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PC Exclusive Star Citizen has the best graphics ever made in a video game ?

TxKnight7

Member
I mean.. what other games looks better than this ?





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[Gameplay] in-game models, and it's just an alpha!

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i think the single player will look even better it's way more linear than star citizen

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Kappa

Member
Your only going to get hate. And of course the game deserves it. But its the only next gen game out rn. Nothing comes even close
 

Larxia

Member
WHAT???

RED DEAD REDEMPTION 2
THE LAST OF US 2
UNCHARTED 4
RATCHET PS5
DEMON SOULS

spanks STAR CITIZEN
Not if you consider the scope of it, no.
In Star Citizen you can see objects in space from the atmosphere of a planet and go there directly. You can put an object on a planet, and it will remain there forever until another player pick it up. It's tons of things like this that make it very immersive and impressive in its own and unique way.
 

Atrus

Gold Member
Given the game's scope, then absolutely. However, a game like this is heavily dependant on the netcode that can deliver the gameplay at this level of graphical fidelity.

They can invest all they want at this stage to make the game look good but it will all boil down to how it performs once live and tens or hundreds of thousands of people are playing it on their servers at once.
 

Haggard

Banned
"Neverending story" - the game. In stores near you sometimes 2040.

At this point I´d call this either a scam or the worst managed entertainment product, ever. Doesn`t matter that tidbits of it can look phenomenal at times as long as those tidbits aren`t part of anything cohesive.
 
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Hulk_Smash

Banned
Not if you consider the scope of it, no.
In Star Citizen you can see objects in space from the atmosphere of a planet and go there directly. You can put an object on a planet, and it will remain there forever until another player pick it up. It's tons of things like this that make it very immersive and impressive in its own and unique way.
You mean like No Man’s Sky?
 

Rikkori

Member
You mean like No Man’s Sky?
NMS is nowhere near this in scope or execution. SC is much more of a sim, NMS is more of an arcade game. Even if you're implying the space-to-planet surface streaming is the same, it really isn't, in SC you literally just fly in and see the same landscape/city, while in NMS it changes between different ones, like radically different LODs.


 

EnzoArt

Member
Não, se você considerar o escopo disso, não.
Em Star Citizen você pode ver objetos no espaço da atmosfera de um planeta e ir diretamente para lá. Você pode colocar um objeto em um planeta e ele permanecerá lá para sempre até que outro jogador o pegue. São toneladas de coisas como essa que o tornam muito envolvente e impressionante de uma maneira única e única.
NMS NMS já faz isso, de forma menos impressionante, mas já faz e em uma escala infinitamente maior.

But neither NMS nor STAR CITIZEN has the best visuals, the games I've listed are more beautiful and detailed.
 

perkelson

Member
Star Citizen is vapourware. It's the Chinese Democracy of games.

I wish it was. IT would be much nicer time for me not spending time checking up on it every once in while, seeing all the progress they made and then again realize that even with this much progress game is years away.

The thing is that game does improve a lot from year to year it is just that the scale and ambition they have is something that is hardly possible to do in reasonable timeframe.

I mean we are at the point where devs are adding real time fire mechanic to all things which will be based on materials used. So if you have luxury ship with wood on it you will have a chance of catching fire that will realistically spread over surfaces, reaching critical temperatures to start melting other stuff etc. and you as player will have to fix that either via decompression if you are in space (which will also depend on source of fire) or using actual fire extinguishers.

On one hand i want to see that but on other hand this is more dev time.

Similar story with ship components. All current ships treat components (like engines, stealth module, power cores) like status effects. But in next update or next one all of them will become physicality on ships, meaning that someone can actually break into ship and for example steal your power core or cut off part of the ship from power or you will be able to find some very expensive module on some ship wreck and take it for yourself.

They are building system upon system upon systems and you wonder when they will end. Everytime you think yep this feature should be "gold" they come up with something new that obviously is better but requires dev time.

Ships themselves are actually on their 3rd revision for some. Meaning that ship was made back in 2014 then they redid it in 2016-17 and then again in 2020. UI ? There literally will be 3rd revision of it next patch. First one was pretty cool, it was unique per ship etc but it iwas super work intensive and they scrapped it replacing it with MFDs for all ships that look the same. Now they will redid UIs for ships but do unique uis per manufacturer instead of ship. This was also needed because their whole system around displays, ui etc got complete reworked into their new Building Blocks system that allows them rapidly prototype and ship very good uis for all things and they have to either way scrap old uis...

SC is basically game that is being worked on as it goes. On one side it is good because it shows that developers don't mind improving stuff but on other hand it takes time. On one side game as it was in 2016 was looking amazing and they could easily set it asa standard and make content but then again 2021 one looks miles better and it is way more fun to "play" with all new additions and frankly without those i wouldn't consider playing SC at all.

It is very old engineering style where they try stuff, see if it works and if not then they rework it, replace it and then comes something along the way that is more important after a while they go back to that point which they were replacing and decide that with their new knowledge they can do even better job.
 
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Matsuchezz

Member
It looks like they are using megascans, where i truly believe that is not impresive, it looks like real objects but the art direction is lacking. That Mark Hamill looks really good. Let's see that in motion and facial animation will break the immersion.
 

JimboJones

Member
I know it's nit picking but the dudes arm clipping through the scope on the gun kind stuck out especially when everything else looked pretty nice.
 

Fare thee well

Neophyte
Backed since 2012. I find the gameplay virtually non-existent. It looks impressive and has amazing concept artists, but the actual thing is a buggy mess that fails to create any satisfying gameplay loops for me. As far as a beautiful simulator to fly around in, it definitely is awe inspiring when you experience it all for the first time. Once that wears off, it is not a game I imagine I will actually play. It has even gotten more boring and tedious as time has gone on, if that can be believed. I wish them luck, but I think this thing needed tighter direction and deadlines.
 
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ACESHIGH

Banned
I am not sure why people are so worried about Star Citizen. There are certain games that can take a long time to be developed. Specially when they try to push the medium forward. A 6 hours linear AF game like the Last Guardian was developed in 9 years and it runs like crap on the target platform.

What I think they should have done is work on SQ42, and release it to entice the naysayers.
 
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