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Cyberpunk 2077 pc settings & performance

Do NPC's cast shadows at all? I've seen some shadows in some areas,but its like this most of the time- It's so immersion breaking :(
Is it a bug on my side or this just how it is?

I have all the graphics settings and rtx on highest possible level.




tuMZfgF.jpg

I watched the new DF video of the game by John, and feel the exact same way. Everything looks great but I couldn't keep my eyes off the floating NPCs.
 
Reporting from the lower-spec PC trenches! I've cracked the code for optimization if your system is has an older GPU like mine. (GTX 980 4GB - roughly equivalent to the 1060 or 1650 Super)

Out of all the graphics settings, there are only four that you want to scale back to get *much* better FPS:
  • Volumetric fog resolution
  • Screen space reflections quality
  • Ambient Occlusion
  • Mirror Quality
Literally everything else can be maxed with negligible performance hits on a low-spec GPU at 900p-1080p resolution. So you get all the eye candy, minus the RTX obviously and with some lighting compromises.

And if you want to be in the 45-60fps range at all times, you're going to need to go sub-FHD. 900p seems like the sweet spot. If you go under 900p, then the dithering effect from Red Engine's AA and LOD systems makes it look very strange in motion. But 900p mitigates most of that while allowing mostly 60fps or very close to it at almost all times.
 
Do we already have "optimized"nettings for a 3080 for 1440p and 50-60 fps?

What settings hit the fps for very minor improvements?
 
Do NPC's cast shadows at all? I've seen some shadows in some areas,but its like this most of the time- It's so immersion breaking :(
Is it a bug on my side or this just how it is?

I have all the graphics settings and rtx on highest possible level.




tuMZfgF.jpg
It's definately a bug. Sometimes the shadows load, sometimes not and sometimes they are buggy as hell. It's strange.
 
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Got my new system setup. i9-10900K @ 3.7GHz, 32 GB DDR4 3200, RTX 2080 Super, NVMe SSD (3000R / 3500W) - running ultra presets with ray tracing toggled down to medium, DLSS set to "Balanced", crowds at high.

Getting between 52 - 62 FPS while out in the open world with a bunch going on (hangs mostly steady in between those two marks, 55 or 56) , and over 60 FPS while indoors.

If I turn off ray tracing it shoots up a good 10 frames.

Should I be holding out hope for a better optimization patch?

Edit: I guess DLSS takes some time to kick in, I am now getting a pretty steady 62-64 FPS in the open world now.....

EDIT 2: Damn I keep speaking too soon, now I'm hanging over 70. This is fantastic. I should have upgraded last year, fuck. Time to try out some other games after this.

 
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readjusted my settings. set it to Ultra and turned down just the volumetric + cascade resolution. in nvidia control panel set sharpening to 0.50 which made a big difference but i think it was a bit too much as it looked a bit too grainy. have turned it to 0.25. it's fine without it but apparently DLSS is rendering at 576p (for 1440P) so it does help somewhat.
 
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Question to anyone with ryzen 7 3700x - do you have frame drops in crowded areas?

I want to make sure I should upgrade cpu and that 3700x is good for this.

High crowd density kills GPU usage even on 5600X, same for RT (like in WDL), I just setted crowd to medium:

 
I'm exclusively a console player, but for the first time I hear the call of pc gaming (stuck with a PS4 Pro atm).
My rig:
R7 3700x
Rtx 2060
32Go DDR4
Knowing that, what can I expect playing Cyberpunk, for resolution, fps, ray tracing or not.
 
I'm exclusively a console player, but for the first time I hear the call of pc gaming (stuck with a PS4 Pro atm).
My rig:
R7 3700x
Rtx 2060
32Go DDR4
Knowing that, what can I expect playing Cyberpunk, for resolution, fps, ray tracing or not.

You're exclusively a console gamer... with that rig?

