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Next-Gen PS5 & XSX |OT| Console tEch threaD

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By-mission

Member
A little SAD about this ...

ZstVl1z.jpg

How do we get past the narrative that the S series would push PS5 to "look Ubsoft make shit an update for PS5 and we have a small victory for the most powerful console in the world ...
...even if it is in 1080p...
 
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Neo Blaster

Member
In truth, this gen may be one of the closest with both consoles being capable, but I believe the PS5 is still more capable due to it's more customized architecture, parts of it which are not even being wholly utilized yet.....So I can see the PS5 leading the pack for the entire generation with better effects and performance....

Just yesterday I was thinking, sure, many multiplats are leading the charge on PS5, but these are mostly crossgen titles, realistically the PS5 strengths can be pushed more with a more advanced engine and game built ground up, and yes I'm still talking multiplats....So I've been thinking, DICE, did everybody forget about DICE? I think these guys will push PS5 like no other in the multiplat scene, their engine technology their games will be built with a next gen focus......so that is one of the reveals to really look out for....

Which brings me to First party, they will shine, it's a bit of a "DUH" statement, but I think the gap between Sony's first party and others will be even bigger this gen and that's saying something.....No one will use the geometry engine, the cache scrubbers, the I/O DMAC better than PlayStation Studios. No one will use raytraced lighting better than Poliphony Digital, No one will use the texture quality that next gen brings, the RT technology overall and the haptics better than ND and we know Santa Monica is about to "boy" the living shiznit out of us in a hot minute.....So in as much as I think Series X is a fine machine technically, it's architecture is just not as refined for gaming and let's be honest, every great horse needs a great driver at the Derby, the guys riding the PlayStation, directing the course, pushing the system and having the most intricate knowledge of the system are also the best graphical jockeys in the industry....(ND,PD, Santa Monica).......I think the multiplat advantage is nice, but first party is where the death blow will be dealt...
Don't forget PS5 already has the best RT implementation on consoles to date with MM, kudos to Insomniac, these guys are incredibly talented.
 

huraga

Banned
I am saying that his comment makes zero sense. The hardware in AMDs RDNA2 cards was locked in 2019.

Sony's earliest manufacturing date for PS5 is in May 2020. For Xbox Series X the earliest manufacturing date is September 2020.

Whatever caused those 4 extra months it had nothing to do with design lock of the APU. When manufacturing started the designs had been locked for a long time. Could they have encountered a late logic error that needed fixing? Possibly. Could they have had supply issues (of any kind of one of the components)? Possibly. Could they have had a late slot at TMSC etc? Possibly. Did they do a late complete revision of the APU by adding new features etc? No way in hell.

Anyway only the time will be explain this.
Efficiency also comes into play. The XSX will likely never hit it’s theoretical max. Looks like the system may have a few bottlenecks.
Well, trust in engineers and professionals, I guess they thought in bottlenecks before you. I´m repeating all the time, to judge a system you need to know the system in deep.

Not any system gets the maximum performance ever but I´m pretty sure that Xbox has a lot to say and we can´t put in doubt this only for a few shitty games with non elite devs.

I think a lot of people here overvalue developers and a lot of them aren't as smart as they think. They make a lot of mistakes.
 
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Neo Blaster

Member
Is there any solution for the coil whine for PS5? Mine is getting too obnoxious in the silent scenes.
And here I am scratching my head trying to listen to anything coming from my PS5 and getting nothing. Gosh, I don't even know what coil whine sounds like and I'm afraid to look for it, cause if I find out I won't be able to 'unhear' it.
 
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Neo Blaster

Member
Digital Foundry have a new AC:V video up:



The short of it is that the XSX's resolution now bottoms out at a lower bound to deal with the performance issues and tearing. The PS5 version appears unchanged (so, it's operating at a higher res). DF said they didn't experience the insane frame rate problems that others are reporting with the PS5 patch.

So, DF's final verdict is that PS5's is still the best version and runs at a higher res than XSX's.

Any comments, Riky Riky ?
 
In truth, this gen may be one of the closest with both consoles being capable, but I believe the PS5 is still more capable due to it's more customized architecture, parts of it which are not even being wholly utilized yet.....So I can see the PS5 leading the pack for the entire generation with better effects and performance....

