Hudo
Member
I remember this. Yeah, I was also "huh?"Saw it in the German TV show called giga which back then was from NBC europe and couldn't belive it
I remember this. Yeah, I was also "huh?"Saw it in the German TV show called giga which back then was from NBC europe and couldn't belive it
You say that like it's a small thing. Hell in the case of GC the most prominent online games were by SEGA after DC died (Phantasy Star Online ports). If modem add ons were on the same level as the Dreamcast out of the box and at launch window then we'd be giving that honor to Saturn with its Sega Net Link games.maybe not out of the box like DC but it was there eventually.
Fooled us many times. The Saturn had nothing but 3 laps arcades or fighting games for 60ā¬ for many years. And inferior hardware while the PS got FFVII and all the goods. Before that the 32X and before that the Mega CD. By the time they made a compelling and yet inferior hardware nobody believed in them. The master system II was dope, tho.
You roger @ troll bullshit, read the rest of the thread maybe or actually go and (learn to) play some games.Roger! So mainly software and lack of Big Time exclusives.
Not sure how old you are, but anyone alive and conscious back then can tell you there was NOTHING like the Dreamcast in 2000. The GC and the Xbox were not even out, and the PS2 had nothing really online to offer at that stage.
You are comparing the DC to consoles that were released AFTER its lifecycle (1998-2001).
Twenty years ago, SEGA Enterprises announced they would discontinue their console Dreamcast, leaving the hardware business for good. It would soon be purchased by SAMMY and close all of its fabled second party studios: United Game Artists, Hitmaker, Overworks, etc., consolidating all their development staff in-house once more. SEGA's demise as a platform holder spelled the end to almost four decades of innovation in arcades and home consoles. The company that arguably developed the current dominant game demographic - teens and young adults - as well as moved the industry into something that was not only "for kids" but also something stylish, edgy, "mature", is sorely missed.
20 years! It feels like yesterday. Crazy to think there are young adults today with no memory of SEGA as a dominant force in the field.
... bought during the consoleās time on the market? Thatād be more than 10 games a month since the American launchI loved my dreamcast I had a far better time with it than my PS2 I think I had about 186 games for it in the end there was some right gems aswell .
No that's why I put "in the end" got the bulk of them afterwards from markets and stuff .... bought during the consoleās time on the market? Thatād be more than 10 games a month since the American launch
We read such nonsense on these threads, people don't know what to shit on anymore.
The video-game market was shifting anyway. What place is there today for SEGA games we loved before ? They could release Shining Force IV or Jet Set Radio 3, nobody would care. For these projects to exist today, they would need to be low budget games, which I think explains why SEGA could not go down this road anymore. Even when they do make the effort, it is still to relatively low success (Valkyria Chronicles for example is a 100% pure SEGA title, like the ones we loved before, and this series had a hard time, even though I am happy it somehow managed to survive).
SEGA represented everything I loved in video-games, and all three manufacturers we have today fail at this. I buy their consoles to enjoy third party games, but the first party output is abysmal in my opinion, with a few rare exceptions.
A curious thing indeedThat means Xbox will be celebrating her 20th birthday
Sega fanboys are the worst!You've missed out on nearly two decades of incredible games that consoles have provided...because Sega left the hardware business? Really?
The war change the peopleThey have no-one to blame but themselves, they near enough imploded with the decisions they made over the 32x and Saturn....
You've missed out on nearly two decades of incredible games that consoles have provided...because Sega left the hardware business? Really?
I wish had done the same without SEGA console gaming isn't even worth bothering with.
We read such nonsense on these threads, people don't know what to shit on anymore.
The video-game market was shifting anyway. What place is there today for SEGA games we loved before ? They could release Shining Force IV or Jet Set Radio 3, nobody would care. For these projects to exist today, they would need to be low budget games, which I think explains why SEGA could not go down this road anymore. Even when they do make the effort, it is still to relatively low success (Valkyria Chronicles for example is a 100% pure SEGA title, like the ones we loved before, and this series had a hard time, even though I am happy it somehow managed to survive).
