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[Digital Foundry] Watch Dogs Legion: PlayStation 5 vs Xbox Series X|S - Graphics, Performance, Ray Tracing!

BeardGawd

Banned
Means the reflections are not ray traced for this 'bug'.

My twitter favorite has some addition info but it should be stated DF is dropping The ball here, no bug.

@astaranx: Not only the puddle but also the windows 🪟, on #PS5 is grey white like a mere texture, on #SeriesS and #SeriesX, it looks like a real window 🪟


Oh snap! So PS5 isn't powerful enough to do ray-tracing inside of ray-tracing? :messenger_open_mouth:

800px-Sup_dawg.jpg
 

longdi

Banned
If the XSX's performance is, at best, similar to PS5, the PS5 GPU design will be a masterpiece. It's because Sony basically produced the GPU at a cheaper cost (and it performs at the same level), and that money was spent on other features, like SSD, I/O, controller, etc -- which yields exclusive advantages.

Nah, that won't happen.
I don't know why you want to convince others of the impossible.
Yeah like MS don't know how to build a good console, blah blah cerny magic :messenger_downcast_sweat:
 

Entroyp

Member
I can’t understand why “next gen” games need 20+ second load times. Are the engines not using VA or Sony’s custom I/O units?
 
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MastaKiiLA

Member
Why can't DF get their videos to run in 4k on YT? Yeah, its supposed to be a YT issue, but how come VGT and NXG can get their 4k videos uploaded just fine? I feel like something else is going on with the DF channel, because it's been 5 days now, and Dirt5 is still showing 1080. That's now Dirt5, WD, and COD comparison videos that have failed to encode in 4k. Meanwhile, the sponsored videos for COD and Godfall are both up in 4k after 2 and 4 days respectively.

If it was just YT to blame, then those sponsored videos should have suffered delays as well, but they haven't. It's quite strange. I find these comparison videos to be useless when they're sub-4k.
 

THE DUCK

voted poster of the decade by bots
Yet another basic tie and Playstation fanatics run to the hills screaming that the Xbox series X has "performance" issues, or that parity is somehow a "win" for Sony. Last I checked the machines actually sell for the same price. (you can't count a digital machine that literally has zero stock)
 

RoboFu

One of the green rats
I can’t understand why “next gen” games need 20+ second load times. Are the engines not using VA or Sony’s custom I/O units?

that 2secs loading you see in games like Spider-Man isn’t just transfer speeds. They are buffering the data as well. Some games are better set up for that than others.
 

Tripolygon

Banned
I was replying to someone who had claimed the seies X AF bug made it inferior you absolute tool.
You pea brained insect. I have witnessed you turn every thread into a shit show with your petulant attitude. You don't need to be triggered by someone saying PS5 version is superior. Yes the lower texture filtering makes the Series X version slightly inferior because textures get muddier at closer distance than PS5 version and you can see that easily as it affect most textures at a given distance and especially when viewed at an angle which is every gameplay moment.

Texture Filtering Quality >>>>>>>> Missing puddles in RT reflection on a glass.

Both appear to be bugs that can easily be patched to bring them on par.

For example if you don't know how important texture filtering is.

dirt-5-ps5-playstation-5-2.original.jpg

dirt5-1.png
 
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AllBizness

Banned
Yet another basic tie and Playstation fanatics run to the hills screaming that the Xbox series X has "performance" issues, or that parity is somehow a "win" for Sony. Last I checked the machines actually sell for the same price. (you can't count a digital machine that literally has zero stock)
Parity is a win for PS5 because it's not marketed as the world's most powerful console. Really crazy for you to be ignoring this. Phli isn't outchea making statements for nothing he has to defend this.
 

Mr Moose

Member
Oh snap! So PS5 isn't powerful enough to do ray-tracing inside of ray-tracing? :messenger_open_mouth:

800px-Sup_dawg.jpg
Depends if you want to trust a crazy fanboys Twitter account.


Hehe. Raytracing is raytracing, either it works or it doesn't(reflections in reflections). Digital Foundry know this.
So you're saying Series X isn't powerful enough to match the level of AF in PS5? Oh.

You guys are crazy lol.
 
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huraga

Banned
Parity is a win for PS5 because it's not marketed as the world's most powerful console. Really crazy for you to be ignoring this. Phli isn't outchea making statements for nothing he has to defend this.

Parity is by the moment but I don´t think that in the future.

Btw, try to emulate other consoles with retroarch in the ps5. I would like to see that. With Xbox Series X/S you can do that. You can play Mame, PS1, Nintendo consoles, etc :)
 
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THE DUCK

voted poster of the decade by bots
Parity is a win for PS5 because it's not marketed as the world's most powerful console. Really crazy for you to be ignoring this. Phli isn't outchea making statements for nothing he has to defend this.

