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Sounds like Hellblade 2 MIGHT going in a open world direction

Based on the quote "The game is set in ninth century Iceland, so we’ve been sending our art and audio teams out there doing photography, photogrammetry and combining it with satellite data to recreate large swathes of the landscape." and him saying they didn't want to make a sequel and to do something different it sounds like they can be going in an open world direction for the game. At the very least much larger open areas akin to TLOU2.
 

GloveSlap

Member
I like the sound of that of that or even a Dark Souls like direction. I wanted to like the first one, but all of the 'illusion maze" stuff became tedious and i gave up on it.
 
I like the sound of that of that or even a Dark Souls like direction. I wanted to like the first one, but all of the 'illusion maze" stuff became tedious and i gave up on it.
I wouldn't mind an open world game since the world is so interesting, but if the story is told organically similar to dark souls I'd love that. But open world in the style of a shadows of the colossus instead of a Ubisoft open world I think works better for the fiction.
 

sainraja

Member
I still need to play through the first one. If they are going open world, I am hoping it is more like the Arkham games; how they handled being open world or maybe like Ghost of Tsushima in how they used the wind to guide you. But from what I have played of the first, I don't know how they can make it an open world and keep with that theme? I guess we shall see when they reveal more.
 
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I just want solid combat, solid exploration, solid gameplay.

Story is not very important to me with this series. If they can make something that looks like TLOU2, but plays like a great melee action game, that would be a great offering.

I think the main inspiration for them should be God of War.
 
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There are a million open world games and only a handful of narrative linear ones.

Which Hellblade was already one of
Yes but they are limited in terms of how you play and replayability. You don't necessarily have to go open world but non linear open environments are the way forward for dynamic gameplay. TLOU2 is a perfect example of this, those big non linear environments give the AI a chance to really shine.
 
Yes but they are limited in terms of how you play and replayability. You don't necessarily have to go open world but non linear open environments are the way forward for dynamic gameplay. TLOU2 is a perfect example of this, those big non linear environments give the AI a chance to really shine.
TLOU, God of War, etc. More open, but still crafted and semi-linear.
 

Derift

Member
why dont they just stick to the formula that worked for them... trying to mold it into a "Sony" game wouldn't work for them in my opinion
 

Astral Dog

Member
They should cancel this and make another Bleeding Edge
Eyi66Fg.jpg
 

Yoboman

Member
Yes but they are limited in terms of how you play and replayability. You don't necessarily have to go open world but non linear open environments are the way forward for dynamic gameplay. TLOU2 is a perfect example of this, those big non linear environments give the AI a chance to really shine.
Linear games can still have big environments and sandbox elements. MGS games are the perfect example of this

But then they go full open world and its not as good

At maximum they should go to a GOW style hub
 
At around 40 developers..there's no way they can create an open world looking like it does in the new in-engine/game snippets (with updated/fleshed out action to boot).

Senua is traveling across Iceland in this game..so I think that village they keep showing is going to one of several large hub worlds you can travel to on foot (maybe horse?) or by boat (which we've seen a glimpse of in the initial dev announcement of Hellblade 2, Project Mara and The Insight Project).
 
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01011001

Banned
More action and less mandatory cinematics please.

this... but also the fighting system has to be more robust. The first one was so braindead, I played through it on the highest difficulty and died maybe twice, because the fighting system was so limited, the enemies had to be designed in a way that compliments this very simple system, so all the fights were really REALLY simple.

that scene Gameplay SPOILERS FOLLOW where swarms of enemies storm you and you're supposed to lose... I found out that I have to lose there after like fucking 10min because it was so easy to survive :messenger_tears_of_joy: like... they threw the hardest shit at you they could think of, and it was super easy ON THE HIGHEST DIFFICULTY to survive because the gameplay was so simple lol
 
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SF Kosmo

Al Jazeera Special Reporter
Interesting, it would make sense. It would be seen as a direct counter to Horizon on PS, if so. Just speculation but I think that's a potentially good observation. I'd love to see it personally.
Hellblade makes much more sense as a God of War counter than Horizon. But that can still mean a degree of exploration and non linearity.

I just hope they can get the combat to be a little more fluid and fun. I loved the first game otherwise.
 

Dr Bass

Member
Hellblade makes much more sense as a God of War counter than Horizon. But that can still mean a degree of exploration and non linearity.

I just hope they can get the combat to be a little more fluid and fun. I loved the first game otherwise.
Agree with you from a game design perspective. But people will see tough heroine in 3D world and equate it with Horizon was basically my point. Maybe I'm wrong but people judge things at such a surface level so often ...
 

THEAP99

Banned
I really hope that's not the case. We don't have enough focused linear games with high detail anymore. I thought Ninja Theory was supposed to MS's naughty dog in that aspect?
 

Xenon

Member
I think MS should buy
why dont they just stick to the formula that worked for them... trying to mold it into a "Sony" game wouldn't work for them in my opinion

Because they were a smaller developer hitting above their weight back then. No way they are going to get favorable coverage for their next game if they don't step up their game now that they are under Microsoft.

Personally if i was MS, I'd but Crytek and merge it with Ninja Theory. I think both complement each other and fill in weaknesses.
 

SirVoltus

Member
Great.. can't wait to see it happen. I am bit bored on that colourful horizon stuff and those typical long grass and plants everwhere. :messenger_grinning_sweat:
 
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Alexious

Member
Based on the quote "The game is set in ninth century Iceland, so we’ve been sending our art and audio teams out there doing photography, photogrammetry and combining it with satellite data to recreate large swathes of the landscape." and him saying they didn't want to make a sequel and to do something different it sounds like they can be going in an open world direction for the game. At the very least much larger open areas akin to TLOU2.

I mean, the first game shipped in 2017 and they still haven't entered full production. They'd better be readying a much bigger game.
 

cireza

Member
Keep this for yourselves, but I heard that you could travel by plane. Microsoft Flight Simulator sequences will be integrated into it.

🤫
 
Interesting, it would make sense. It would be seen as a direct counter to Horizon on PS, if so. Just speculation but I think that's a potentially good observation. I'd love to see it personally.

This game is 2 years after Horizon, so I don't think it's a counter at all.
Also it's way more similar to God of War
 

reksveks

Member
When I hear saga, I hear epic tales which typically involves a large world map. I hope that its closer to witcher 3 than other open world games.
 

Thirty7ven

Banned
I hope they don’t overreach, as Hellblade was the best game they have ever done and all their bigger projects were mediocre at best (dmc, enslaved, heavenly sword).

Interesting, it would make sense. It would be seen as a direct counter to Horizon on PS, if so. Just speculation but I think that's a potentially good observation. I'd love to see it personally.

It will be nowhere near Horizon’s scope.
 
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Kuranghi

Member
Sounds like a terrible idea, keep it linear and cinematic, I want to be told a story, with better puzzles and less/better/completely different combat.

I loved hearing the story of those mental bastards, I really iked the portrayal of the "baddie".
 
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