DarkestHour
Banned
Pretty looking game but being 30FPS it looks like ass in motion.
You are not completely wrong, but:The game looks amazing but it didn't blow me away, its just a really good looking game. I was expecting this quality at 60fps tbh, since its cross gen. Maybe im not blown away because of how it looks like Uncharted 4 but with little bit more detail and folliage. I mean drake's model is comparable to aloy's model and the environment has also alot of similarities. Im not saying that HFW looks like UC4, what im saying is it looks good but not a gen ahead more like 1.5 (just like you would expect from a cross gen game).
Not trying to defend Craig but i also saw this in the Horizon gameplay today looks bad. Craig 2.0? BTW you can find this kind of thing in almost any game if you zoom in close enough lol
Maybe she developed a drinking habit.Game looks great...except for Aloy. I mean, she was no looker in the first game but she got that alcoholic, bloated face going on now. Fugly as hell. It's like these developers go out of their way to make ugly women these days.
Could be worse..
It was shit, but hardly pointless, when upgraded it was super useful against dinos and humans, even more after the dlc.By your standard, what is excellent melee combat? Because in my book what hzd has is top notch at all levels (except for the fact that it's open world, I hate the check list nature of these games amd how the objectives present themselves... Points in a map, a list of missions on a menu, but this is all open world games).
Anyway, the game itself looks very nice and it's the best "next gen" I have seen so far.
Those celebrating because Sony has a winner, I would expect the new hellblade game to match this, but it will be darker and probably the environment will not be as lush... One won't cancel the other for sure.
There is a tearblaster shotgun in the vanilla game too.I just cant agree. Horizon is a shooter. There is no two ways about it. You literally have guns in the DLC. Every weapon is a gun archetype. You have quickfire bows like semi-auto handguns. You have precision bows that are sniper archetype. You have a slingshot that works as a grenade launcher. Enemies drop literal machine guns for you to pick up and destroy. There is even a shotgun type bow in the DLC.
It's just very unique because no one has made an entire AAA game around bow and arrow combat before but people tend to forget that when they write it off as just another Sony cinematic game. It has more in common with Fallout 5 and Mass Effect than Skyrim and Witcher 3. Thats just the reality of it. I have never ever seen complaints about melee combat in ME and Fallout or pretty much any WRPG with shooting.
And I also cant agree that they havent improved the melee. Maybe we saw different trailers but I saw at least two new moves. It was clear to me that they were trying to show off their melee improvements with those sections.
It does not.So does it look as good as the announcement trailer? Some folks were saying that was how it was gonna look
Of course it was real, that gif guy suhnilegend made some gifs with the first game that looked even more scripted than that.I don't think it was scripted at all. It's just a dev that REALLY knows how to play the game. Real gamers do things like that all the time.
Nothing impressive
comparing horizon 2 to el phenomeno is a good choice !
What do you think?So does it look as good as the announcement trailer? Some folks were saying that was how it was gonna look
I'm pretty convinced most or all of that was not actually rendered on PS5. It was target in-engine renders, that missed the mark for now. But it's REALLY close.So does it look as good as the announcement trailer? Some folks were saying that was how it was gonna look
Man, c'mon. You can be a fanboy but horizon has NOTHING on botw's gameplay. That's why one still relevant and the other is ancient history.
It does, the annoucement trailer is pure cinematic , this one is mostly gameplay and cinematicIt does not.
Have you actually seen 4K screenshots released at the time? They looked like shit.I'm pretty convinced most or all of that was not actually rendered on PS5. It was target in-engine renders, that missed the mark for now. But it's REALLY close.
Have you actually seen 4K screenshots released at the time? They looked like shit.
IQ is night and day compared to yesterday's screens.
Either way the same scenes didnt look nearly as good.It does, the annoucement trailer is pure cinematic , this one is mostly gameplay and cinematic
The old ones look darker and more cinematicEither way the same scenes didnt look nearly as good.
And much more technically demanding.The old ones look darker and more cinematic
Either way the same scenes didnt look nearly as good.
Yes Im posting scenes with different lighting, because the lighting was downgraded.You are posting scenes with completely different lighting, and zooming on a far away object for last years trailer Vick .