Based on what've I've seen/read and my own 1080 experience. I would say you're good for medium + low ray tracing at 60 FPS with DLSS at quality or balanced. I'm assuming 1440p rez though. You won't get that at 4K. You'll need to go further down on DLSS for that, and probably drop reflections and ambient occulsion a drop down from medium.
 
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What kind of play testers did they have man? Can't believe the map doesn't zoom out when you're driving at full speed to make it easy for upcoming turns. Keep doing 180s all day.
 
You're exclusively a console gamer... with that rig?

Based on what've I've seen/read and my own 1080 experience. I would say you're good for medium + low ray tracing at 60 FPS with DLSS at quality or balanced. I'm assuming 1440p rez though. You won't get that at 4K. You'll need to go further down on DLSS for that, and probably drop reflections and ambient occulsion a drop down from medium.

I'm trying to work in archviz, so 3ds max, vray, etc Until now, I didn't want to think about gaming on it.
Ok, very good. I'll pull the trigger soon. Thanks ;)
 
Is it me or rtx reflections with dlss on performance looks exactly like normal SSR or just a little better? only on dlss quality mode they are how they supposed to look (or slighly worse compared with no dlss at all).

What dlls modes have you tried guys?
 
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Reporting from the lower-spec PC trenches! I've cracked the code for optimization if your system is has an older GPU like mine. (GTX 980 4GB - roughly equivalent to the 1060 or 1650 Super)

Out of all the graphics settings, there are only four that you want to scale back to get *much* better FPS:
  • Volumetric fog resolution
  • Screen space reflections quality
  • Ambient Occlusion
  • Mirror Quality
Literally everything else can be maxed with negligible performance hits on a low-spec GPU at 900p-1080p resolution. So you get all the eye candy, minus the RTX obviously and with some lighting compromises.

I'm also playing on a GTX 980 and I didn't expect to have a good experience with this game, but I'm playing "PC ghetto style" at 30 fps locked and I'm surprised at how great the game is looking at medium/high settings with ultra SSR at 1080p without dynamic scaling. I can play this game in a far better state than I imagined.

I'm usually fine with 30 fps console games and I'm playing this with a controller, so it feels pretty nice after various controller tweaks (turning off Horizontal/Vertical Turning Bonus under advanced options is a must, otherwise it feels like garbage as the turning will have acceleration applied - who thought this was a good idea?). Not my preferred way to play on PC, but it'll have to do for this game. Frame pacing is good/smooth and this is far beyond the last gen console experience in terms of visuals. First time I have to play a game at 30 fps on this old rig. I'm looking forward to a new PC next year when 5900X and RTX 3080 parts are more commonly available here (hopefully).

5 hours in now and I haven't seen anything buggy yet, beyond not being able to pick up some random objects in the world even though they have icons.
 
Third-person camera driving is where the framerate really tanks for me, especially if you try to look around with the mouse. Would love to be able to get slightly better performance there. Funnily enough, lowering DLSS quality doesn't seem to help.
 
Is it me or rtx reflections with dlss on performance looks exactly like normal SSR or just a little better? only on dlss quality mode they are how they supposed to look (or slighly worse compared with no dlss at all).

What dlls modes have you tried guys?
It's just you. RT reflections is an amazing increase in fidelity compared to SSR.
 
TO OLED TV OWNERS WITH NVIDIA CARDS:

Sitting really close to the TV, so I decided to create a custom resolution that is 3840 x 1600 (4k with black bars) in the nvidia control panel...

Holy shit, I feel like I am in a movie!

playing this on a LG B9 with gsync and DLSS ultra performance
 
Reporting from the lower-spec PC trenches! I've cracked the code for optimization if your system is has an older GPU like mine. (GTX 980 4GB - roughly equivalent to the 1060 or 1650 Super)

Out of all the graphics settings, there are only four that you want to scale back to get *much* better FPS:
  • Volumetric fog resolution
  • Screen space reflections quality
  • Ambient Occlusion
  • Mirror Quality
Literally everything else can be maxed with negligible performance hits on a low-spec GPU at 900p-1080p resolution. So you get all the eye candy, minus the RTX obviously and with some lighting compromises.

