Werewolfgrandma
Banned
I will say RT performance for both is pretty meh. Gonna be a long gen I think.
Should work really well with racing games, too, they can get away with using the VRS on the outer sides of the image and you shouldn't really notice.
Well we all know, those of us with common sense that the Series X was, is and always will be more powerful. Its a shame Microsoft have been so slow getting the developer tools up to scratch. It's muddied the waters somewhat with regards to the power differential.This has GOAT tier dynamic res, so few framedrops!
Also funny how Xbox has a clear res advantage in each mode when people tried to say it was actually worse in that other thread
I'd have preferred to see it without vrs so we could see the exact same game and settings compared.
We are talking about a game designed for last gen consoles as well, once engines shift to the new consoles performance and fidelity will increase.I will say RT performance for both is pretty meh. Gonna be a long gen I think.
Goes back to the RDNA2 reveal and the joint statement, MS said Series consoles were the only ones with hardware support for certain features.Or would be good if the PS5 version had VRS so we could compare. Isn't VRS a new type of tech, why doesn't the PS5 use it?
Could you please elaborate how the numbers presented in the OP translated to 20% difference?XSX gets over 20% res over ps5 in counts shown
all while locked FPS too amazing tech
If you had to choose one XSX is the way to go for this game
They're going off the video description with the pixel lowest bounds found and basically SlimySnake's post with the pixel differencesCould you please elaborate how the numbers presented in the OP translated to 20% difference?
the PS5 has no hardware support for VRS Tier 2. it can do tier 1 vrs which is usually less "clever" so to speak, as in it's not as accurate in only rendering unimportant parts of the image at lower res, but instead can lead to very noticable parts being lower res.Or would be good if the PS5 version had VRS so we could compare. Isn't VRS a new type of tech, why doesn't the PS5 use it?
Let's wait until games are built for these systems that aren't cross gen to conclude that.I will say RT performance for both is pretty meh. Gonna be a long gen I think.
I don't think this is the best approach based on how situations can vary/how hard it is to keep the action the same outside of cutscenes on this game.They're going off the video description with the pixel lowest bounds found and basically SlimySnake's post with the pixel differences
[VG TECH] Doom Eternal PS5 vs Xbox Series X|S Frame Rate Comparison
PS5 and Xbox Series X in Balanced Mode use a dynamic resolution with the highest resolution found being 3840x2160 and the lowest resolution found being approximately 2720x1530. Pixel counts below 3840x2160 were found more often on PS5 than Xbox Series X. As an example, in one scene the PS5...www.neogaf.com
RT is heavy regardless of cross gen. AMD just doesn't have as much hardware dedicated to RTLet's wait until games are built for these systems that aren't cross gen to conclude that.
When these systems start to use Machine learning and other features of rdna 2 they will have more resources to put towards raytracing.RT is heavy regardless of cross gen. AMD just doesn't have as much hardware dedicated to RT
When these systems start to use Machine learning and other features of rdna 2 they will have more resources to put towards raytracing.
I beat the S version on a CX in 120hz mode and I couldn't see resolution drops. They probably happen when I'm worrying about surviving the onslaught. RT? Don't use it if you have 120hz. Just don't.
PS5 FUD again . PS5 doesn't use hardware VRS 1, but it use software one which is actually better than VRS1the PS5 has no hardware support for VRS Tier 2. it can do tier 1 vrs which is usually less "clever" so to speak, as in it's not as accurate in only rendering unimportant parts of the image at lower res, but instead can lead to very noticable parts being lower res.
that's because it gets less information about each frame that's being rendered and tier 2 can more granularly adjust fidelity.
you can see how tier 1 has issues with that in Gears Tactics, which DF made a video about (Gears Tactics and Gears 5 have since been updated ro also use Tier 2 VRS on Xbox and supported PC cards)
Better AF on PS5Balanced mode:
RT Mode:
PS5 FUD again . PS5 doesn't use hardware VRS 1, but it use software one which is actually better than VRS1
Pfff.I'd have to say Sony wins this, as the PS1 still holds the best Doom game
A hard pill to swallow, I know. Eternal? Doom? Dont make me laugh!
