Bro Cyberpunk 2077 already beat RDR2For open world game :
Rockstar > All
Bro Cyberpunk 2077 already beat RDR2
Because this thread is about visuals...?Cyberpunk 2077 can't even compete with GTA III in terms of physics, AI... how can it beat RDR2 ?
Bro Cyberpunk 2077 already beat RDR2
Because this thread is about visuals...?
Looks like some of the RT effects are disabled in this video (obvious SSR artifacts)
The pop-in and LOD transitions are just really annoying in Cyberpunk while RDR2 has a much more consistent presentation.
Cyberpunk looks absolutely great in some areas and mediocre in others (super low res background assets, mediocre hair rendering, mediocre animations)
Bro Cyberpunk 2077 already beat RDR2
Buthurt people playing CP77 on ps4/xbox one spottedGARBAGE , next.
So janky animations, janky physics and janky behaving NPC don't count as visuals? You sure have a strange set of eyes mate.Because this thread is about visuals...?
Absolutely. I know death stranding has less characters but the cutsceness are rendered real time just as rdr2 and yet the characters in death stranding look lifelike.Nope. The lighting and the character model already looks dated to me.
Not anymoreRockstar is and always has been the kings of open world games IMO.
CDPR did a great job with witcher 3, which makes them the king of story heavy RPG. But R* always has been the best at open world games for me.
Demons souls can look good but no rtx
Ya...the avg gamer has no fucking clue whats good or bad. They give hades goty, the think last of us is the second coming of christ. Rtx is next gen shit if done right and should not be ignored, avg gamer or not. Rdr2 is empty, big ass world with nothing. It excels in its story telling. Cyberpunk excels at both.All that matters is what it looks like at the end, your every day gamer doesn't look for rtx they but they know what looks good and what looks not good.
Definitely agreed on that! Death stranding terrains looks higher res and sharper too.Absolutely. I know death stranding has less characters but the cutsceness are rendered real time just as rdr2 and yet the characters in death stranding look lifelike.
Imo best graphics of last gen at least when it comes to characters
SPOILER for die hardman face in Death stranding: My old ps4 slim screenshot. not even pc 4k
So, if I update my disc version it looks worse? Do I miss something vital with the updates? If it’s improved stability my PS5 should be ok with that.The most impressive game ever made.
Pre-downgrades (LOD, light sources, AO), version 1.00 still looks mindblowing on every console.
The most impressive game ever made.
Pre-downgrades (LOD, light sources, AO), version 1.00 still looks mindblowing on every console.
All In-Game, PS4Pro:
I’ll just quote myself:i never knew about any downgrades in the patch , any screens to compare the dif between the the unpatched and patched version graphics?
LOD and light sources no (the last one even carried over the PC version), they claimed they fixed the AO but in current version it's still massively inferior (aka less aggressive) than version 1.00.
Here 47 pages with all the info you need.
v1.00 advantages?
What things are good to do with a vanilla Red Dead Redemption 2 disc that has no patches on it? There's the gold glitch from Limpany. Is there anything else good or bad worth poking around for on a v1.00 game install?gtaforums.com
The game just looks much worse updated, not nearly as impressive and cohesive to the point there might be something else at play.
Biggest downsides of 1.00 were a frame-rate not as stable as it is now and a Pro which literally sounded like an hairdryer. Issues solved if you own a PS5, but you will still miss people wearing pajamas in camps.So, if I update my disc version it looks worse? Do I miss something vital with the updates? If it’s improved stability my PS5 should be ok with that.
That's fine as long as the gameplay stays true to RDR1 which was sublime.my spidey senses are telling me RDR 1 is going to be released under the treatment of RDR 2
Corridor shooter vs Open world game.This tree on Uncharted 3 has yet to be topped in terms of graphics. Naughty Dog are just next level.
WTF am I reading? sorry but no RDR2's world is not static.The problem with RDR2 isn't even the visuals; its the fact that the world is mostly static. I want to see games that look like RDR2 but have interactive worlds that don't feel like big static set pieces.
Not sure if true, however U3 still looks absolutely incredible at times.This tree on Uncharted 3 has yet to be topped in terms of graphics. Naughty Dog are just next level.
I don't like the video you chose though, it's way oversharpened. Imo you can see the strengths of RDR2 best with St Denis at night. The biggest problems for RDR 2 are definitely textures & overall geometric detail. That's what brings it back to firmly being a PS4/X1 title rather than fooling me into thinking it's anything next-gen. That the game is very subdued in HDR as well, is also kind of a bummer. Lastly if reshade didn't work for removing the mandatory vignette they enforce I'd shit all over RDR 2, that's a trash choice that ruins the image and would overshadow whatever good work they did on the game graphically. Yes, I'm that anal about it.
When it comes to the world itself, Rockstar is a class apart. They add in so many small details into the world that it feels very lifelike. Like for example in gta v when you aim your gun at a npc in car they can react in many different ways. Unpredictable, kind of like real life. In Cyberpunk, they all act the same way. It's little details like that that makes Rockstars world so much more immersive. The driving, the planes the height of the sky, the horses in red dead, the npc animations, there are so many things they get right.Not anymore
After Witcher 3 and Cyberpunk 2077 CD ProjectRed got this
Dont get me wrong...Rockstar game have amazing details...
But the gameplay mechanics and world interaction are become really shallow there ( compared to Cyberpunk 77 )
Its a static world. None of the environments can be destroyed or altered, the world doesn't change around you based on anything other than the game time moving forward and generating coded changes in the form of some new buildings and progress, etc. They add in scripted events here and there to feel random, give you the sense of a dynamic world but in reality, its a sterile world, its just a cut above others.WTF am I reading? sorry but no RDR2's world is not static.
Turn off all of the HUD as well. You can simply press down on the d-pad to get a glimpse of objectives, status effects and so on if you have to.Can't wait to replay this on PC, maxed out and all that shiet.