They concluded that they don't know the developers intent to say which is the correct look.By far, was that stated in the video as a conclusive advantage?
It is what it is, but I knew this was gonna come up, lol.
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They concluded that they don't know the developers intent to say which is the correct look.By far, was that stated in the video as a conclusive advantage?
Ok to counter your troll, loading times being the same makes it a huge fail for PS5 as it’s supposed to load games faster than Xbox, and has lower capacity ssd due to its super fast speeds.No difference means Xbox loses. Remember, we were told that all games are supposed to run at higher resolutions AND 40 frames a second above PS5.
Seems pretty clear cut to me. I find they would have drawn a conclusion pretty buoyantly if the shadow quality was flipped between the consoles....They concluded that they don't know the developers intent to say which is the correct look.
Yup. There is no dodging this. While shadows are brighter and softer the further away they are from the surface they’re cast on, as on XSX, they are definitely sharp and defined near the surface, as on PS5. The roof shadow looks alright but the camera shadow looks broken, shouldn’t be that soft that close to the wall. Might be a preference thing I guess but to me it looks like comparing console shadows to PC shadows. Are there any PC footage of that spot?Seems pretty clear cut to me. I find they would have drawn a conclusion pretty buoyantly if the shadow quality was flipped between the consoles....
Ironically, as they did in Hitman 3Seems pretty clear cut to me. I find they would have drawn a conclusion pretty buoyantly if the shadow quality was flipped between the consoles....
Havent seen you in many comparison threads lately, have you been feeling ok?By far, was that stated in the video as a conclusive advantage?
Because visuals isn't down to just resolution.
Technically even with the same resolution and FPS caps you can push other aspects of graphics. Like higher quality textures or shadows for example.
Is this game running at maximum settings besides resolution and framerate that is?
Yes this but for this case the settings are the same. Therefore there cannot be a winner or a loser.Because visuals isn't down to just resolution.
Technically even with the same resolution and FPS caps you can push other aspects of graphics. Like higher quality textures or shadows for example.
Is this game running at maximum settings besides resolution and framerate that is?
Yes this but for this case the settings are the same. Therefore there cannot be a winner or a loser.
What's the origin of that GIF? I'm new to the forum.Can we just stop with that dude/gif? Is not funny anymore is annoying.
No origins. We are all just fulfilling the prophecy.What's the origin of that GIF? I'm new to the forum.
Man, you guys are really traumatized from all the FUD. I hope you can one day find peaceNo difference means Xbox loses. Remember, we were told that all games are supposed to run at higher resolutions AND 40 frames a second above PS5.
Not gonna lie, I did think about the whole uproar about the next gen patch.PS5 was and still is the best place to play the third and first party games. yet another in the pocket.
Even with paid exclusivity towards next gen patch m$ could not stop PS5 to claim it.
Summary
- DF Confirms there was a "high frame rate" mode for SX (60 fps/1080p) in the preview build, which was taken out of the final game.
- "Normal" mode runs at 1440p/60 fps on both PS5/SX, 900p/30 on Series S
- "High Resolution Mode" runs at 4K/30 on PS5/SX, 1440p/30 on Series S
- PS5 and SX look identical in terms of textures, pop-in etc.
- The only difference is in shadow filtering. PS5 draws darker thicker lines. DF is not sure which is the intended method.
- Series X to S shows a starker difference. Series S's chosen AA struggles to keep up at 900p/60. Shadow quality is lower but only slightly. Bokeh DoF during scenes is also lower resolution.
- DF also throw in a brief PC comparison regarding how taxing the engine is.
- 1440p/60 FPS "Normal" mode is the recommended mode on both PS5 and SX.
- In their 5 hrs of testing DF can only replicate minor drops in combat with high alpha effects, otherwise its mostly a lock on both.
- Series S is prone to bigger drops in battle but traversal is locked at 60.
- All arcade games run at 60hz too, except Space Harrier which locks to 56fps.
- 4K/30 is prone to improper frame pacing and big skill moves can cause big hits to 20 FPS. Same on SX, PS5 and. Same for Series S at 1440p/30.
- DF recommends sticking to 60 FPS as 30 FPS output feels sluggish and makes prompts in combat and karaoke etc harder to respond to.
- Loading 'fade to blacks' are identical across the systems.
Definitely better shadows.So in a thread with no noticeable differences besides maybe sharper shadows on Ps5...... this is now another df shill conspiracy thread again
Take a day off warrior.