And just think what it took for that to happen....A clear Xbox win for once?
Seems like it from the small info we have here.
ML for what?When these systems start to use Machine learning and other features of rdna 2 they will have more resources to put towards raytracing.
Yeah I am not sure if it's the AF or the just VRS that's doing it on the floor, there's some minor loss of detail on the buildings.Better AF on PS5
Using a lower resolution and upscale it to look like a 4k image.ML for what?
I’m actually scared for that. I fear that we’ll see a return of 30fps once developers who usually push visuals over framerates aren’t getting easy performance modes on XSX/PS5 from the games being built for XB1/PS4.Let's wait until games are built for these systems that aren't cross gen to conclude that.
Very mucho remains to be seen if we’ll get this, especially on PS5Using a lower resolution and upscale it to look like a 4k image.
https://artificialintelligence.oodles.io/blogs/upscaling-images-with-machine-learning/#:~:text=For image upscaling, machine learning,high and low-resolution images.
I'd have preferred to see it without vrs so we could see the exact same game and settings compared.
Where? I can’t see shit and definitely not when playing this crazy game, probably wouldn’t even see a difference between Series X and S except for the RT.Yeah I am not sure if it's the AF or the just VRS that's doing it on the floor, there's some minor loss of detail on the buildings.
ML for what?
Yeah but that won’t change things on PS5. I’m also growing less confident MLSS in DX sees the light of dayIf Machine Learning resolution scaling is actually good on Series X or becomes a reality like Microsoft suggests it will, they can use lower internal resolutions, boost the resolution using machine learning, and actually achieve superior ray tracing or graphical effects with all the performance they're saving.
XSX sure has a softer look to it than PS5 despite having a ~20% advantage at times in pixel count.Balanced mode:
RT Mode:
And just think what it took for that to happen....
It doesn't have it.Or would be good if the PS5 version had VRS so we could compare. Isn't VRS a new type of tech, why doesn't the PS5 use it?
Yes if Goossen is right then we can expect a clear advantage in this area over PS5.If Machine Learning resolution scaling is actually good on Series X or becomes a reality like Microsoft suggests it will, they can use lower internal resolutions, boost the resolution using machine learning, and actually achieve superior ray tracing or graphical effects with all the performance they're saving.
It is just an advantage the hardware has, as games become more graphically advanced each machine is going to need to use every trick in the book.VRS allows some higher res on SX but also makes the game uglier so...
Why people hype up this shit is beyond me.
The lines going down the building it's noticeable, the Series X looks a bit softer in that part and the possible AF in front of the character (could be VRS related too?), I'll make a GIF.Where? I can’t see shit and definitely not when playing this crazy game, probably wouldn’t even see a difference between Series X and S except for the RT.
Goes for all comparisons this gen. I’m such a lucky guy.
Yeah that’s usually the case for all these comparisons. It was bad last gen too but things are beyond ridiculous this gen, now we’re staring at paused screens at 400% zoom and state that 59.9 vs 60fps is worth talking about, it’s like staring at a dead persons heart monitor when looking at these flat line fps graphs.It's not something you'd really notice while playing though.
I don't want to get into the console wars... But everyone was making all sorts of claims a few months ago when the PS5 was turning in better comparisons. It probably was the tools and late dev kits affecting things. Anyway, I still think that we will ssee games that favour the PS5 going forward.And just think what it took for that to happen....
That's long and short of it, yet we still have gifs popping up claiming some sort of PS5 advantageXbox has higher resolution and going by the docs, the systems have fewer out of sync frames and 60fps or 120fps modes.
I hope for more people to be like you.Where? I can’t see shit and definitely not when playing this crazy game, probably wouldn’t even see a difference between Series X and S except for the RT.
Goes for all comparisons this gen. I’m such a lucky guy.