• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Ghost of Tsushima has one of the highest completion rates among open-world games on PlayStation

Maxwell Jacob Friedman

leads to fear. Fear leads to xbox.
https://www.ungeek.ph/2021/03/ghost...-rates-among-open-world-games-on-playstation/

TAKE THAT TLOUP2, go woke, completion rate broke

to anyone wanting to try this, tloup2 isnt an open world game you dumb neckbeard virgins
9319b6c1a4497cc4ab4391b56e0a936c8d36cd96.gifv
 
Last edited:

Bombolone

Gold Member
Only game I have ever platinumed, had a lot of fun with it.
I get the criticism of it being like other open world games (towers, collectathon, etc.)

I haven't played any open world game to completion since Infamous Second Son so I don't have any sort of burnout. (Which I am guessing a lot of players have)
Looking forward to GoT 2 and its multiplayer.
 

Topher

Gold Member
Half the players grew too bored to finish it.

Congratulations?

A 50% finish rate should be an embarrassment for Sucker Punch. But they got your $60.00 which is how they measure success.

I guess there a lot of "embarrassed" open world developers out there.
  • Marvel’s Spider-Man – 50.8%
  • Assassin’s Creed Origins – 38.2%
  • Far Cry 5 – 36.7%
  • Days Gone – 34.7%
  • Horizon Zero Dawn – 34.1%
  • Assassin’s Creed Odyssey – 30%
  • The Witcher 3 – 29.8%
  • Death Stranding – 28.6%
  • Red Dead Redemption II – 28.2%
  • Watch Dogs 2 – 24.9%
  • Assassin’s Creed Valhalla – 19.8%
Community Reaction GIF
Look At Me Reaction GIF by Tricia  Grace
 
Last edited:

Miles708

Member
Platinumed the game in early February and it was okay. Visually excellent, superb setting, but the combat gameplay - stealth at first, AC-like brawling when things go tits up - didn't grab me. I did like the 1v1 duels, but they existed more for visual flair than player challenge.

Oddly, I played the entire game with Japanese audio and English subs. Felt I owed it to the development team to play it that way. Maybe that has something to do with my experience. Still a bigger fan of inFamous: SS, personally.
 

Kuranghi

Member
I love/d it but I haven't actually completed it yet, I went back twice and I just keep getting sidetracked with other games. I hope that helps your narrative.
 

Miles708

Member
Did you read the spoiler?
Yeah but I'm not so convinced that comparing the 2 directly is very useful.
If anything, it would be interesting to check completion rates for something like God of War, and see how it compares to both, to have some kind of reference for linear games too.
 
Last edited:

Mr Moose

Member
Half the players grew too bored to finish it.

Congratulations?

A 50% finish rate should be an embarrassment for Sucker Punch. But they got your $60.00 which is how they measure success.
Less boring than these
  • Marvel’s Spider-Man – 50.8%
  • Assassin’s Creed Origins – 38.2%
  • Far Cry 5 – 36.7%
  • Days Gone – 34.7%
  • Horizon Zero Dawn – 34.1%
  • Assassin’s Creed Odyssey – 30%
  • The Witcher 3 – 29.8%
  • Death Stranding – 28.6%
  • Red Dead Redemption II – 28.2%
  • Watch Dogs 2 – 24.9%
  • Assassin’s Creed Valhalla – 19.8%
 

sainraja

Member
I couldn't put the game down until I finished it. I completed most, if not all, of the activities. Everything is so well put together and the combat is really what stuck with me. It is easy to pick up but challenging at the same time. You can't just expect to win a combat encounter simply by mashing the attack button. You have to be thoughtful about the encounter. I loved it.
 
Last edited:

RAIDEN1

Member
One thing is for sure, even though I haven't played it myself, I expect it to be dam MORE immersive than Metal Gear 5 ever was..
 

Miles708

Member
Less boring than these
  • Marvel’s Spider-Man – 50.8%
  • Assassin’s Creed Origins – 38.2%
  • Far Cry 5 – 36.7%
  • Days Gone – 34.7%
  • Horizon Zero Dawn – 34.1%
  • Assassin’s Creed Odyssey – 30%
  • The Witcher 3 – 29.8%
  • Death Stranding – 28.6%
  • Red Dead Redemption II – 28.2%
  • Watch Dogs 2 – 24.9%
  • Assassin’s Creed Valhalla – 19.8%
I'm kinda surprised how many people completed Assassin Creed Origins. Unsurprisingly, the percentage goes down as the bloat goes up.