Not the same I agree. It was downgraded.Not the same scene. Not the same plants, mechs or architecture. Not the same lighting.
No, can’t agree with that. They had a colab and kojima improved the engine. I don’t say that they can’t do better on their own but I’m sure that a lot of back and forth tweaking was done between the teams while developing Death Stranding. The animations in Death Stranding were top notch for open world games. My 2 cents anyway.
Luis nazario de aloy.
I have noticed that too. There is just so many of them
- Game is linear, no longer open world
Lastly, this isnt open world? Really? I am so fucking done with clowns on this board. No one uses common sense. We clearly have a story mission that had to have devs carefully manage your progression through a level so you can track your friend and then rescue him. It's by design. I prefer this over walking 10 miles and ending up at an enemy site to take a bunch of enemies without any fanfare. This is something they added in the DLC story missions to give story missions more impact, more character development moments and feel in line with other AAA single player campaigns. Of course, there is going to be an open world to explore. Did no one watch the trailer last year?
Yes Im posting scenes with different lighting, because the lighting was downgraded.
Yes Im posting scenes with different lighting, because the lighting was downgraded.
Not the same I agree. It was downgraded.
last year when I saw cinematic trailer I wasn't impressed, yeah it was realtime but we saw generation difference in gameplay and cutscenes so many times, yesterday, sure you can show difference but still transition is so smooth that for me guerilla games started nextgen and its new benchmarkEither way the same scenes didnt look nearly as good.
This is simply last year's IQ, no matter the scene.You are posting scenes with completely different lighting, and zooming on a far away object for last years trailer Vick .
Either way the same scenes didnt look nearly as good.
And much more technically demanding.
Peculiar choice of screenshots..Yes Im posting scenes with different lighting, because the lighting was downgraded.
Not the same I agree. It was downgraded.
I don't think it was downgraded at all. The game looks just as beautiful as it did with the first reveal.
Dude i'm simply showing the IQ for what it is, lighting or not, close to the camera or not (also how is Aloy not close to the camera?) that's the picture quality, that's the rendering. I fail to see why would be odd to show the blatant real-time nature of something said to be pre-rendered?But you keep taking snippets of things that aren't close to the camera... it's.. a little odd.
This is simply last year's IQ, no matter the scene.
I posted this in another thread, but rocks disappear still in next-gen games.Why the rocks or other elements continue to disappear as they fall to the ground?
It shouldn't be fixed with Ps5 hardware or has nothing to do with it?
Awesome dude. It's actually a film and I think it's on Netflix. It's a documentary about vegan athletes.It's kinda my point. It would be an empty claim to make without some supporting evidence. BTW, I didn't watch the show, but I'm a Lewis Hamilton fan, and he's chronicled his switch to veganism. I was just trying to point out how saying something without proof doesn't make it true.
The lasers from the Tremortusk leaves tracks in the sand. That's so cool.
No they were not, there was some great ones, but some of them were comically bad or just over exagerated or floaty, the melee was super clunky.
The open world with the best animations is rdr2 and it's not really close thanks to the euphoria engine and rockstar prowess and money.
Kojima always had some funky ass animations in their games.
Sure you can find glitches in rdr2 animations too, but that's because the euphoria engine is dynamic and can fuck up sometimes, but DS animations are precanned, the bad ones are always there every time you do a specific action.
Guerrilla really did an amazing job but I think they need more than 6 months of development time.
Both look bad to me but to each his own i guess.07-B8592-C-C8-E2-4735-BDBA-05-FDEF120298 hosted at ImgBB
Image 07-B8592-C-C8-E2-4735-BDBA-05-FDEF120298 hosted in ImgBBibb.coThats the thing though. The Halo image wasnt zoomed. And the amount of detail in the scene isnt even close.F2-F7-BCB9-50-DB-4-D18-9667-CB05496-CFC3-B hosted at ImgBB
Image F2-F7-BCB9-50-DB-4-D18-9667-CB05496-CFC3-B hosted in ImgBBibb.co
Destiny 2 would be a good comparison. A shooter, but the moments of third person combat have weight.So what's great melee then? I want a positive example instead of some problematizing non sense.