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Horizon: Forbidden West | Gameplay Reveal Trailer

GymWolf

Member
The game looks amazing but it didn't blow me away, its just a really good looking game. I was expecting this quality at 60fps tbh, since its cross gen. Maybe im not blown away because of how it looks like Uncharted 4 but with little bit more detail and folliage. I mean drake's model is comparable to aloy's model and the environment has also alot of similarities. Im not saying that HFW looks like UC4, what im saying is it looks good but not a gen ahead more like 1.5 (just like you would expect from a cross gen game).
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You are not completely wrong, but:

-horizon 2 is crossgen, unchy 4 is an exclusive, biiig difference, no matter what fanboys think.
-horizon 2 is a full fledged open world with so much shit on screen compared to u4, i'm pretty sure that a single medium size dinobot has more polygons than 3-4 human enemies in u4.
-ND are still the king of graphics between all sony studios (and they don't have the balls of making an open world where graphical fidelity is much worse then their usual titles, they like to win easy, so to speak)
 
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Not trying to defend Craig but i also saw this in the Horizon gameplay today looks bad. Craig 2.0? BTW you can find this kind of thing in almost any game if you zoom in close enough lol

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Thats the thing though. The Halo image wasnt zoomed. And the amount of detail in the scene isnt even close.
 
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TheAssist

Member
Looking forward to this game. I'm fine with it being stable 30 fps and I think it looks absolutely fine. Hardly anything comes close to these graphics now and probably not within the next year other then other Sony titles.

However there is still some details I hope they fix in the final release. There is a lot of LOD pop in, especially with everything that looks corals (take a closer look and you see detail fading in. Its not as bad as popping in, but once you notice it, its hard to unsee). And Aloys hair looks very weird under water. I actually think her Halo is fine in most scenes, though in cutscenes its a little too much, but something happens when she is underwater. Probably just not ironed out and something that will be fixed in the final game.
 

Woggleman

Member
Game looks great...except for Aloy. I mean, she was no looker in the first game but she got that alcoholic, bloated face going on now. Fugly as hell. It's like these developers go out of their way to make ugly women these days.
Maybe she developed a drinking habit.
 

GymWolf

Member
By your standard, what is excellent melee combat? Because in my book what hzd has is top notch at all levels (except for the fact that it's open world, I hate the check list nature of these games amd how the objectives present themselves... Points in a map, a list of missions on a menu, but this is all open world games).

Anyway, the game itself looks very nice and it's the best "next gen" I have seen so far.

Those celebrating because Sony has a winner, I would expect the new hellblade game to match this, but it will be darker and probably the environment will not be as lush... One won't cancel the other for sure.
It was shit, but hardly pointless, when upgraded it was super useful against dinos and humans, even more after the dlc.

Onestly, against human i always used the lance because the hit reactions\dead animations with the bow were so fucking awful that physically hurt me.
 

GymWolf

Member
I just cant agree. Horizon is a shooter. There is no two ways about it. You literally have guns in the DLC. Every weapon is a gun archetype. You have quickfire bows like semi-auto handguns. You have precision bows that are sniper archetype. You have a slingshot that works as a grenade launcher. Enemies drop literal machine guns for you to pick up and destroy. There is even a shotgun type bow in the DLC.

It's just very unique because no one has made an entire AAA game around bow and arrow combat before but people tend to forget that when they write it off as just another Sony cinematic game. It has more in common with Fallout 5 and Mass Effect than Skyrim and Witcher 3. Thats just the reality of it. I have never ever seen complaints about melee combat in ME and Fallout or pretty much any WRPG with shooting.

And I also cant agree that they havent improved the melee. Maybe we saw different trailers but I saw at least two new moves. It was clear to me that they were trying to show off their melee improvements with those sections.
There is a tearblaster shotgun in the vanilla game too.
 

IntentionalPun

Ask me about my wife's perfect butthole
So does it look as good as the announcement trailer? Some folks were saying that was how it was gonna look 🤷🏼‍♂️
I'm pretty convinced most or all of that was not actually rendered on PS5. It was target in-engine renders, that missed the mark for now. But it's REALLY close.

But by release, it could hit those marks.
 
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fallingdove

Member
Man, c'mon. You can be a fanboy but horizon has NOTHING on botw's gameplay. That's why one still relevant and the other is ancient history.