Just yesterday I was thinking, sure, many multiplats are leading the charge on PS5, but these are mostly crossgen titles, realistically the PS5 strengths can be pushed more with a more advanced engine and game built ground up, and yes I'm still talking multiplats....So I've been thinking, DICE, did everybody forget about DICE? I think these guys will push PS5 like no other in the multiplat scene, their engine technology their games will be built with a next gen focus......so that is one of the reveals to really look out for....

Which brings me to First party, they will shine, it's a bit of a "DUH" statement, but I think the gap between Sony's first party and others will be even bigger this gen and that's saying something.....No one will use the geometry engine, the cache scrubbers, the I/O DMAC better than PlayStation Studios. No one will use raytraced lighting better than Poliphony Digital, No one will use the texture quality that next gen brings, the RT technology overall and the haptics better than ND and we know Santa Monica is about to "boy" the living shiznit out of us in a hot minute.....So in as much as I think Series X is a fine machine technically, it's architecture is just not as refined for gaming and let's be honest, every great horse needs a great driver at the Derby, the guys riding the PlayStation, directing the course, pushing the system and having the most intricate knowledge of the system are also the best graphical jockeys in the industry....(ND,PD, Santa Monica).......I think the multiplat advantage is nice, but first party is where the death blow will be dealt...
This is why Jim holds you in such high esteem.
yIPR2F8.png
 

PaintTinJr

Member

I don't get why you would post that image in a positive light for XsX and negative for PS5 - unless it has been edited - because the right hand graph shows that the only console in that clip to drop to 30fps(33.3ms frame time) was the XsX (if I'm not mistaken) and shows a bigger frustum setup(more rendering work) on the PS5 despite the cropped images, which is why the boats are in different positions in the XsX and XsS cropped images, where the boat occludes more of the tree model (probably culling at least 1k-10k more polygons from the render pipeline per frame than on PS5), and the early dip by the XsX to 30fps - the odd straight down green line showing the drop in frame-rate that either pre-triggers aggressive dynamic resolution changes on the XsX just before the minor dip in frame-rate on the PS5 begins.

If anything, it is interesting how well the PS5 version holds its frame-time while only just missing the frame-time. That looks suspect IMO, as we would expect it to drop, then drop, then level off then rise, then rise, or do what is seen with the XsX situation when it goes to 33.3ms - which IMO is almost certainly a pre-emptive drop of resolution to avoid hitting a bottleneck and the associated lag in recovering from the rendering bottleneck.

Makes you wonder if the parity clause - which seems to be in effect judging by the patching - is actually the real culprit for the PS5 missing its frame-times through that section.

edit: typo
 
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THE:MILKMAN

Member
Said he was going to go through the PS5 hardware like the additional RAM, the ram reserve for the operating system as well as CPU reserve. And a whole bunch of other stuff which we don’t know.

The additional 512MB DDR4 RAM we already know is SSD controller cache. There is just this single DDR4 chip on the board.
 

FrankWza

Member
instead of getting the 7 series from Steelseries you could try to get the 1 series, uses the same drives, just the comfort is different (same set of features too), the 1 wireless was going for about 80€ delivered and works with everything (from xbox to ps5) it is probably the best bang for bucks in the market now. pulse are just glorified gold heaphones and battery life is quite shallow (12 hours at best i believe)

The pulse are better than golds, and they as well as the platinum offer full feature set with PS5 which is really convenient. If you can get a nice comfortable fit, they’re pretty good bang for buck.
The arctis 1 as well as the Sony headsets speak to the price of the 7 being too high. I think the driver size is what hurts the arctis and pulse vs the platinum.
I have the Penrose now so I’m hoping this solves the wireless headset situation. Otherwise I’ll go wired or try those 1s and see if they fit me better than the others And get me by until something better comes along.
 
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draliko

Member
The pulse are better than golds, and they as well as the platinum offer full feature set with PS5 which is really convenient. If you can get a nice comfortable fit, they’re pretty good bang for buck.
The arctis 1 as well as the Sony headsets speak to the price of the 7 being too high. I have the Penrose now so I’m hoping this solves the wireless headset situation. Otherwise I’ll go wired or try those 1s and see if they fit me better than the others And get me by until something better comes along.
with steelseris dongle (so 1x wireless or 7x wireless) you only lose sidetone (while the 7p is instead full function comaptible, it depends if you use the headset also for xbox, otherwise no difference) , the fact is that wired is not as good as wireless, i did some test and the audio from the ds isn't as good as the one coming via wireless or via an ampli. The gold connected via 3.5 sounded worse than when using dongle.
 