It's only a win for die hard PS fans. For those of us who have both and a balanced viewpoint, we could see all along both consoles had a lot of power. Feel free to check my pre-console launch comments where I said things like "both are very powerful next gen machines".
They sell for the same amount. The Series X, likely is still the world's most powerful console (by a bit), your telling me if Sony had launched the PS5 with 12TF vs 10 on the Xbox they would not have stated this? Please.
 

DrBillOA

Banned
Digital Foundry left feebleminded after years of hand counting pixels? All kidding aside why are they taking a PR stance now?
 

Vae_Victis

Banned
Means the reflections are not ray traced for this 'bug'.

My twitter favorite has some addition info but it should be stated DF is dropping The ball here, no bug.

@astaranx: Not only the puddle but also the windows 🪟, on #PS5 is grey white like a mere texture, on #SeriesS and #SeriesX, it looks like a real window 🪟

Why would you ever even read what this asylum escapee has to say on anything. His Twitter timeline is what a bot would produce if you trained it to scour the internet 24/7 and cherrypick every single negative PlayStation-related and positive Xbox-related piece of info you could find, regardless of source, evidence or sense it makes.







 

ethomaz

Banned
Are you implying that UBI is making PS5 load slower just for parity? You may then use the same flawed logic and argue the graphics are kept the same on XBOX that has a stronger GPU... These consoles are showing better parity than X360 vs PS3 and way better parity than X1 vs PS4 and Neither is showing any major advantages over each other as the theoretical GPU/Memory and SSD specs lead us to believe.
No. I’m saying the PS5 SSD speeds are proved fact.... there is a lot of evidences.
If old engines is using it or not it is a dev th info to look into it but there are several examples of what is possible do to.

Now the Xbox GPU power thing has no evidence... in fact PS5 can do the same or better with 2TFs less paper specs... if it will be different in the future nobody knows because there is no proof until now.

These are two different comparisons... one is proved to delivery and the other not.

TL;DR

PS5: marketed fastest SSD, delivered faster SSD
Xbox: marketed world’s strongest console, delivered hardware weaker than competition
 
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onQ123

Member
About the Texture Filtering the higher clock rate give the PS5 the edge in internal cache bandwidth




Performance and optimization[edit]
The sample count required can make anisotropic filtering extremely bandwidth-intensive. Multiple textures are common; each texture sample could be four bytes or more, so each anisotropic pixel could require 512 bytes from texture memory, although texture compression is commonly used to reduce this.

A video display device can easily contain over two million pixels, and desired application framerates are often upwards of 60 frames per second. As a result, the required texture memory bandwidth may grow to large values. Ranges of hundreds of gigabytes per second of pipeline bandwidth for texture rendering operations is not unusual where anisotropic filtering operations are involved.[12]

Fortunately, several factors mitigate in favor of better performance:

  • The probes themselves share cached texture samples, both inter-pixel and intra-pixel.[13]
  • Even with 16-tap anisotropic filtering, not all 16 taps are always needed because only distant highly oblique pixel fills tend to be highly anisotropic.[6]
  • Highly Anisotropic pixel fill tends to cover small regions of the screen (i.e. generally under 10%)[6]
  • Texture magnification filters (as a general rule) require no anisotropic filtering.


 

DrBillOA

Banned
Why would you ever even read what this asylum escapee has to say on anything. His Twitter timeline is what a bot would produce if you trained it to scour the internet 24/7 and cherrypick every single negative PlayStation-related and positive Xbox-related piece of info you could find, regardless of source, evidence or sense it makes.

Astal is a viper, he's always on the hunt for xbotnation.


Actually , you can restrict that , same with samples for refraction.

That's why I kept my response muted, but yes.
 
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skneogaf

Member
Means the reflections are not ray traced for this 'bug'.

My twitter favorite has some addition info but it should be stated DF is dropping The ball here, no bug.

@astaranx: Not only the puddle but also the windows 🪟, on #PS5 is grey white like a mere texture, on #SeriesS and #SeriesX, it looks like a real window 🪟


The window is a little strange to be honest?
 

Hunnybun

Member
Yep. PS5 gets the win though as it loads faster.

Hey I'm with you.

The PS5 is the way better machine right now: loading, controller, good exclusives now, amazing exclusives over the next year.

I don't really get why anyone would choose an Xbox tbh, unless they can only afford an S.

But whatever, each to their own. They're obviously both gonna be great machines eventually.
 

Mr Moose

Member
I don't think this game is taking advantage of either consoles SSD solutions, 18-26 seconds isn't bad but it's not great either.
 

sinnergy

Member
Astal is a viper, he's always on the hunt for xbotnation.




That's why I kept my response muted, but yes.
Because raytracing is raytracing, I used a raytracer for offline rendering for 10 years, the higher the samples , beams the more processing..
 
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