And if you want to be in the 45-60fps range at all times, you're going to need to go sub-FHD. 900p seems like the sweet spot. If you go under 900p, then the dithering effect from Red Engine's AA and LOD systems makes it look very strange in motion. But 900p mitigates most of that while allowing mostly 60fps or very close to it at almost all times.

That's interesting because I've been fiddling with all my settings for hours and the performance always stays the same no matter what I choose. Same FPS from low to high, even with the LOD at high, all shadows at max etc. I don't see a difference at all with the STEAM overlay FPS counter. It's like the settings are not working.

I was so frustrated I gave up on the game. I might try your trick later.
 
Anyone else getting BSOD's? I keep getting clock_watchdog_timeout which looks like it's tied to an unstable over clock, but my CPU has been overclocked for years without an issue. Granted I had the voltage set a bit low, but it's never been an issue until now. I upped my voltage a bit in the BIOS. We'll see if that helps....
 
Third-person camera driving is where the framerate really tanks for me, especially if you try to look around with the mouse. Would love to be able to get slightly better performance there. Funnily enough, lowering DLSS quality doesn't seem to help.
Same. No amount of tweeking graphics settings helps me with driving hitches, so I assume it's hard on the cpu. Reducing crowd density made a marginal improvement but it's still janky. Running 1440p at highish settings with no RT (2070, ryzen 3600, 16gb 3600mhz ram)
 
Do NPC's cast shadows at all? I've seen some shadows in some areas,but its like this most of the time- It's so immersion breaking :(
Is it a bug on my side or this just how it is?

I have all the graphics settings and rtx on highest possible level.




tuMZfgF.jpg
I found that you need cascading shadows to be on, and also, they only seem to cast shadows when the npcs get closer to you.
 
Yeah.. played a bit more today and definitely struggling with performance. Figured the FPS was too good to be true at the beginning. lol

Driving in third-person view is pretty much impossible for me since it stutters heavily and constantly as I move the mouse around (regardless of settings).

I´m running on Ultra settings / RTX disabled but near crowded areas the FPS just tanks to below 40, sometimes closer to 30 despite lowering settings, even all the way to low.

I´m very much liking the game so far (apart from several graphical glitches) but man... it is hard with this level of performance.

This is running on a RTX 2070 Super with a Ryzen 5 3600 @ 1080p.
 
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This is the first time since Crysis 1 where I have the feeling that a Triple A title on PC is not held back by consoles.
Crysis didn't release on consoles at all
Cyberpunk completely shits on the limitations of the consoles, especially the jaguar CPUs

Looking at PS4/XboxOne it becomes so obvious

Can it run Cyberpunk?
 
Locked 30fps for me now Ultra 1080p on GTX1070.

Im happy with that, unlocked it goes to 45-50 sometimes but its too janky and I prefer the stable performance so far without a single drop or jitter.
 
update has helped my performance with dlss on significantly. My framerate walking around the city is up like 10fps average it seems. RT, big crowds and driving in 3rd person still seem to take a similarly brutal toll on my framerate unfortunately. They probably won't be able to improve the cpu hit from these elements much so I'm gonna be running this without RTX and medium crowds going forward.
 
Want to share a little tip that I use for AAA games struggling for performance, I set the desktop to 50hz on my tv and vsync is limited to 50fps. It's alot easier to hit this framerate than 60fps.

These are my settings on a 2070 super ryzen 3600.

All high except cascade shadows medium, subsurface scattering medium and screen space reflections medium.

Raytracing reflections on
Raytracing shadows on
Raytracing lighting off

1440p dlss auto

Nvidia sharpening on default settings in control panel.

I'm only a few hours in but it hits 50fps vsynced 95% of the time I'd say.