SSfox

Member
Digital Foundry have a new AC:V video up:



The short of it is that the XSX's resolution now bottoms out at a lower bound to deal with the performance issues and tearing. The PS5 version appears unchanged (so, it's operating at a higher res). DF said they didn't experience the insane frame rate problems that others are reporting with the PS5 patch.


PS5 will be the console of the super versions of multiplat during this gen, no matter how people are going to keep damage controle it's just the actual fact, wonder how many weeks/months/years XBox fanboys will recognize the facts (if they'll ever)

All this is smelling a new Xbox Series XX releasing next year

Gonna miss Major Nelson and Aaron Greenberg retweeting and pin DF comparative :messenger_pensive:
 

SSfox

Member
It's hard to judge on youtube, but for those tried the game did the visuals considerably improve in the 30 fps mode?
 

PaintTinJr

Member
That's lame, i have seen a lot of similar reports so it will be kinda lottery (if I even have a change to get new one in a reasonable time). Gotta get used to it and hope for some kind of OS update that can adjust it, i guess

Given how serious Sony take designing circuits to avoid this type of thing, I would eliminate a whole load of other things first - just to be sure it isn't partly environmental.

I personally don't have and haven't experienced this problem with my PS5, but when installing it, I was a little OCD about things and didn't even reuse the PS4's flex lead, even though it was a hassle to re-route the new power cable through my unit.

My PS5 is powered through a UPS - with a guaranteed clean mains supply of power - so if you are using old extension cables or anything like that, I would try different newer ones - maybe someone else's house if an option - and try another power lead, or the one supplied if not doing so already - as a lead with any type of damage could cause the lead impendence to fluctuate.

But as a basic sanity test, my first suggestion would be to switch off everything at the wall and hold down the power button on each item(especially the PS5) to draw any residual PCB charge/static from them, I would then unplug everything except for the TV and PS5, which I would turn on - and disable wireless networking in the TV - and try again - and if that doesn't work disable the PS5 wifi too - along with any other bluetooth or radio devices in that room whether it be an Amazon echo, smart watch, smartphone or just old school wireless landline phones, and would definitely do a proper power cycle of the house router.

Because despite you hearing coil whine, the cause might not originate from the device that is whining and it may just be the receiver of EMFs/interference that cause it to whine. If none of those suggestions help, then I would assume it is you have been unlucky and got a unit with a faulty PSU, as the whine is likely coming from it when the power use changes from ~70watts PS5 UI to 200watts PS5 gaming (IIRC from the DF testing), and that is annoying, especially with no stock available to return it and get it replaced with a unit without discernible whine.

I suspect you've already tried most things, but this was what I suggested in the PS5 coil whine thread, as things to try.
 

FrankWza

Member
with steelseris dongle (so 1x wireless or 7x wireless) you only lose sidetone (while the 7p is instead full function comaptible, it depends if you use the headset also for xbox, otherwise no difference) , the fact is that wired is not as good as wireless, i did some test and the audio from the ds isn't as good as the one coming via wireless or via an ampli. The gold connected via 3.5 sounded worse than when using dongle.

Side tone is a necessity for me and you lose chatmix with non PS headsets when using tempest.
I meant wired into the system or an amp. But, wired into headphones sound better with a portable amp in between with no hiss or feedback and fully functioning mic. It opens things up tremendously. Plus you get comfort because you can choose whatever fits you best. Pros and cons for going full wireless vs wired.


If you want to see what’s been tested
 
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Ptarmiganx2

Member
Cross gen launch games that's all it is, Valhalla now runs better on Xbox, Dirt 5 has a bug in 120hz mode but doesn't have the framerate plummet like PS5 version, Call Of Duty doesn't have the framerate plummets on set pieces like PS5, DMC5 runs better on Xbox on 3 out of 4 modes, Xbox Watch Dogs can reflect puddles. It's actually just a mixed bag at the moment, the launch version of Valhalla was the main problem but that's been corrected quickly to a degree.
Main point is these are all last gen engine games, we'll find out a lot more as we get actual next games on next gen engines.
PS5 is running at higher resolution.
 