Drops into the forties on PS5, no VRR to help. Xbox triumphs again.
kkkkkkkkk.....gotta love those gifs.
No difference so no console War btw Enjoy this Game its awesome
He can't, there are no days off or any gaps with VRRTake a day off warrior.
So in a thread with no noticeable differences besides maybe sharper shadows on Ps5...... this is now another df shill conspiracy thread again
I love this place
A shadow is blurred depending on the distance from the caster.. in fact, the further away an object is from the caster, the more blurred it is. This is a direct result of area lights (the sun is not a point source). Maybe I'll do a thread on that one day.in real life a shadow is dark and well defined (unless it's created by strange surfaces and or multiple lights sources), it's not blurried and barely visible. deal with it dude.
Felt that way ages ago . Glad I'm not alone.Can we just stop with that dude/gif? Is not funny anymore is annoying.
There are fragments of PC gameplay in that DF video and shadows in the PC footage look like in the PS5 version.Yup. There is no dodging this. While shadows are brighter and softer the further away they are from the surface they’re cast on, as on XSX, they are definitely sharp and defined near the surface, as on PS5. The roof shadow looks alright but the camera shadow looks broken, shouldn’t be that soft that close to the wall. Might be a preference thing I guess but to me it looks like comparing console shadows to PC shadows. Are there any PC footage of that spot?
Read it before it’s taken down.OMG Digital Foundry found a big difference between the two. People are going to be shitting themselves when they see this. I can't believe the difference is so huge.
Read it before it’s taken down.
It works that’s why I replied the way I did.I guess your sarcasm detector isn't working.
Another 900p title for Series S.
Can't completely blame it though, when the higher tier consoles aim 1440p.
Unless developers target native 4k for those big consoles, it seems like even 1080p will not be a viable resolution for Series S. If lowering graphical settings to a point where it can hit 1080p would work, then the game could run native 4k with a series x anyways.
But at half the framerate...The XSS also has a 1440/30 mode...
But at half the framerate...
Sometimes it happens, that I see shadow in real life and think for a second why it's such a low detail shadow...and then I snap back to reality.A shadow is blurred depending on the distance from the caster.. in fact, the further away an object is from the caster, the more blurred it is. This is a direct result of area lights (the sun is not a point source). Maybe I'll do a thread on that one day.
But at half the framerate...
Are you referring to penumbra? The sun can be approximated to a point source at this distance the blur difference is kind of small. The only thing that really changes that are clouds where a sun behind makes it behave like a closer area source. The further away an object is from the caster the less blurred it is. You've got that the wrong way round since the further you are the more the area light behaves like a point source. I think you meant the further the shadow is from the object or do you mean the object the shadow is cast on?A shadow is blurred depending on the distance from the caster.. in fact, the further away an object is from the caster, the more blurred it is. This is a direct result of area lights (the sun is not a point source). Maybe I'll do a thread on that one day.
The Sun is not approximated as a point light. In rendering, we use the sun as a quick directional light source - that is, it only has direction but infinite distance so that all objects are lit by it. It's an approximation and that kind of shadow will always be sharp. I'm talking beyond a point/directional light source. When I left film, we were using the real approximation of the Sun being a true area light. That is, it has area and we would integrate the light source across it's area to find individual points on the surface. Doing it this way will naturally give soft shadows (edges). The sky is also a light source and has to be integrated as well.Are you referring to penumbra? The sun can be approximated to a point source at this distance the blur difference is kind of small.
Assume your hand is a caster and the wall is a receiver. Imagine you have a light source in your room (the ceiling). If you put your hand really close to the wall, the shadow will be sharp. I'm not talking about the light source being further away. In games, it will not have a specific location but just a direction and intensity. If you move your hand away from the wall and towards the light source, you hand's shadow will indeed get blurrier on the wall. Sorry if I mixed up my wording. It happens sometimes.The only thing that really changes that are clouds where a sun behind makes it behave like a closer area source. The further away an object is from the caster the less blurred it is.
I haven't gotten the game and this year I promised myself not to judge videos or screenshots of games. In order to really discuss it's graphics, I'd need to purchase the game.What you are seeing on the XSX is not penumbra but I think you know that. It is some issue with the shadow which results in flickering too if you watch the video in motion. Some wierd temporal shadow casting?
Sell me on this game...I've been sitting on the wall about this one...Game is incredible, I hope everyone plays it.