Bogroll
Likes moldy games
Series S is framerate king in this test.Not much in it, but Framerate is king in my book. PS5 takes it by a gnats pube.
Series S is framerate king in this test.Not much in it, but Framerate is king in my book. PS5 takes it by a gnats pube.
Hé better gets a SEries S thanSeries S is framerate king in this test.
Riky I'm only aware of VRR being used to eliminate tearing. What else does it do?
I don't know if you gave me that reaction because I was wrong about what VRR does.
Yeah, that is essentially the only thing it does: changes the framerate of the TV to match the console (holds the current frame and displays it until a new one comes in). The game still slows down and input lag still grows.
Also on OLED displays it appears to introduce some brightness and contrast flickering.
Yes, for third parties I do expect XSX to pull ahead in some scenarios and PS5 in others, but it will be first party games and few exceptions with big third parties that show off each console in the best possible light.In that case, both XSX and PS5 are based on RDNA2 and will have similar features.
If a game uses RDNA2 features on XSX, it will also likely use next-gen RDNA2 features on PS5.
In the end, both consoles will continue to trade blows. PS5 will some, XSX will win others. There is no ~20-30% advantage. Both consoles perform similarly. Gamers should play wherever they want to play and whichever console has the best games, best experience, and offer the best value to them.
It smooths out the judder yes (but not because of the removal of tearing, but because the TV is not repeating frames at an uneven pace: think Blu-Ray playback at 24Hz on TV’s doing 3:2 pull down and TV’s able to display 24 Hz natively), but it still slows down so let’s not make it as if the game maintained the same fluidity.It also eliminates the judder that comes with tearing when your console output doesn't match your screen refresh, so it all looks nice and smooth.
Since most drops are very slight lasting milliseconds you will never notice any input lag.
It smooths out the judder yes (but not because of the removal of tearing, but because the TV is not repeating frames at an uneven pace: think Blu-Ray playback at 24Hz on TV’s doing 3:2 pull down and TV’s able to display 24 Hz natively), but it still slows down so let’s not make it as if the game maintained the same fluidity.
Still, yes for games that drop very very infrequently it is still a great thing to have. Not arguing against HDMI specs .
The issue with OLED TV’s remains and there are lots of them on the market too, but sure it will be better for everyone when both consoles have this feature active too.
Luckily I have a Nanocell, so no issues here.
Great for that issue (slowdown and input lag are still there), less so for all the other advantages OLED provides (and all other 4K TV’s on the market without VRR support) which means using VRR in the console war a bit pointless (not just because we are a FW away from having it on both).
Let’s see in 2022 when the next generation display tech really gets interesting: the promise is always the same “true blacks, great contrast, strong HDR peak brightness without ALB, low pixel response time, no judder panning, VRR without any side effects, no burn in, etc...”.
Have you actually used VRR? Yes the framerate is still dropping, but you don't see it, that's the point.
As for input lag you would need a sustained period of low framerate to feel it, the facts are though is that you can look at any next gen analysis and see that doesn't happen, most games drop frames for milliseconds and then return to the target, you're never going to feel that through your controller.
I agree TV tech will improve and hopefully HDMI 2.1 becomes the standard, the Nanocell was for my gaming room and it's not my main TV I'll upgrade that next year but it's been pretty great for next gen consoles with no issues at all and not that expensive at £800.
You still see it, C9 supports it, as the game is still rendering at a lower rate. Imagine, in a game with frequent spikes, framerate is still fluctuating between 45 and 60 FPS or 55 and 60 FPS you will see that on screen: it may not tear but the animation will slows down and up. Some people find that annoying as much as tearing happening at the top of the screen (not all tearing happens smack middle of the screen in a very noticeable position).
You see the effects of lower framerate with it less than you would without perhaps sure, but for now it is being oversold a bit for console warring purposes.
Yeah, but that’s like proclaiming your idiot savant brother is good at mathSeries S is framerate king in this test.
Thanks for the review.Deleted this game from PS5 after downloading it and having it in the system for couple of days. Played the original didn't get WTF was it trying to convey in it's gameplay and story. Skipped the PS4 release because I just couldn't stand the sluggish gunplay due to sluggish 30fps. Picked up the PS5 version. There's no indication of what I need to do in the world, what are the objectives? The UI is so messy and way too much items being fed simulatenously. More power to those of you enjoying this!
May I introduce you to the idiot savant then?Yeah, but that’s like proclaiming your idiot servant brother is good at math
The PS5 hardware indeed already supports VRR, but the firmware does not enable it yet.Maybe VRR is an RDNA2 feature that's coming in a patch.
I honestly don't know this generation started off extremely weird.
The PS5 hardware indeed already supports VRR, but the firmware does not enable it yet.
Source: https://blog.playstation.com/2020/11/09/ps5-the-ultimate-faq/
People's ignorance or plain dishonesty (including techtubers) about how hardware and software work in tandem is indeed making this generation start very weird.
Just trying to understand better since I never got into the Halo (have tried); what would Destiny look like if it was more like Halos online?Bungie really should have made the Crucible more akin to Halo online. The PVP is crap, and was in Destiny 1 as well.
Deleted this game from PS5 after downloading it and having it in the system for couple of days. Played the original didn't get WTF was it trying to convey in it's gameplay and story. Skipped the PS4 release because I just couldn't stand the sluggish gunplay due to sluggish 30fps. Picked up the PS5 version. There's no indication of what I need to do in the world, what are the objectives? The UI is so messy and way too much items being fed simulatenously. More power to those of you enjoying this!
This is the same line that was used during the PS3 v. X360 era. As someone else has already pointed out, many people were claiming that the launch games would show a big difference between the two consoles, the reason why it is being made a HUGE deal which you are presenting as people jumping to conclusions.Or maybe devs haven't taken advantage of the XSX HW yet.
Crazy how many people are jumping to conclusions based on unoptimized launch games and cross gen games.
Parity will always be a win for PS5.
So much for 12TF Full RDNA2.
Big difference between the clusterfuck that was the PS3 HW and the XSX HW.This is the same line that was used during the PS3 v. X360 era. As someone else has already pointed out, many people were claiming that the launch games would show a big difference between the two consoles, the reason why it is being made a HUGE deal which you are presenting as people jumping to conclusions.
This is so silly though. Each side is quick to point out hypocrisy ignoring events that lead to other events that they are trying to call out. It's rinse & repeat. In the end it doesn't matter because by the time games take advantage of the XSX (and if the performance differences turns out to be true) the content on both platforms will start to matter a lot more. You can't argue that XSX HW isn't being taken advantage of right now and assume at the same time the PS5 HW is being fully taken advantage of either so.....it might not matter as much by that point anyway! lol
Once both platforms get their 'main' games or games that are unique to each, I think these analysis threads aren't even going to be a thing. The conversation will switch to the content that both are offering which is why NOW is exactly the time where analysis threads actually DO matter in a funny way lol.
I am sure the narrative will continue to change and evolve, it happens every generation depending on the side you are on. The time for XSX HW to show it's muscles is right now because right now is the only time it is going to matter.Big difference between the clusterfuck that was the PS3 HW and the XSX HW.
It was known way before launch that MS was late getting next gen tools out.
That has affected the quality of the games. It's a pretty simple fact.
Only ones moving goalposts are Xbox fans. They have been touting 12 Tflops and 18% better performance, which would only be the start, for almost a year, now. As soon as the real results are not supporting their overconfident bragging and dissing of PS5, their meme threads, they try to play victim. PS fans are mainly sticking Xbox fans' words back in their face, as they are reduced to treating parity or a even a 1% advantage as wins. Pretty pathetic turn of events.
GAF when the XBOX Series X was revealed...
Boom----12TF, True 4K only, 120fps, Hardware RT, Direct ML, VRS, a 40-50fps framerate advantage...
GAF when reality and the real faceoffs emerge
Tools are not yet mature, huge API update incoming, tune your calendars for the impending ladies and gentlemen......In the here and now, better framerate on PS5 on more taxing non like for like scenes on PS5 footage is an XBOX win and a jolly cause for celebration....A far cry from the swooning days, I'd say....
After XSX was revealed and after those statements were made:
Boom——-COVID came and fucked basically everything.
but we can already see games running way better on Xbox. For example just look at cyberpunk. Plays basically like a different game on XSX. Complete different settings. Way beyond PS5.
Shh, well now its different, its whatever is highest at that particular time that suits.You know what I find funny?
A few weeks ago, XboxGAF members were saying Assassins Creed "won" the comparison because the frame-rate was more stable, even though the resolution dropped more frequently on the XsX compared to the PS5.
Only ones moving goalposts are Xbox fans. They have been touting 12 Tflops and 18% better performance, which would only be the start, for almost a year, now. As soon as the real results are not supporting their overconfident bragging and dissing of PS5, their meme threads, they try to play victim. PS fans are mainly sticking Xbox fans' words back in their face, as they are reduced to treating parity or a even a 1% advantage as wins. Pretty pathetic turn of events.
No, they are entertaining, lol. Hanging out in speculation threads before and after the console specs were revealed were a good test for one's sanity.Everyone thought that the head to heads are going to become enterataining once the consoles are out, but so far it has been a snooze fest. The consoles perform identical to the naked eye.
I'm not saying that's a bad thing at all, but definitely a bit boring for people who like some drama.
XSX runs at higher resolution and has the same frame rate.
Why are people pretending the PS5 has a better frame rate?
Tried playing it. Had to youtube how to play and understand it. Still didn't get it.one of the most Boring games in history
Those resolution differences are more noticeable then what boils down to the same frame rate.Same reason why people think the XSX runs at the same resolution. Basically the differences are not enough to say that they are significant.
Now if one system would run the game at a native 4K and the other at 1800P that would be something really worth bragging about.
Those resolution differences are more noticeable then what boils down to the same frame rate.
Isn't that kind of sad though since the delta should be alot larger? If you go by paper specifications I mean.
Same can be said of the SSD. If you compare the speed of compressed data, it was supposed to be a landslide, but we're only seeing a second or 2 difference in load times. Now before someone hypocritically points out that future games should show a bigger gap, don't do it without considering that XSX games could potentially show a bigger gap in performance and/or graphics, we have to give both paper specs the benefit of the doubt
That's if the only thing that matters are the paper specifications. The results could be alot different than what the paper specifications show. Maybe the gap will narrow or it will widen in favor of the PS5. Heck it could remain the same throughout the generation. We have to wait and see if the paper specifications are really indicative of the systems performance.
But like you said the SSD proves that paper specifications don't really reflect what actually happens. Same for the other specifications as well like the teraflops for example. There's no way you can tell me that the XSX is showing a 2TF advantage in games.
Exactly my point.
What a load of shit lol. Ask anyone who games on pc and uses gsync. You can 100% feel the frames drop even with free sync g sync on .Have you actually used VRR? Yes the framerate is still dropping, but you don't see it, that's the point.
As for input lag you would need a sustained period of low framerate to feel it, the facts are though is that you can look at any next gen analysis and see that doesn't happen, most games drop frames for milliseconds and then return to the target, you're never going to feel that through your controller.
I agree TV tech will improve and hopefully HDMI 2.1 becomes the standard, the Nanocell was for my gaming room and it's not my main TV I'll upgrade that next year but it's been pretty great for next gen consoles with no issues at all and not that expensive at £800.