Killer Sakoman
Member
Welcome to the thread! I hope you are ready for doing a lot of searching and showing to prove your point.
I've owned every single console to date except these latest ones. Yes, I've played ALL of the AAA games on each one and have a thorough understanding of what's going on under the hood. That's why I mentioned all of the graphics techniques in my OP. We will dissect them one by one if we have to.
The argument isn't whether the hardware is max'd out or not or if there will be NO improvements at all. That's not the claims! Please read the claims bud!
The BIG question is not whether developers will get time to optimize for a particular piece of hardware, but will that translate to A SIGNIFICANT LEAP in visuals from it's predecessor. If you say YES, then state WHAT was improved upon significantly! It will take much more than one improved feature to make a dramatic difference in overall visuals. Cyberpunk is proof of that claim I just made.
Let's take one of our favorite companies GG.
KZ:SF:
Deferred lighting system
SSR are abundant
Mie scattering environment lighting
PBR shaders
Normal maps
Conventional smoke that's colored like in Cyberpunk today
SSAO on rocks and debris
How about Horizon on PS4:
Same Mie scattering of environment lighting
DIFFERENT Clouds!! - They look much better
PBR shaders in environment - same!
Conventional smoke - same
SSAO on rocks and debris - same
Shadows - same
I back up my statements with concrete proof. You do the same and you can ridicule to your heart's content.
Man your example of Shadow fall amd Horizone.
In Horizon there are more polygon textures and dens vegitation as well as more enhanced lightening and dynsmic time of day. Not mentioning open world. Horizon is shows 3 times improvement you are trying to deny.