MilkyJoe

Member
PS5 has better and faster I/O pipelines. XSX memory is a split configuration, don't forget. That is largely why we're seeing what we are, IMHO. Also, don't forget that even that "2 flop" advantage you mentioned, is only 18% difference. With PS4 and XB1 there was 40% and it took Digital Foundry analysis videos and blow ups to show the differences there. So even if XSX was posting everything exactly 18% faster...you wouldn't be able to tell.

Narf :messenger_grinning_squinting:
 

THE:MILKMAN

Member


Not sure Leviathan is correct here. There is only one DDR RAM chip on the PS5 board that I can see but there is this SIE Southbridge (Marvell?) chip with an attached Winbond flash ROM chip?


Maybe these chips hold the OS and do the network/recording stuff?

If you look at the the PS4 Pro motherboard you will see two 512MB DDR3 RAM chips in clam shell connected to the similar Southbridge chip we now see in PS5.
 

Ptarmiganx2

Member
Anyway only the time will be explain this.

Well, trust in engineers and professionals, I guess they thought in bottlenecks before you. I´m repeating all the time, to judge a system you need to know the system in deep.

Not any system gets the maximum performance ever but I´m pretty sure that Xbox has a lot to say and we can´t put in doubt this only for a few shitty games with non elite devs.

I think a lot of people here overvalue developers and a lot of them aren't as smart as they think. They make a lot of mistakes.

When you see evidence supporting it you refuse to acknowledge it. We are seeing evidence of bottlenecks in crossgen games. I’m sure you buy into velocity architecture exceeding the theoretical max of the hardware and delivering more throughput than custom hardware. And sorry, but I don’t trust in “true engineers and professionals”. They make mistakes as well. RROD ring a bell? Within my own field half the “experts“ are full of something, and it’s not unquestioned knowledge.
 

kyliethicc

Member
Not sure Leviathan is correct here. There is only one DDR RAM chip on the PS5 board that I can see but there is this SIE Southbridge (Marvell?) chip with an attached Winbond flash ROM chip?



Maybe these chips hold the OS and do the network/recording stuff?

If you look at the the PS4 Pro motherboard you will see two 512MB DDR3 RAM chips in clam shell connected to the similar Southbridge chip we now see in PS5.
Yeah there is no extra DDR4 for OS. Thats just a tiny amount of serial flash (like 8 MB) and I think the PS4 had that too.

But there is just the 8 GDDR6 chips and the 1 DDR4 chip (part of the SSD) on the board.

Sony refusing to say how much of the 16 GB is given to devs makes me assume its less than the 13.5 on XSX. Probably 12 or 13 GB of the 16 is for games, while 3 or 4 is reserved for OS.

That secondary SIE chip is probably the same ARM based chip the PS4 has for downloads and other background OS stuff, etc.
 

THE:MILKMAN

Member
Yeah there is no extra DDR4 for OS. Thats just a tiny amount of serial flash (like 8 MB) and I think the PS4 had that too.

But there is just the 8 GDDR6 chips and the 1 DDR4 chip (part of the SSD) on the board.

Sony refusing to say how much of the 16 GB is given to devs makes me assume its less than the 13.5 on XSX. Probably 12 or 13 GB of the 16 is for games, while 3 or 4 is reserved for OS.

That secondary SIE chip is probably the same ARM based chip the PS4 has for downloads and other background OS stuff, etc.

Yeah agreed. I'm more confused with Leviathan talking about a second 512MB DDR4 chip when there are many PS5 board shots showing only the one DDR4 chip. Unless it resides under that SIE chip I posted (doubtful)?
 
Anyway only the time will be explain this.

Well, trust in engineers and professionals, I guess they thought in bottlenecks before you. I´m repeating all the time, to judge a system you need to know the system in deep.

Not any system gets the maximum performance ever but I´m pretty sure that Xbox has a lot to say and we can´t put in doubt this only for a few shitty games with non elite devs.

I think a lot of people here overvalue developers and a lot of them aren't as smart as they think. They make a lot of mistakes.

1.- Even if you search for bottleneck doesn't mean you can do much to fix something because is more than be smart, you depend of
your time and budget also matter when your bosses are more interested in the marketing numbers than a real world performance.

2.- How you can say trust in engineer and professionals and then non elite devs, if you really think the devs in Treyarch and from Ubisoft are not
some of the best you are very disconnected from the reality probably because that opinion is only based in "how many frames Y game can reach in some pc".

