Do what? Back then frame rate and resolution wasn't nearly big as a talking point it is now, but GTA V ran like dogshit compared to our current standards.
Regular dips into the low 20's and utterly incapable of maintaining 30fps. No different from Cyberpunk.
Also, before the PS4/X1 gen, no one cared about fps and resolution. Go back to that gen and marvel at how many games ran at sub-HD res and failed to maintain anything resembling a stable 30fps.
Sorry, but this is NOT as bad as Cyberpunk.
GTA 5 is around 27-28 frames, and it goes down to 25 with short dips in the low 20s during intense actions. It's poor, but it's not unplayable.
Cyberpunk on PS4 seems a couple of frames worse than GTA on average, but on XOne it stays at around 20 fps or barely above at its
baseline, and during action sequences in the open world it has sustained dips down to 15 fps, even when basically nothing is happening on screen.
(timestamp at 0:30 if you are on mobile)
15-16 fps is almost twice as slow as 25-28, and due to how visual perception works it's not even a linear scale. The usually accepted threshold for perceiving continuous motion instead of a series of distinct pictures is somewhere between 16 and 24 fps. What I've seen of Cyberpunk on Xbox One is a janky slideshow 90% of the time, and it becomes almost unplayable when you start to fight or things start to move fast in the open world.
This is NOT acceptable for an AAA game, and is NOWHERE as bad as GTA 5 on old consoles.