I'm also surprised that only 50% of gamers completed GOW, according to that same site : https://www.ungeek.ph/2020/09/the-l...the-highest-completion-rates-of-any-ps4-game/


TloU2 is apparently the most completed of them all, actually.
 
Last edited:

Kupfer

Member
Just looked up Cyberpunk.

alAYQn7.jpg


To be honest, I thought less players have the perseverance according to the drama you read everywhere about the game.

Edit:
I'm not proud of it, but I'm glad that more people have played through even a broken game which isn't even purchasable in PsStore than the Ubisoft all so samey Valhalla.
 
Last edited:

The_Mike

I cry about SonyGaf from my chair in Redmond, WA
I don't understand. Its weird TLoU2 gets review bombed while this didn't.

Could it be... Nah TLoU2 is a mater piece.
 

Men_in_Boxes

Snake Oil Salesman
You do realize most games can barely muster up a 25% completion rate?
I think Gears 5: Hive buster was at like less than ~5%

The single player industry, meaning AAA, has been struggling creatively for years, decades really. That whole side of gaming is one big grift.

Getting your money takes precedence over everything else so they push all their chips towards the most cancerous aspects of gaming (graphics, marketing, FOMO, story, overeliance on IP).

Single player developers should have been asking themselves why players grow bored of their games. Instead, it's "How do we get their money".

I'm hopeful that things are changing though.
 
Last edited:

sunnysideup

Banned
I dont understand why open world games have to fill the worlds with so much useless shit.

It would be totally fine if large part of the world is just a backdrop. You dont need useless trinkets and bollocks.
 

Miles708

Member
For being a narrative driven game... I count that as a failure.
That's an interesting conversation to have.
Still, the percentages seems to be the following:
  • The Last of Us 2 – 58%
  • Final Fantasy VII Remake – 53.3%
  • God of War – 51.8%
  • Uncharted: The Lost Legacy – 50.3%
  • Detroit: Become Human – 49%
If anything, the failure is on the players not completing even linear, single player, story-driven games. But saying TLoU2 is a failure is kinda the opposite of what these number indicate, really.

And with this knowledge, the 50% of Ghost of Tsushima becomes even more impressive.
 
Last edited:

HeresJohnny

Member
I’m playing it now and go back and forth on it. It’s gorgeous and I love the combat, but the missions feel pretty reductive and standard open world fare. I’m definitely not losing interest, though. I’m enjoying my time with it.
 

GHG

Member
The single player industry, meaning AAA, has been struggling creatively for years, decades really. That whole side of gaming is one big grift.

Getting your money takes precedence over everything else so they push all their chips towards the most cancerous aspects of gaming (graphics, marketing, FOMO, story, overeliance on IP).

Single player developers should have been asking themselves why players grow bored of their games. Instead, it's "How do we get their money".

I'm hopeful that things are changing though.

Just stick to playing Fortnite and save the drivel.
 

isoRhythm

Banned
The single player industry, meaning AAA, has been struggling creatively for years, decades really. That whole side of gaming is one big grift.

Getting your money takes precedence over everything else so they push all their chips towards the most cancerous aspects of gaming (graphics, marketing, FOMO, story, overeliance on IP).

Single player developers should have been asking themselves why players grow bored of their games. Instead, it's "How do we get their money".

I'm hopeful that things are changing though.
Oh yeah because the "wacky" MP GaaS games filled to the brim with microtransactions are amazing?
 
Last edited:

Stuart360

Member
Half the players grew too bored to finish it.

Congratulations?

A 50% finish rate should be an embarrassment for Sucker Punch. But they got your $60.00 which is how they measure success.
50% is actually really good. Its not the easiest thing to 100% an open world game that has content all over the map.

EDIT. I thought it meant 100% completion, not just finish the story. Anyway some people get bored of open world games, or just dont have the time to finish 50+ hour games.
On Steam there are some amazing games where only a small percentage of users have the 'finished game' achievement.
 
Last edited:

DForce

NaughtyDog Defense Force
The single player industry, meaning AAA, has been struggling creatively for years, decades really. That whole side of gaming is one big grift.

Getting your money takes precedence over everything else so they push all their chips towards the most cancerous aspect of gaming (graphics, marketing, FOMO, story, overeliance on IP).

Single player developers should have been asking themselves why players grow bored of their games. Instead, it's "How do we get their money".

I'm hopeful that things are changing though.
Half the players grew too bored to finish it.

Congratulations?

A 50% finish rate should be an embarrassment for Sucker Punch. But they got your $60.00 which is how they measure success.
I guess a lot of multiplayer games are failures because the vast majority of players don't stick around for very long.
 
Top Bottom