papersleeves
Member
PS5 uses a dynamic resolution with the highest native resolution found being approximately 3072x1728 and the lowest native resolution found being 1920x1080. On PS5 native resolution pixel counts seem to often be between approximately 2400x1350 and 1920x1080. On PS5 there is a form of temporal reconstruction used that can increase the resolution up to 3840x2160.
Xbox Series X uses a dynamic resolution with the highest native resolution found being 3840x2160 and the lowest native resolution found being approximately 2816x1584. On Xbox Series X native resolution pixel counts seem to often be between approximately 3840x2160 and 3200x1800. On Xbox Series X there is a form of temporal reconstruction used to increase the resolution up to 3840x2160 when rendering natively below this resolution.
Xbox Series S uses a dynamic resolution with the highest native resolution found being 1920x1080 and the lowest native resolution found being approximately 1600x900. On Xbox Series S native resolution pixel counts at 1920x1080 seem to be common. On Xbox Series S there is a form of temporal reconstruction used to increase the resolution up to 1920x1080 when rendering natively below this resolution.
The PS5 is missing screen space reflections which are present on both Xbox consoles. Edit: The PS5 is also missing fog that is present on both Xbox consoles. The frame rate can be inconsistent on both Xbox consoles with the frame rate sometimes dropping into the forties or fifties during scenes that previously ran at 60fps http://bit.ly/2YPi44Q This issue wasn't encountered on PS5. Stats: http://bit.ly/3pMk4GE Frames Pixel Counted: http://bit.ly/3acdnak
Last edited: