levyjl1988
Banned
By that, I mean games where developers put a lot of risks and passion-infused into them. These games transcend and evolve the gaming landscape in unexpected ways.
A lot of games are AAA productions with extremely large teams that often feel pedestrian. They feel like knocking off a checklist, feeling exploitative with microtransactions, games made with the idea to just make money or appease the corporate honchos above.
I like the good old days where you have small to medium teams working on a game, and if one developer thought there was a good idea they would create it and implement it into the game and the team would playtest around it.
There wasn't any approvals from management or getting feedback from playtesters. We saw what happened there, remember FUSE. Developers thought hey, this would be cool if and implement it in, rather than constant rejections in the AAA industry or by upper management who gets paid more then developers or who create assets for the game.
Games are reaching to a wider audience and it in that comes sacrifices. More games are targetting the minority of transgendered people, where Male and Female are now Type A or Type B. Characters are unfortunately iconically known for their sexual preference than their character development, sacrificing story in some regards.
Anyway, don't confuse budget and effort with soul. A game with a soul is one where attention is paid to in all areas, it was built from passion instead of exploitative business practices, and developers didn't suffer crunch or released a broken project.
It was a group of developers thinking they could build something special without approval from people who know nothing about video games.
Here are some examples of games with a soul:
Super Mario 64 - the first iconic 3d platformer
Banjo Kazooie - evolving the 3d platformer from super mario 64
Dark Souls - carefully crafted levels, attention to detail
Minecraft - digital lego
Monster Hunter - no loot boxes
Super Smash Bros. - fun game with special guests from the gaming universe, the avengers of video games
Dragon Age: Origins - awesome narrative
Mass Effect - awesome sci-fi narrative and choices.
Witcher 3- amazing
Journey - amazing short adventure, something to experience, embedded with metaphors.
Dead Space - One of the few games that did horror justice then they fucked up the series when corporate people exploited the fuck out of it in 3 with paid content in single-player when crafting. Jesus fuck.
These games when initially crafted sparked an idea and took risks to evolve the gaming landscape.
Now we have AAA productions that fail to meet our expectations and feel like lazy cash grabs such as:
Assassin's Creed franchise - auto-generated landscapes, muddled u.i all over the screen, yearly release, exploitative dlc, faster levelling up for money, chart for different versions.
Pokemon franchise - lazy as fuck with sword and shield, paid content, two versions, no effort in animations, garbage
Overwatch - lootboxes, fomo, fuck this crap,
Call of Duty - another one, holy fuck
Marvel Avengers - not the avengers game you want to play or imagine.
I'm sure the initial games were monumental when they initially released, then they rode the wave without much evolution and it became stale.
These games muddled the gaming landscape with microtransactions, gaming skins, FOMO, all of the exploitative business practices, they all lack a fucking soul.
You can tell if a game is lacking soul when it is turning to exploitative practices, it's a game as a service, or they get you hooked in bad ways where it is often beyond the $79.99 game + taxes, in Canada games are $79.99 and taxes here are 13%.
It's lazy as fuck when you see lazy reskins of a different colour selling for $15 a pop. Like Fuck you Marvel Avengers, you lazy fucking cunts, I hope you fail /rant
Anyway, what are some games that have a soul in them.
A lot of games are AAA productions with extremely large teams that often feel pedestrian. They feel like knocking off a checklist, feeling exploitative with microtransactions, games made with the idea to just make money or appease the corporate honchos above.
I like the good old days where you have small to medium teams working on a game, and if one developer thought there was a good idea they would create it and implement it into the game and the team would playtest around it.
There wasn't any approvals from management or getting feedback from playtesters. We saw what happened there, remember FUSE. Developers thought hey, this would be cool if and implement it in, rather than constant rejections in the AAA industry or by upper management who gets paid more then developers or who create assets for the game.
Games are reaching to a wider audience and it in that comes sacrifices. More games are targetting the minority of transgendered people, where Male and Female are now Type A or Type B. Characters are unfortunately iconically known for their sexual preference than their character development, sacrificing story in some regards.
Anyway, don't confuse budget and effort with soul. A game with a soul is one where attention is paid to in all areas, it was built from passion instead of exploitative business practices, and developers didn't suffer crunch or released a broken project.
It was a group of developers thinking they could build something special without approval from people who know nothing about video games.
Here are some examples of games with a soul:
Super Mario 64 - the first iconic 3d platformer
Banjo Kazooie - evolving the 3d platformer from super mario 64
Dark Souls - carefully crafted levels, attention to detail
Minecraft - digital lego
Monster Hunter - no loot boxes
Super Smash Bros. - fun game with special guests from the gaming universe, the avengers of video games
Dragon Age: Origins - awesome narrative
Mass Effect - awesome sci-fi narrative and choices.
Witcher 3- amazing
Journey - amazing short adventure, something to experience, embedded with metaphors.
Dead Space - One of the few games that did horror justice then they fucked up the series when corporate people exploited the fuck out of it in 3 with paid content in single-player when crafting. Jesus fuck.
These games when initially crafted sparked an idea and took risks to evolve the gaming landscape.
Now we have AAA productions that fail to meet our expectations and feel like lazy cash grabs such as:
Assassin's Creed franchise - auto-generated landscapes, muddled u.i all over the screen, yearly release, exploitative dlc, faster levelling up for money, chart for different versions.
Pokemon franchise - lazy as fuck with sword and shield, paid content, two versions, no effort in animations, garbage
Overwatch - lootboxes, fomo, fuck this crap,
Call of Duty - another one, holy fuck
Marvel Avengers - not the avengers game you want to play or imagine.
I'm sure the initial games were monumental when they initially released, then they rode the wave without much evolution and it became stale.
These games muddled the gaming landscape with microtransactions, gaming skins, FOMO, all of the exploitative business practices, they all lack a fucking soul.
You can tell if a game is lacking soul when it is turning to exploitative practices, it's a game as a service, or they get you hooked in bad ways where it is often beyond the $79.99 game + taxes, in Canada games are $79.99 and taxes here are 13%.
It's lazy as fuck when you see lazy reskins of a different colour selling for $15 a pop. Like Fuck you Marvel Avengers, you lazy fucking cunts, I hope you fail /rant
Anyway, what are some games that have a soul in them.