Shifty1897
Member
Frog Fractions and Pony Island are the first two that come to mind. Both those games are mind expanding in the weirdest way. Saying anything more would ruin it.
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Metal gearhaven't played it yet, but nier automata switches between 3d action, 2d action, twin stick shooter and shoot em up.
I know there have been games that have pretty big surprises in them, but has game ever truly switched genres?
Not just playstyles or different minigames, more the entire thing. Something that would get people talking.
For example, imagine playing Truck Simulator but after an hour or so, your truck breaks down and you have to walk to the nearest town. You shortcut through some woods and find yourself at an old mansion, where the game turns into Resident Evil.
I'm almost positive nothing that extreme has been done, but what's the closest it's come?
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Edit (repeated later down as well).
Just to clarify I'm not exactly talking about different styles of gameplay. GTA does that. But a completely different feel and expectation. Breaking the forth wall.
Imagine thinking you're getting one type of game only for it to become another -- or a game that when you start is just a button mashing hack and slash but by the end it's managed to teach you chess.
Platinum games switch genres all the time, in quite extreme ways, but you always know that is going to happen going in. It's expected because of the presentation and style of the game.
Having said that I may need to look into Neir again as I gave up halfway through.
Kojima's games are pretty extreme. Also No More Hero's with it's ultra fun waggle combat vs the stilted tank controls of the 'main game'. I always found that funny and daring.
The question might be unanswerable as there are so many different opinions as to what makes a game, gameplay or experience etc. But I'm wondering what the hardest 'genre switch' is.
I'm not talking about this happening as a series evolves, but in a single game. Something that has the potential to anger as many people as it delight
This might not be exactly what you're talking about but metal gear solid 3 had a section during snake's dream that was a hack n slash with monsters, that actually is pretty fun and polished, but then you wake up and it's back to the game proper.I know there have been games that have pretty big surprises in them, but has game ever truly switched genres?
Not just playstyles or different minigames, more the entire thing. Something that would get people talking.
For example, imagine playing Truck Simulator but after an hour or so, your truck breaks down and you have to walk to the nearest town. You shortcut through some woods and find yourself at an old mansion, where the game turns into Resident Evil.
I'm almost positive nothing that extreme has been done, but what's the closest it's come?
--
Edit (repeated later down as well).
Just to clarify I'm not exactly talking about different styles of gameplay. GTA does that. But a completely different feel and expectation. Breaking the forth wall.
Imagine thinking you're getting one type of game only for it to become another -- or a game that when you start is just a button mashing hack and slash but by the end it's managed to teach you chess.
Platinum games switch genres all the time, in quite extreme ways, but you always know that is going to happen going in. It's expected because of the presentation and style of the game.
Having said that I may need to look into Neir again as I gave up halfway through.
Kojima's games are pretty extreme. Also No More Hero's with it's ultra fun waggle combat vs the stilted tank controls of the 'main game'. I always found that funny and daring.
The question might be unanswerable as there are so many different opinions as to what makes a game, gameplay or experience etc. But I'm wondering what the hardest 'genre switch' is.
I'm not talking about this happening as a series evolves, but in a single game. Something that has the potential to anger as many people as it delights.
I gotta disagree here. I’d consider metroidvania a distinctly different genre to a side scrolling platformer like ninja gaiden or megaman. The front and back half of the messenger play completely differently.Few Messenger call outs but that game doesn’t change genres, just visual presentation.
Sure. Some of them, anyway.Does GTA count?
Yep. This right here. First game is a one on one fighter....Dynasty Warrior?
It is a TPS game when you are delivering too... it doesn’t change anything... you can ignore the boss and continue you delivery too.Death Stranding. You pass all the time to deliver packages but when boss fight happens, it becomes a TPS because, you know..."reasons". Kojima lose completely his mind when has too much freedom, screwing everything it's good, if I can say.
you mean getting shot in the face simulator for the first ~10 hours then transformers into a great tactical shooterRainbow Six: Vegas => very boring and bland FPS during the first hour of the game; then transforms into a great tactical-shooter.
Cyberpunk was RPG and became action adventure, all that before the release.
Kojima has clear said that game shouldn't be about shoting. He tricks the players with the packaging system but later we discover the main story it's more tied to the TPS mechanics than the whole structure presented for the entire game. It's literally absurd. People dislikes it not because it's not enough tps, as Kojima said, but because it seems totally incapable to deliver genuine fun without to be bonded to such mechanics. And the stranded souls encounters, the stealth sessions with them, sadly prove it. There is nothing of more frustrating, boring and annoying of such thing than anything I ever tried in any other game. Even the random encounters in the older FF were more entertaining. And I said everything. It's literally hard to defend what is it good about DS when presents such issues in the gameplay pace.It is a TPS game when you are delivering too... it doesn’t change anything... you can ignore the boss and continue you delivery too.
The boss is a well explained some where you need to cross to reach your destination... the TPS gameplay is the same with or without it.