If Jason's insider doesn't like the system in place, the insider can go and have a chat with upper management. If that still doesn't work, the insider can quit.
Must be mentally taxing working at a company whose basic work structure you disapprove of.
The email is a good sign, though. Leaders taking responsability for poor decisions can't be overly praised. Hopefully, the right actions will follow soon. I have no idea if they have a position akin to Chief Technology Officer, one whose head would be chopped if what appears to be a pretty significant screw-up had happened on his shift. Most of the complaints from gamers seem to revolve around the tech side of things and QoL oversights, which apparently have also been overlooked by QA, which is especially intriguing because they even called in outside QA:
Apparently, some things need to change internally.
Externally, I'd say their image seems at least temporarily blemished. Bethesda went though a process that looks like this and seemingly has yet to recover. I would expect CD Projekt RED to bounce back and start rolling out free or discounted stuff come 2021.
I think a public statement acknowledging the apparent foul up by next week would also be appreciated.
The bonus system CD Projekt used for developers working on Cyberpunk 2077 was complicated. Every month, team leaders at the company gave out tokens styled after the studio’s logo, a red bird, to members of their team they felt deserved honors, according to three current and former employees. Those tokens would have then been transferred into bonuses if the game met certain criteria, like critical acclaim and a timely release. Under the new system, those payouts will be guaranteed even though Cyberpunk 2077 was delayed and the review score has been mixed. This performance bonus comes on top of regular annual profit-sharing payouts.
So on top of the base salary, they get the "annual profit-sharing payouts."
and in addition to that top performers get an extra bonus?
This is modern-day slavery. This is as exploitative as child labour.
Please rebel. It's a sweatshop over there.
No, it's not and to his credit Jason doesn't claim it is. He mentions some people finding it unfair, apparently. These people can have a chat with management or type a resignation letter first thing in the morning, if they find the system so aggravating.
and one that has come up in the past. You're basically expected to repeatedly accomplish "superhuman" feats.
Says who?
Where are you getting the "superhuman feats" from, besides a desire to berate healthy ambition and competition?
It's a system that rewards dedication, hard work and results, all laudable qualities. If that's not what you're after, try a 9 to 5 job in the public sector. This is a publicly traded company in the highly competitive AAA space. Your recipe for success is not to encourage hard work and results?
Yeah, seems reasonable.
It automatically puts pressure on developers to crunch instead of keeping a steady pace.
Oh, the language in which you're couching this is truly revelatory.
Don't like, can't stand the pressure? The kitchen is not for you. Stay away from the stove and open your own pop up food truck. But do let those who appreciate the pressure, excel under it and crave the juicy rewards to live and work as they want to live and work, even if you disapprove of their life choices.
It feeds into a toxic corporate culture where people who do their job, and do it well, are looked down on for not participating in sweatshop culture.
Feel free to use up all of the usual adjectives and the striking imagery. That doesn't change the issue. Management has implemented a system. It's their company and therefore their system. Devs can certainly try to persuade them. But if management hasn't been persuaded, developers are not chained to their desks, despite your best efforts to paint the usual 19th century images of potato-eaters. Developrs can quit.
And If enough good devs quit, the company eventually goes down the drain, so the incentive exists to retain the best. I don't know what's the turnover there, but my impressions many devs do end up leaving. Others chose to stay. Apparently, they like the Evil pressure, the Tenebrous system.
Ambition, dedication, hard work and results should be actively encouraged. Don't like the pressure? Why, who's forcing you to work at the company, in the industry,? Who's forcing you to work at all?
It also pushes devs to work harder instead of working smarter.
Bogus allegation. You don't know what they're being rewarded for. You don't know if it's just a matter of monthly hours, or it has to do with results, or a ponderation of the two.
"Sweatshop", "toxic", "work harder instead of smarter", you're really bent on exhausting the long trail of clichés.
It's the reason Rockstar employees working on RDR2 would sit at their desks and pretend to work on the game despite the project being off the rails and thus no meaningful work could be done anyway. Gotta look busy.
See above.
Trying to get ahead by working longer hours is retarded, especially if youre salary exempt. I've seen it several times though, where you get somebody who thinks working 50 hours/week is going to impress upper management. Issue is though if one person does it, management will try and get away with pushing other people to do it too.
Ah, evil upper management.
Those greedy swines.
Do see above.