Game looks amazing with these settings and is super smooth.
 
1660Ti past 1.04 performance patch settings for 1440p:

Settings:

VSync: 60
Max FPS: On
set to: 60
Window mode: Fullscreen
Resolution: 2560x1440

FOV: 80
Filmgrain: On (helps actually quite a bit for the image to look more natural. Imho only turn off, when you are using DLSS (which would add too much blur if Filmgrain would be left on))
Chromatic Aberration: On
Depth of field: On
Glareeffects: On
Motionblur: Low (good setting for OLEDs with motion setting clear)

Contactshadows: On (has quite a big impact, but improves facial shadows, so you'd want it -- see other shadow settings as well, imho you can introduce 'too many shadows' making the game look a little worse (subjective) using other shadow settings)
Better Facelightinggeometry: On (untested, I always left it on)

Anisotropic Filtering: 16x
Local Shadow Meshquality: Medium (high is a performance hog and imho almost looks worse...)
Local Shadow Quality: High (mashed best with Contactshadows On. If you use Contactshedows off, set to medium for a more congruent image (imho)).
Cascading shadows - reach: High (adds to the games immersion, scene lighting gets much better)
Cascading shadows - resolution: medium (High introduces many additional shadows at close distance, sometimes making the game feel 'too dark', somewhat a performance hog.)
Distance Shadows resolution: High (didnt mess too much with it - lower setting probably would lower scene immersion)
Volumetric Fog Resolution: Medium (if its in the scene it might hog performance, but it makes particle effects look much nicer. See the end of this posting.)
Volumetric Cloudquality: Off (Took this hint from the Nvidia Experience settings. ;))
Maximum Dynamic Decals: High (Ultra changes the lighting of the game significantly, and also has a tendency to make it look too slick, also Ultra is a performance hog. Leave this on high, imho)
Quality of screen space reflections: Medium (Allthough this very much strengthens scene immersion (would like to leave it on ultra :)) this produces large framerate dips, once in the city/open world. Sad. ;))
Volumetric dispersion: High (makes light on human skin look more natural (high already is the highest setting), always left it at high for obvious reasons)
Ambient occlusion: High (use High in combination with anisotropic filtering 16x, and medium with Anisotropic filtering 8x)
Colorpresicision: High (already the highest setting: You probably wont notice it on medium unless you do a direct comparison, but High just looks better (larger color palette).
Mirrorquality: High or Medium (both tank the games performance, so why not set it to high.. ;) Single digit fps confirmed.. ;) should only matter - when you are looking into a mirror)
Level of detail : High (Already the highest setting)

That should net you 30-45 fps on a 1660Ti with the fps hardly ever dipping below 30.

If you want the game to look quite a bit better, at the cost of some dips below 30 that are noticeable, Volumetric Fog Resolution: High would be my first alteration.

Have fun. :)


edit: Ups forgot to mention the resolution target. Its for 1440p. :)
 
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This game is murdering my 1060 at 3440x1440. :messenger_weary:

Need to play with Resolution Scaling at 60 (very playable but looks like shit) or I get like 20 FPS and LUDICROUS input lag.
 
Played for 90 minutes and averaging between 50 to 55 in not busy areas and about 40 to 45 in busier areas in 1080p. Pleased with it so far but as always, room for improvement and not quite finalised the settings.

Rig:

MSI Radeon RX 5500 XT - Gaming (8GB)
Ryzen RX3600XT (OC to 4.7Ghz)
16GB 3200Mhz RAM
500GB WD SSD
 
This game is murdering my 1060 at 3440x1440. :messenger_weary:

Need to play with Resolution Scaling at 60 (very playable but looks like shit) or I get like 20 FPS and LUDICROUS input lag.
Try the settings I just posted. :) They are tuned for imho best visual quality at 1440p. :) On a 1660Ti I admit, but its better than having to turn dynamic resolution scaling on. :)
 
Do NPC's cast shadows at all? I've seen some shadows in some areas,but its like this most of the time- It's so immersion breaking :(
Is it a bug on my side or this just how it is?

