-Anisotropic filtering: PS5 > XSX > ... > XSS.
-RT reflections are identical on both consoles.
-Some RT reflections are missing for puddles on PS5. It is assumed that this is a bug since there is nothing about it in the game configuration files.
-The loading times : PS5 with 18s against XSX/XSS with 26s.
-The PS5 and XSX use exactly the same settings. RT resolution, geometry, shadows ... etc.
-The XSS uses lower settings such as lower shadow resolution, lower LOD with more noticeable pop-ins and lower anisotropic filtering, making textures blurred.
-The same applies to the RT LOD, with more distant buildings not appearing on reflections.
-For some reason the XSX uses a slightly lower AF than the PS5, this may be a bug.
-The resolution is basically the same between the XSX and PS5 versions with a few drops on the 1440P night sections.
-The XSS can go down to 900p which deteriorates the overall image quality, sometimes the same problem occurs on the XSX/PS5 even though it is lower.
-Locked at 30fps on all consoles.
-He discovered a 60fps Mode on the configurations.
-Apart from that, the game seems identical on PS5 and XSX at least.