Many point out that XSX has higher resolutions but it is at the cost of a lower framerate or at least has more frame drops. This is a case where the resolution is higher and the framerate is just as stable as a system running at a lower resolution. I'm thinking the VRS tier 2 is partly responsible for that.
Are you serious? In my FIRST response to you YOU linked:
https://wccftech.com/metro-exodus-e...are-much-more-powerful-than-we-first-thought
In that very interview this question was asked:
Did you evaluate the implementation of other DirectX 12 features like Mesh Shading and Sampler Feedback when developing Metro Exodus Enhanced Edition? Are you planning to use them in future titles?"
They responded:
"As far as Mesh Shaders, they're not really something we had any need to use because they essentially change the way that you run your geometry pipeline and we already have a very mature geometry pipeline. Maybe we can experiment with them, we're not ruling them out, but there weren't strictly speaking necessary for this project."
They clearly said they were not going to redo their graphics pipeline for mesh shaders use in Metro Exodus dude. They said they might use them in the future but they didn't in Metro. It is not complicated and I simply said that makes sense they wouldn't redo their work just for one game. Still not sure why we are talking about Metro in a Doom thread but whatever.
I have no idea what other stuff you are talking about but its clear that you didn't even read the interview YOU linked. Maybe that's why you started talking about the PS5 and other stuff no one said anything about. I also don't know what you are talking about with your comments about PC but as far as I know VRS tier 2 isn't used on PC right now and Doom Eternal on console was the most recent use of the feature. If you watched the DF video John and Rich talked about there was no perceptible difference in image quality yet you still got higher resolutions and locked framerates. To me that is a fantastic feature. There really is no downside. When you have to zoom in 400% to see some minor blur you are looking for a problem that doesn't exist when you are playing the game at 120 or even 60 fps.