Huh? I appreciate that you, like lots of other people, enjoy BOTW, but the popularity of BOTW has less to do with some sort of breakthrough in "gameplay" and more to do with the fact that it was an above average Zelda game in a long line of good Zelda games.

From its empty world, past its breakable weapons, through to its poorly told story, and on to it's tedious collectathon, I found BOTW to have a rather dull gameplay loop in comparison to Horizon ZD. After getting the master sword and finishing the game, I put BOTW down, never to return to it again. Started playing Horizon again a few weeks back, it was as enjoyable as I remember it was when I first played through it.
 
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GuinGuin

Banned
Have you actually seen 4K screenshots released at the time? They looked like shit.

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IQ is night and day compared to yesterday's screens.

I think people trolling this thread must think we are all blind and have memory problems. You can watch the trailers back to back and see how they made an amazing game look insanely good. If TLOU2 is making the execs at Microsoft sweat I can't imagine what this reveal is doing to their blood pressure.
 

IntentionalPun

Ask me about my wife's perfect butthole
You are posting scenes with completely different lighting, and zooming on a far away object for last years trailer Vick Vick .

There are loads of upscaling artifacts in this years presentation that weren't present last year.. is why I think that. There are parts of last years presentation that were all over the map too.. I didn't say it was definitely all pre-rendered.
 
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99Luffy

Banned
You are posting scenes with completely different lighting, and zooming on a far away object for last years trailer Vick Vick .
Yes Im posting scenes with different lighting, because the lighting was downgraded.

Not the same scene. Not the same plants, mechs or architecture. Not the same lighting.
Not the same I agree. It was downgraded.
 
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GymWolf

Member
No, can’t agree with that. They had a colab and kojima improved the engine. I don’t say that they can’t do better on their own but I’m sure that a lot of back and forth tweaking was done between the teams while developing Death Stranding. The animations in Death Stranding were top notch for open world games. My 2 cents anyway.

No they were not, there was some great ones, but some of them were comically bad or just over exagerated or floaty, the melee was super clunky.
The open world with the best animations is rdr2 and it's not really close thanks to the euphoria engine and rockstar prowess and money.

Kojima always had some funky ass animations in their games.



Sure you can find glitches in rdr2 animations too, but that's because the euphoria engine is dynamic and can fuck up sometimes, but DS animations are precanned, the bad ones are always there every time you do a specific action.
 

Bitmap Frogs

Mr. Community
I have noticed that too. There is just so many of them


- Game is linear, no longer open world

Lastly, this isnt open world? Really? I am so fucking done with clowns on this board. No one uses common sense. We clearly have a story mission that had to have devs carefully manage your progression through a level so you can track your friend and then rescue him. It's by design. I prefer this over walking 10 miles and ending up at an enemy site to take a bunch of enemies without any fanfare. This is something they added in the DLC story missions to give story missions more impact, more character development moments and feel in line with other AAA single player campaigns. Of course, there is going to be an open world to explore. Did no one watch the trailer last year?

Having more cinematic bits in open world games is something that has been done for a long, long time. Heck, HZD did... and it was still open world.

I don't understand why you're going madman about it, honestly.
 

IntentionalPun

Ask me about my wife's perfect butthole
Yes Im posting scenes with different lighting, because the lighting was downgraded.

Objects far away from the camera on the beach are not any differently lit in this year's demo. You are showing a closeup of Aloy w/ god rays and comparing it to something totally different.

That's also a scene with warmer lighting, than the cooler lighting on the other beach portion... the demo yesterday also had cooler lighting in the similar part... but Aloy is never shown so far from the camera. Some serious cherry picking.

I'm not saying it's should be some controversy either.. I think it looks amazing.. but I think last year's was native 4k too.. this years wasn't, you can tell by numerous upscaling artifacts.

edit: Sorry thought you were Vick Vick , misunderstood lol
 
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sncvsrtoip

Member
Either way the same scenes didnt look nearly as good.

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last year when I saw cinematic trailer I wasn't impressed, yeah it was realtime but we saw generation difference in gameplay and cutscenes so many times, yesterday, sure you can show difference but still transition is so smooth that for me guerilla games started nextgen and its new benchmark
 

Vick

Member
You are posting scenes with completely different lighting, and zooming on a far away object for last years trailer Vick Vick .
This is simply last year's IQ, no matter the scene.

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And these are not zoomed at all, just cut from the original files.

Either way the same scenes didnt look nearly as good.
And much more technically demanding.
Yes Im posting scenes with different lighting, because the lighting was downgraded.