I have all the graphics settings and rtx on highest possible level.




tuMZfgF.jpg

I've noticed this, too. Sometimes it's not that noticeable to me, but there are plenty of times where it makes NPCs really stand out (not in a good way) from the rest of the environment. Hope it gets fixed, if it is a bug.
 
It's just you. RT reflections is an amazing increase in fidelity compared to SSR.
I know that, i notice the difference with dlss on quality mode, but with dlss in performance mode are way more blurry, maybe i wasn't clear before.

I don't know if it's a bug.
 
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So is there anyway I can run this with RT on at medium without drops below 60?

Right now I am running max everything, no RT, and DLSS quality, and getting 60-90fps consistently.

Once RT is on, it goes to ~45 anytime its slightly busier.

Running on a 3080/I5-8600k @ 4.8ghz
 
Reporting from the lower-spec PC trenches! I've cracked the code for optimization if your system is has an older GPU like mine. (GTX 980 4GB - roughly equivalent to the 1060 or 1650 Super)

Out of all the graphics settings, there are only four that you want to scale back to get *much* better FPS:
  • Volumetric fog resolution
  • Screen space reflections quality
  • Ambient Occlusion
  • Mirror Quality
Literally everything else can be maxed with negligible performance hits on a low-spec GPU at 900p-1080p resolution. So you get all the eye candy, minus the RTX obviously and with some lighting compromises.

And if you want to be in the 45-60fps range at all times, you're going to need to go sub-FHD. 900p seems like the sweet spot. If you go under 900p, then the dithering effect from Red Engine's AA and LOD systems makes it look very strange in motion. But 900p mitigates most of that while allowing mostly 60fps or very close to it at almost all times.
I play with 960 4GB, so thank you for this. SSR actually make my game looked very grainy
 
Did 1440p w/ RayTracing, worked for a bit, then shit the bed. Any time I turn on RT it just TANKS my fps.

Ended up going "High" preset on 4k, no RT, with "Auto" DLSS -- this is on a 2070.
 
1660Ti past 1.04 performance patch settings for 1440p:

Settings:

VSync: 60
Max FPS: On
set to: 60
Window mode: Fullscreen
Resolution: 2560x1440

FOV: 80
Filmgrain: On (helps actually quite a bit for the image to look more natural. Imho only turn off, when you are using DLSS (which would add too much blur if Filmgrain would be left on))
Chromatic Aberration: On
Depth of field: On
Glareeffects: On
Motionblur: Low (good setting for OLEDs with motion setting clear)

Contactshadows: On (has quite a big impact, but improves facial shadows, so you'd want it -- see other shadow settings as well, imho you can introduce 'too many shadows' making the game look a little worse (subjective) using other shadow settings)
Better Facelightinggeometry: On (untested, I always left it on)

Anisotropic Filtering: 16x
Local Shadow Meshquality: Medium (high is a performance hog and imho almost looks worse...)
Local Shadow Quality: High (mashed best with Contactshadows On. If you use Contactshedows off, set to medium for a more congruent image (imho)).
Cascading shadows - reach: High (adds to the games immersion, scene lighting gets much better)
Cascading shadows - resolution: medium (High introduces many additional shadows at close distance, sometimes making the game feel 'too dark', somewhat a performance hog.)
Distance Shadows resolution: High (didnt mess too much with it - lower setting probably would lower scene immersion)
Volumetric Fog Resolution: Medium (if its in the scene it might hog performance, but it makes particle effects look much nicer. See the end of this posting.)
Volumetric Cloudquality: Off (Took this hint from the Nvidia Experience settings. ;))
Maximum Dynamic Decals: High (Ultra changes the lighting of the game significantly, and also has a tendency to make it look too slick, also Ultra is a performance hog. Leave this on high, imho)
Quality of screen space reflections: Medium (Allthough this very much strengthens scene immersion (would like to leave it on ultra :)) this produces large framerate dips, once in the city/open world. Sad. ;))
Volumetric dispersion: High (makes light on human skin look more natural (high already is the highest setting), always left it at high for obvious reasons)
Ambient occlusion: High (use High in combination with anisotropic filtering 16x, and medium with Anisotropic filtering 8x)
Colorpresicision: High (already the highest setting: You probably wont notice it on medium unless you do a direct comparison, but High just looks better (larger color palette).
Mirrorquality: High or Medium (both tank the games performance, so why not set it to high.. ;) Single digit fps confirmed.. ;) should only matter - when you are looking into a mirror)
Level of detail : High (Already the highest setting)

