Apollo Helios
Member
PS5 Means More to Ratchet and Clank: Rift Apart than Better Visuals
Through the preview sessions, Insomniac’s developers seemed super-enthused to work on the PS5. Usually, studios tend to talk about how they circumvented hardware constraints on consoles to make better games. For Daly and his team though, this wasn’t exactly the case.“Game development is always constrained,” he says. “But one of the reasons we are so excited to work exclusively on PS5 is because it is the least constrained hardware we've ever worked on. The new features of the console give us opportunities to take our games further than we've taken it before.”
Interestingly, he points to some of its more bespoke features rather than the obvious bump in visual and processing improvements that you’d expect from a generational leap in console hardware.
“And now that I've had experience working with a super fast hard drive 3D spatial audio and controller haptics and adaptive triggers, I would see the lack of those things as much more of a constraint than anything that the console gives us,” he says. That said, Ratchet and Clank: Rift Apart will ship with two modes allowing for 30fps and 60fps gameplay options.
Source: IGN