Anyway the source linked said Switch will run at 720p 120 FPS in portable mode. That's why it's laughable.
Those native resolutions don't make much sense really, not when DLSS 2.0 is on the cards and Nintendo would be stupid to not use it.
DLSS 2.0's ultra performance mode can take 853X480 to 1440p, with pretty good results in Image Quality, if Switch Pro was running at 120FPS in portable then it would be probably running at around 360p native to scale to 1080p then downsample to 720p for a cleaner image.
This video shows a good example of what Ultra Performance can do:
Yeah, nothing about this rumor makes sense.
720p 120fps = 110.592.000 pixels per second
1440p 30fps = 110.592.000 pixels per second
That means there is no difference in terms of power/performance between Portable and Docked.
Something is wrong here.
120 fps is possible on anything depends what your rendering.Unless they went with a completely different CPU which seems unlikely, I don't think 120fps is possible.
The switch is not a console. It cannot do console clocks. Higher clocks consume far more power.Nintendo Switch Pro to Support 720p 120 FPS in Portable Mode; 1440p 30 FPS in Docked Mode [Rumor] | Hardware Times
According to the latest rumors coming out of Taiwan, the Nintendo Switch Pro will run at a resolution of 720p 120 FPS in portable mode, with docked mode optimized for 1440p 30 FPS. The GPU will be based on NVIDIA’s latest graphics architecture (Ampere or the upcoming Lovelace?), fabbed on TSMC’s...www.hardwaretimes.com
"According to the latest rumors coming out of Taiwan, the Nintendo Switch Pro will run at a resolution of 720p 120 FPS in portable mode, with docked mode optimized for 1440p 30 FPS. The GPU will be based on NVIDIA’s latest graphics architecture (Ampere or the upcoming Lovelace?), fabbed on TSMC’s 7nm class node with the chipset potentially leveraging a Samsung node.
The GPU core will supposedly run at around 1 GHz (base clock) while the vanilla Switch runs at 768 MHz. Quite frankly, this sounds a bit underwhelming as the latter is based on a fairly dated process. TSMC’s 7nm/6nm nodes should be capable of much higher frequencies.
It’s unclear whether the SKU will come with NVIDIA’s RTCores for ray-tracing but support for DLSS is almost confirmed which means we’ll see Tensor cores on-die. Third-party developers have reportedly already received dev-kits for the new console."
Sounds like complete bullshit tbh.
Those native resolutions don't make much sense really, not when DLSS 2.0 is on the cards and Nintendo would be stupid to not use it.
DLSS 2.0's ultra performance mode can take 853X480 to 1440p, with pretty good results in Image Quality, if Switch Pro was running at 120FPS in portable then it would be probably running at around 360p native to scale to 1080p then downsample to 720p for a cleaner image.
This video shows a good example of what Ultra Performance can do:
This sounds fake. Why would you target 120 and 30 fps? 120fps in handheld is stupid and not worth the battery loss on top of being more useful in docked mode anyway.
Support for DLSS doesn't mean every game can use it. Games have to be developed with DLSS in mind.
Its stupid, we already know Nintendo has a 10 year deal with Nvidia anyways we should know soon enoughHaving 120hz OLED screen already screamed bullshit, but this part here takes the cake
"Nintendo has been supposedly trying to sign a more attractive deal with AMD for its Switch Pro console instead of NVIDIA but eventually decided to opt for NVIDIA’s designs."
AMD would not have a chip that would give 100% (or near that) backwards compatibility. That would be like Sony or MS trying to get Nvidia to do the chipset of the ps4/xbox one x. Complete and utter bullshit.
So you are basically asking for PS5 or XSX numbers in a handheld? The new generation consoles hit about those numbers.Pfff give me 1080p/60/HDR and 1440p/60/HDR docked.
NoSo you are basically asking for PS5 or XSX numbers in a handheld? The new generation consoles hit about those numbers.
the switch can barely do 720p on most games handheld or docked so yeah, it's a big jump for a "pro" version.That doesn’t sound like a big enough upgrade that would make me run out to replace my current Switch.
I just want Metroid Prime 4 with great graphics and consistent 60 fps with at least upscaled 4k resolution. If they can make that happen in at least docked mode, I'll be happy.
Or, well....just any Metroid at all would be nice.
fortnite, splatoon, mario kart, apex, diablo 3, warframeI don't even know what is on the Switch that would be advantageous to play @ 120fps.
This is nonsense. FakeNintendo Switch Pro to Support 720p 120 FPS in Portable Mode; 1440p 30 FPS in Docked Mode [Rumor] | Hardware Times
According to the latest rumors coming out of Taiwan, the Nintendo Switch Pro will run at a resolution of 720p 120 FPS in portable mode, with docked mode optimized for 1440p 30 FPS. The GPU will be based on NVIDIA’s latest graphics architecture (Ampere or the upcoming Lovelace?), fabbed on TSMC’s...www.hardwaretimes.com
"According to the latest rumors coming out of Taiwan, the Nintendo Switch Pro will run at a resolution of 720p 120 FPS in portable mode, with docked mode optimized for 1440p 30 FPS. The GPU will be based on NVIDIA’s latest graphics architecture (Ampere or the upcoming Lovelace?), fabbed on TSMC’s 7nm class node with the chipset potentially leveraging a Samsung node.
The GPU core will supposedly run at around 1 GHz (base clock) while the vanilla Switch runs at 768 MHz. Quite frankly, this sounds a bit underwhelming as the latter is based on a fairly dated process. TSMC’s 7nm/6nm nodes should be capable of much higher frequencies.
It’s unclear whether the SKU will come with NVIDIA’s RTCores for ray-tracing but support for DLSS is almost confirmed which means we’ll see Tensor cores on-die. Third-party developers have reportedly already received dev-kits for the new console."