of release, Watch Dogs 2 was almost impossible to run at a stable 60fps on PC for example.
you'd need a monster PC for the time and run with checkerboarding to lock it to 60fps.
 
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jroc74

Phone reception is more important to me than human rights
Alex is not sure why Series X isn't performing better than PS5. You will hear this a lot as the generation goes on I am guessing.

Pretty much. I wonder what exactly did he expect to be better tho.
So, aside from some graphical bugs, it's identical resolution and frame-rate again on both. I'll admit I expected PS5 to consistently have lower resolution than SX right off the bat. But this is really surprising. :messenger_grinning: :messenger_ok:

What an amazing piece of kit the PS5 is.

Indeed. The lil engine that could.
missing puddles in reflections? or missing reflections in puddles

I know this was already answered, but missing puddles in a reflection. A window was reflecting the scene and puddles were missing on PS5. Puddles do show reflections.

Its basically the same game. Such a boring face off.....I like it, lol.
 
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longdi

Banned
what a boring match up. So the only win is PS5 load times by 10s.
Ubi bugs galore and probably everyone is satisfied pushing the same 30fps same settings. I hope to see more ambitons with the next wave of next gen games 🤷‍♀️
 

regawdless

Banned
the Watch Dogs games were all terribly optimised for anything above 30fps.
at the time of release, Watch Dogs 2 was almost impossible to run at a stable 60fps on PC for example.
you'd need a monster PC for the time and run with checkerboarding to lock it to 60fps.

I remember how bad it ran. Even on high end systems. It was simply not designed as a 60fps game.
 

TheDude108

Member
Not missing... but missing. Solid logic.
Parity. Suck it up.

Its not a draw though is it? XSX has lower AF, PS5 has missing reflections. PS5 has faster loading. So the first 2 issues will probably get fixed, but the faster loading is system exclusive.

The game looks pretty crap though, so its not a big deal. Both are similarly not great looking.
 
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01011001

Banned
AF has to do with the ROPS & PS5 being clocked faster give it a ROPS advantage so that might be it.

texture filtering has no impact on performance on any modern GPU. play any game on any PC card and toggle through the different texture filter settings. you will not see a performance impact in 99.9% of cases
 

ethomaz

Banned
Summary from Uzupedro.

TL;DW
  • PS5 and XSX uses the exact same configurations. RT resolution, geometry, shadows etc
  • XSS uses lower configurations, like lower resolution on shadows, lower LOD with pop-in being more noticeable and lower anisotropic filtering, making textures blurrier.
  • And the same applies to RT LOD, more distant buildings doesn't appear on reflections
  • For some reason the XSX uses a slightly lower AF than PS5, very likely a bug since on the files it shows the same as PS5's.
  • For some reason puddles don't reflects on RT on the PS5, very likely a bug since on the files it shows the same as XSX's.
  • PS5 has a faster loading time(PS5 18:26s +- and XSX/XSS 26s +-), but Alex doesn't find it much impressive overall
  • Resolution and resolution scaling is basically identical between XSX and PS5 versions, dips more likely to happen in night sections and with high vegetation, with the lower being 1440P, but unlikely to happen.
  • XSS has a lowest of 900P but it is very stable on 1080P, but even so Alex thinks it looks worse than 1080P due RT resolutions, which worsens the overall image quality, the same effect happens on the XSX/PS5, but at a lower degree.
  • Locked 30FPS on all consoles.
  • Hidden 60FPS mode on the configurations.
 

TheDude108

Member
Most people playing this game on XSX will enjoy it via Quick Resume. But yes, the 8 second difference on the first load is surely enough to make this a gargantuan win for the PS5.

You mentioned parity, this is not what parity is. So long as Quick Resume actually works then yea, enjoy (y)
 

Mr Moose

Member
Did they fix the shitty water not reacting to things? (puddles being walked through, river diving and crap).
 

huraga

Banned
Parity but probably a better gaming experience on the ps5 due to ssd loading and next-gen controller.

Yes, of course. You know that a few seconds faster could make a big difference in this game, man. Very smart appreciation from your side. BTW dualsense is not fully implemented in this game. Mostly it´s depending if you like more the stick in the top or in the bottom. Oh yes I forgot, if you have two games open at the same time probably it goes quite better in Xbox.
 

reinking

Gold Member
This is the most parity we have seen in a game and in this thread people claiming wins for one console over another. Sorry fellas, we are in the Watch Dogs ship together. We either all win or all lose depending how the game pans out.

I have this game and have gone through the tutorial.. ..Alex did not mention (unless I missed it) but there is some adaptive trigger support on PS5. It's not enough to call that a win either so....
 

Bogroll

Likes moldy games
Its not a draw though is it? XSX has lower AF, PS5 has missing reflections. PS5 has faster loading. So the first 2 issues will probably get fixed, but the faster loading is system exclusive.

The game looks pretty crap though, so its not a big deal. Both are similarly not great looking.
All the faster loading on PS5 games is lost as you have to remove games from the ssd as its smaller the the XSX ssd. :messenger_winking_tongue:
 
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