3.- Also PS5 has more to say remember Sony probably can do more granular improvements in its system than Xbox with the anchor of
the XSS, they showed it with the PS4 and PS3.

4.-I don't remember if you are the person who say to be a dev but as dev I will say, yes we are humans and as humans beings we make
mistakes but at least we can explain them in the vast majority of cases which is more than users who have as their best technical ability
the fact of opening an online account.

I found incredible the quantity of stupid things I read in this kind of forums and Twitter about the development of game or some technology,
I will put in a simple way, if you need DF explain you something then you are not ready to have debates about such technical topics.

I mean just a couple of months ago I have a discussion with some Xbox fanatics who say that the PS5s SSD was too fast than the GPU will be not
able to use it (I almost had a stroke that time) also against PS fanatics who want to compare the CPU performance adding the IO plus the CPU
of each console.
giphy.gif
 
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jroc74

Phone reception is more important to me than human rights
You need check if it is actually really coil-whine or just a sticker rubbing against the fan
Probably best way is switch off the PS5, get the side panel off and blow air into the fan to spin it up or use a vacuum hoover pipe against it. I think THEAP99 THEAP99 had this issue should check if it's just a stupid sticker! Lucky if it is then it's an easy fix :messenger_ok:

Good to know, and I damn sure don't hear that. Luckily my PS5 is quiet.

Almost like I thought a TV I just bought was broke, turns out a TV setting caused the entire right side to look like dead, damaged pixels.

Comcast has newer routers and cable boxes for newer internet speeds and better TVs. Don't think that TV setting worked with my current cable box.

.
 
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Bogroll

Likes moldy games
2 flop plus higher memory bandwidth, there's deffo something wrong
I'd say so too. A 3600 with a 5700xt @ high settings never drops below 60fps@ 1440p on AC Valhalla. And yes PC's are different but as a rough guide 6 core 12 thread cpu and a 9.7 TF RDNA1 GPU v Series X specs.
Prrrrrrrrrh I dunno most would think X wouldn't need to drop that rez below 1440p.
 
And here I am scratching my head trying to listen to anything coming from my PS5 and getting nothing. Gosh, I don't even know what coil whine sounds like and I'm afraid to look for it, cause if I find out I won't be able to 'unhear' it.

If you literally can hear nothing from your PS5(or any console), you should get your ears checked as precaution.

Seriously :)

I have seen 3 PS5 live so far and all have been the same: not loud, but audible from the other side of the room.

So if people cant hear theirs even from close = could be badly damaged hearing or really noisy apartment.

And no, none of modern consoles are literally silent. Even switch is audible from 2-3m or more away.

I could hear My PS5 even in rest mode with usb charging on (fan on low rpm)

I dont say PS5 is noisy, it is really quiet. But people with normal hearing should hear any console that have fan running.

With headphones I cant hear it, I could hear my ps4 pro so huge improvement
 

huraga

Banned
1.- Even if you search for bottleneck doesn't mean you can do much to fix something because is more than be smart, you depend of
your time and budget also matter when your bosses are more interested in the marketing numbers than a real world performance.

2.- How you can say trust in engineer and professionals and then non elite devs, if you really think the devs in Treyarch and from Ubisoft are not
some of the best you are very disconnected from the reality probably because that opinion is only based in "how many frames Y game can reach in some pc".

3.- Also PS5 has more to say remember Sony probably can do more granular improvements in its system than Xbox with the anchor of
the XSS, they showed it with the PS4 and PS3.

4.-I don't remember if you are the person who say to be a dev but as dev I will say, yes we are humans and as humans beings we make
mistakes but at least we can explain them in the vast majority of cases which is more than users who have as their best technical ability
the fact of opening an online account.

I found incredible the quantity of stupid things I read in this kind of forums and Twitter about the development of game or some technology,
I will put in a simple way, if you need DF explain you something then you are not ready to have debates about such technical topics.

I mean just a couple of months ago I have a discussion with some Xbox fanatics who say that the PS5s SSD was too fast than the GPU will be not
able to use it (I almost had a stroke that time) also against PS fanatics who want to compare the CPU performance adding the IO plus the CPU
of each console.
giphy.gif

What is your trainning in computers? Do you have any degree in computer science? Or you are only a amateur guy talking about his sofa?
 
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