That should net you 30-45 fps on a 1660Ti with the fps hardly ever dipping below 30.

If you want the game to look quite a bit better, at the cost of some dips below 30 that are noticeable, Volumetric Fog Resolution: High would be my first alteration.

Have fun. :)


edit: Ups forgot to mention the resolution target. Its for 1440p. :)
thats really good performance for a 1660ti , wats your cpu and did u try to lock it at 30 fps to push some more detail.
 
A ryzen 2600 really isn't much better than a 1600 and it's definitely showing it's age now.

using the above with an rtx 2060 I get 55fps average on All medium settings at 1440p with dlss balance
Going to 1080p doesn't affect fps at all just shows how much my cpu is bottlenecking.

for a joke I tied ray tracing and it was averaging 22-25 fps completely unplayable and at the same time I didn't notice that much difference just some light reflection in the rain.. RT is such a waste.
 
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thats really good performance for a 1660ti , wats your cpu and did u try to lock it at 30 fps to push some more detail.
Detail is there. Whats missing is the part of the volumetric fog (light interacting with the air), which - on not 'insanely high/ultra settings' has a tendency to blur the game out, and sadly more extravagant screen space reflections.. So the game actually looks sharper (texture wise), than on default presets, but is missing some of the 'smokiness' of scattered light in fog, that gives the game its character.

So what ends up happening is, that in some scenes you walk into an area, and see that the character model in front of you is actually not so well textured, because the vaseline and the fog is missing.. ;)

Volumetric fog resolution at high gives the game a little more character - but also puts back the bluriness on textures. Setting SSR higher, without Volumetric fog resolution high makes character models look plasticy. (Almost looks like Doom at that point.. ;) )

So sadly - with all I've tried, I think this is the best we are getting at 1440p on a 1660Ti.

Have to still try the new '1080p Ultra' (after patch 1.04) which apparently could be in reach now targeting 30fps.

Locking fps to 30 doesnt matter - its the scene transitions that kill the game performance wise. So while indoors I could get 40-45fps, if you enter a car at day its dropping to 26-28 for sure. With volumetric fog resolution at high, it dips to 24-26 at the lows - and the game feels much worse playing.

Again - the only potential trade up in my POV would be 1080p30 at ultra, if thats feasible.
-

edit: My CPU is overkill for what I'm running (3700X undervolted to run at about 4.1Ghz per core, at the stress level the game puts onto it (about 30% while playing), 8 cores 16 threads). So those are 1660Ti is the bottleneck for sure, settings. :)

edit2: Correction: Actually most of the bluriness gets introduced by Volumetric Cloudquality: *something other than off", and with that turned off, but with SSR set to high or ultra - that makes the game look like Doom. Sadly imho the bluriness it introduces is mostly bad, until you start to max out SSR and Ambient Occlusion. (so leaving it at off, is not the worst thing...) There is no real setting other than 'very demanding light based interactions' - that would make the game look better.

Volumetric fog resolution mostly makes some smoke effects more translucent, which oddly helps with immersion quite a bit. (Thats the setting I maybe would turn up, but its costing me 2 frames consistently at the low end.. ;) )
 
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