Not the same I agree. It was downgraded.
Peculiar choice of screenshots..

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These are new as well.

Also, if he's willing to say this:
I don't think it was downgraded at all. The game looks just as beautiful as it did with the first reveal.

But nevermind, just checked your tag. Sorry, wasn't aware.

But you keep taking snippets of things that aren't close to the camera... it's.. a little odd.
Dude i'm simply showing the IQ for what it is, lighting or not, close to the camera or not (also how is Aloy not close to the camera?) that's the picture quality, that's the rendering. I fail to see why would be odd to show the blatant real-time nature of something said to be pre-rendered?
 
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IntentionalPun

Ask me about my wife's perfect butthole
This is simply last year's IQ, no matter the scene.

Sorry thought they were zoomed because I have neogaf zoomed lol

But you keep taking snippets of things that aren't close to the camera... it's.. a little odd.

And there was major upscaling artifacts in this years presentation; maybe last year they just cherry picked around those, but that's another big difference.
 
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CamHostage

Member
Why the rocks or other elements continue to disappear as they fall to the ground?

It shouldn't be fixed with Ps5 hardware or has nothing to do with it?
I posted this in another thread, but rocks disappear still in next-gen games.



(*Timestamp should not show any Returnal spoilers)

Returnal disappears its rocks, and even UE Chaos fractures still eventually disappear or transform to inactive (depending on your settings of the breakable element.) We may need new physics engines that are better at knowing how to keep the right chunks persistent, or we'll just have to have them prioritize stuff not disappearing when outlining what is and is not important to the framerate and memory management when designing a scene. Throwing more console power at the problem doesn't solve it on its own.
 
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It's kinda my point. It would be an empty claim to make without some supporting evidence. BTW, I didn't watch the show, but I'm a Lewis Hamilton fan, and he's chronicled his switch to veganism. I was just trying to point out how saying something without proof doesn't make it true.
Awesome dude. It's actually a film and I think it's on Netflix. It's a documentary about vegan athletes.

I forgot he was now a vegan. And Djocovitch the tennis player (I know I've spent the wrong)
 

IntentionalPun

Ask me about my wife's perfect butthole
DF seems to think the lighting was upgraded too from last year.

They are noticing the same artifacting I do; but seem to think it's an anti-aliasing issue.. it looks like an upscaling issue to me, although those do go hand in hand.
 
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The lasers from the Tremortusk leaves tracks in the sand. That's so cool.
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Until it doesn't for the last 2 shots. There is a lot of consistency issue with how different things interact with each other. Also notice how the last shot is coming away from the actual weapon.
 

CJ_75

Member
I am surprised DF overlooked the instant dry Aloy. The jungle, while looking beautiful, looks like paintings, almost no life in those trees.
For a cross gen game, I hope there is a 60fps option. The PS5 can handle that with ease.
Guerrilla really did an amazing job but I think they need more than 6 months of development time.
 
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BootsLoader

Banned
No they were not, there was some great ones, but some of them were comically bad or just over exagerated or floaty, the melee was super clunky.
The open world with the best animations is rdr2 and it's not really close thanks to the euphoria engine and rockstar prowess and money.

Kojima always had some funky ass animations in their games.



Sure you can find glitches in rdr2 animations too, but that's because the euphoria engine is dynamic and can fuck up sometimes, but DS animations are precanned, the bad ones are always there every time you do a specific action.

I didn’t play RDR 2 that much to be honest so I don’t have an opinion on that. But you can’t deny the fact that Death Stranding technically is far better than HZD.
 

saintjules

Member


Ah, they talked about that 'rim lighting' that's surrounding Aloy. It's like a glow, even in her hair. Not sure how I feel about it yet, but I guess it's to keep her illuminated even in dark areas.

I know in certain games, I hate when you go out in areas that don't have sunlight or it's dark out because the Character isn't detailed well in those environments. Maybe this will correct it in some way.
 
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saintjules

Member
Guerrilla really did an amazing job but I think they need more than 6 months of development time.

Serious Q - What would 6 months of time do? What are some of the tasks the developers need to do to achieve the polish in this time frame?
 
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Ogbert

Member
So what's great melee then? I want a positive example instead of some problematizing non sense.
Destiny 2 would be a good comparison. A shooter, but the moments of third person combat have weight.

The melee is exceedingly simple in both games, they just need to make it feel tactile and heavy.
 
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