SEGA represented everything I loved in video-games, and all three manufacturers we have today fail at this. I buy their consoles to enjoy third party games, but the first party output is abysmal in my opinion, with a few rare exceptions.
In another alternative dimensionIf Sega had a DVD player built into the Dreamcast they might still be in the HW business today.
What a sad day it was.
Most of all they were in need of a bigger wallet. Microsoft could afford losing billions on the first Xbox, Sega did not have that kind of money to fight another day.If Sega had a DVD player built into the Dreamcast they might still be in the HW business today.
What a sad day it was.
The funny part from what I remember of it was that a lot of the rags(like Next Generation) were cheering it on with the attitude that it was the best for Sega and now we'll see their games on the other systems. Seems to me Sega really dropped for a long time and didn't recover until much later. (And there doesn't seem to be as much coming out from them as when they made games for their own system.)To this day there are still people (including some video game journalists) who hate Sony and blame them for killing the Dreamcast, when it was all Sega's stupid fault.
Sega canceling Dreamcast was a good call. It may have had a shot in 1999 but in 2002 it was a bad proposition.
Strangely, it feels like Microsoft is still the newcomer, when in fact they are in the console market more years than Sega*.That means Xbox will be celebrating her 20th birthday
I feel you.
Sega had the best 1st party output but people wanted their consoles to watch DVD's instead.
Early years it was the DVD's.You really think the ps2 was so massively successful because people wanted to watch dvd's? Not because of the shitload of legendary games, or the fact that it came hot off the heels of the PS1....it was because of dvd's.
Meanwhile Sega released the Dreamcast with admittedly a few good games, but the nasty taste of the shitshow Saturn, 32x and Sega CD in people's mouths. There is no one to blame for Sega's demise in the hardware sector but Sega.
Early years it was the DVD's.
After year 2 it was the games.
Did that make you happy?
I don't know if you were gaming then but the fact Dreamcast GD Roms were easy to burn meant that Sega lost a lot of money to pirating. Had Sega used DVD's instead they would have done a lot better. Many people also saw the PS2 as a cheap DVD player making it a nice addition to your home theatre. That was something the Dreamcast lacked.I'm not sure how that would make me happy? The dvd was like a bonus feature to an already awesome system that sold so much mainly because it was riding off the wave of ps1 success, and all the benefits that came with that. Namely the massive software support from so many developers. Everyone could see how good of a job Sony did the first go around and believed it would happen again. And it did.
As opposed to finding out Sega has another console coming out. After the Saturn failure. After the 32x disaster. After the lame Sega CD. By then people were done with Sega's nonsense, and the sales showed that. Unfortunately too little too late. But you can't sit here and act as if "people just wanted to watch dvd's and since the dreamcast didn't have a DVD drive it failed". That's warping history into something other than what occurred.
GDs were unavailable to consumers, CDs were easy to burn and many games fit in those (potentially with some issues as GDs of even smaller games often had duplicate files to optimize loading, noise, wear and tear of the drive), though some had to make huge cuts (like tons of voiced dialogues in Shenmue) to fit. It wasn't really the media format, it was the copy protection itself that was bypassed early on, first with boot discs you loaded up then switched discs to the pirated game, soon after with the boot up processes being included in each burned disc for a more seamless experience closer to the original deal. But, there's more. The most pirated systems are some of the most successful, from PS1 to the DS to PC. Interest from pirates usually equals interest in general, paying customers included. There just wasn't enough, for whatever reasons, like Sony bullshit marketing and buying off the vast majority of the press in many countries for a whole gen prior.I don't know if you were gaming then but the fact Dreamcast GD Roms were easy to burn meant that Sega lost a lot of money to pirating. Had Sega used DVD's instead they would have done a lot better. Many people also saw the PS2 as a cheap DVD player making it a nice addition to your home theatre. That was something the Dreamcast lacked.