Africa's Toto
Banned
tl;dr at the end
If you, today, tried to play through the cutting edge games of 30 or 40 years ago, there'd probably be several barriers in the way of immersing yourself in the intended experience.
Unless you were a fan of that franchise, you'd have to really suspend your disbelief (in the presentation) to endure a full playthrough. I mainly mean the visual presentation, but the whole experience as well **
Final Fantasy 1 (1987)
Ultima 6 (1990)
Doom (1993)
Polemon Red/Green/Blue (1996)
Fallout 1 (1997)
Final Fantasy 7 (1997)
Things like art style, lighting, shading techniques, texture quality, geometry complexity, bit depth, and so on.
For example: a lot of these games had to rely on text and basic chip tunes because audio cards were either too limited technically, or too costly in terms of computing resources (I think).
Another example would be the use of sprites and 2d art.
These games did what they could with the tech they had then, and many of them used clever tricks and hacks to bypass limitations.
These days, these older games are called 'retro' and are appreciated as the style of an era, and modern legacy games take inspiration from them. Legacy games use the retro presentation as a stylistic choice, and try to blend modern visual design touches in to make them more visually appealing or "playable".
Contemporary games have almost reached the uncanny valley in terms of in-game photorealism (not many, but the rest aren't too far behind in a squint-and-they-could-pass way).
Turn off the hud in modern games and they really make you feel the way that Ign guy felt that one time.
The Witcher 3 (2015)
Red Dead Redemption 2 (2018)
The Last of Us 2 (2020)
Baldur's Gate 3 (2021?)
In the future, things like animation and lighting improvements will inevitably push us even closer to photorealism, making contemporary games seem stiff and dull (I honestly don't see how, but in hindsight these things can always be improved remarkably)
The question is:
When compared to the 2d/early 3d games, will contemporary games be "playable" for longer since they're already close enough representations of people and objects?*
(In the Witcher 3, you aren't controlling basic polygons textured to look like a fantasy character, you're basically controlling highly detailed concept art given depth and brought to life. Will that be the case if you squint and play through it 30 years from now?)
**Also, as odd as it may seem, try to ignore the gameplay part of playing retro games.
tl;dr:
Note:
Some similar threads, sort of:
If you, today, tried to play through the cutting edge games of 30 or 40 years ago, there'd probably be several barriers in the way of immersing yourself in the intended experience.
Unless you were a fan of that franchise, you'd have to really suspend your disbelief (in the presentation) to endure a full playthrough. I mainly mean the visual presentation, but the whole experience as well **
Final Fantasy 1 (1987)
Ultima 6 (1990)
Doom (1993)
Polemon Red/Green/Blue (1996)
Fallout 1 (1997)
Final Fantasy 7 (1997)
Things like art style, lighting, shading techniques, texture quality, geometry complexity, bit depth, and so on.
For example: a lot of these games had to rely on text and basic chip tunes because audio cards were either too limited technically, or too costly in terms of computing resources (I think).
Another example would be the use of sprites and 2d art.
These games did what they could with the tech they had then, and many of them used clever tricks and hacks to bypass limitations.
These days, these older games are called 'retro' and are appreciated as the style of an era, and modern legacy games take inspiration from them. Legacy games use the retro presentation as a stylistic choice, and try to blend modern visual design touches in to make them more visually appealing or "playable".
Contemporary games have almost reached the uncanny valley in terms of in-game photorealism (not many, but the rest aren't too far behind in a squint-and-they-could-pass way).
Turn off the hud in modern games and they really make you feel the way that Ign guy felt that one time.
The Witcher 3 (2015)
Red Dead Redemption 2 (2018)
The Last of Us 2 (2020)
There are much better examples out there, these will probably be dated in a year or two.
In the future, things like animation and lighting improvements will inevitably push us even closer to photorealism, making contemporary games seem stiff and dull (I honestly don't see how, but in hindsight these things can always be improved remarkably)
The question is:
When compared to the 2d/early 3d games, will contemporary games be "playable" for longer since they're already close enough representations of people and objects?*
(In the Witcher 3, you aren't controlling basic polygons textured to look like a fantasy character, you're basically controlling highly detailed concept art given depth and brought to life. Will that be the case if you squint and play through it 30 years from now?)
**Also, as odd as it may seem, try to ignore the gameplay part of playing retro games.
tl;dr:
Will you be able to play current good-looking games like Red Dead Redemption 2 or The Last of Us 2 in 30 or 40 years without thinking "that's obviously not what a person looks like" or "how could this have passed for an explosion back then" or "damn, the environment looks way too artificial"?
Note:
This is all considering playing on a similar device with a similar control scheme as originally intended; the inevitable VR ports/remakes don't count.
Flat screen, flat input, same code, same assests, 30 years from now.
Flat screen, flat input, same code, same assests, 30 years from now.
Some similar threads, sort of:
Evolution of Graphics Technology
All: There's a repeated discussion about potential gains during this gen of consoles. Maybe it needs it's own OT because that's actually an interesting discussion. I started this thread because there is a lot of misunderstanding and arguing over what we will actually see with the evolution...
www.neogaf.com
Do you play more games from previous generations than current.
Let's face it some of us like to keep it oldschool when it comes to gaming and don't care for the pretty and shiny graphics. How many of you do more gaming on previous gen consoles vs current.
www.neogaf.com
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