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Halo: Infinite - No Co-op or Forge at launch

Connxtion

Member
Am just looking forward to SP on my own so I can find all the skulls and secrets. Without anyone jumping ahead and pulling me out of my exploration.

As I suspect this is one of the issues they were on about. Wide open areas if one person advances the store the rest get pulled along. But you might be a mile away doing your own thing 🤷‍♂️ Or you might have an arse pal who wants to be a dick and arse about advancing the story when you’re trying to get the side missions done.

Basically am saying personally I want to enjoy the game on my own first then do it gain on legendary and finally do co-op with some friends.

Saying that legendary on Halo 5 😭 gave up lol
 

Warnen

Don't pass gaas, it is your Destiny!
What constitutes as broken? Those bugs you were talking about that were game breaking were patched early. ANd they were not as widespread as some of the others. The thing that took the longest to patch was optimization. Cyberpunk literally didnt load people in, and had issues where you could not advance certain missions, they would corrupt your game on console. When a game is getting refunded so extensivly and complained about and you take it off your store, I think that game is in a whole different level of borked release.

Days gone was playable, it had some issues but they were not as extensive as a entire build of a game being close to unplayable on base consoles like cyberpunk was, and that was my point.

Also how many console titles has Bend put out? Oh wait that was their first title since PS2 days working on a console title.

Again your fucking trolling and using knee jerk goal posting to say Sony releases buggy games. When they do not have a studio like 343 that has reputation for having internal issues constantly on projects like 343.

I guess thanks for agreeing with me? If you are ok with broken games at launch good for you.


the things some people take as an attack against there favorite plastic box these days…

mention one 1st party Sony game then it’s Oh you saying Sony releases all buggy games….

If halo sucks I’ll complain like I complained when outriders shat the bed. Missing co op isn't that though.
 
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Jebron

Member
Well, all open world games have some kind of linear story that requires you to complete specific objectives, right?

The difference is just that in Infinite, the world is broken up into to large contiguous environments or "biomes", and you can't leave a given environment until the story objectives have been met. But still within that environment, you are free to explore and complete objectives, as you see fit, and we know there are multiple paths to each objective, depending on the equipment and vehicles you have at your disposal. In a regular mainline Halo game for the most part, you are given a vehicle and a single path. There's no sense, of "let's attack this unrelated base to hijack a tank, to allow us to go through the front door of our main objective". There isn't real exploration, because there isn't anything meaningful to discover. So I think the difference is pretty significant and doesn't hinge on whether we use the term "open world" or "semi-open world" or "sandbox" or something else.

"You can't sequence break and break the experience. You might be dropped off in a location from the Pelican, you might see your primary objective, but off to the left there's a UNSC forward operating base that's being overrun by Banished. Do I go down there before I go to the main story beat and take that back and maybe pull in a vehicle I can use? To the right there's some green smoke popped over the ridge. That's probably marines who are fighting for their lives. And then over that ridge there's a big Forerunner tower. Maybe I want to explore that. There's always the anchor element of the core story that's driving you through the world. You can't cut ahead on the main storyline. We've crafted the story so it's natural in the way it flows, so it doesn't feel artificial. This flowing, organic feeling."

Over to Mashburn:

"Master Chief's story, the main story of the game does have a linear thread. As you're progressing through the story you unlock new areas to explore and new locations to go inside. That story will progress in a linear fashion.

"In between, as you're driving out and about, there are many other activities out in the world for you to engage in. The bases or outposts are one. If you've progressed the game and unlocked some of these higher tier vehicles, it could be the Scorpion, it could be a flying vehicle, you're absolutely free to take that vehicle to any place you want to go in the game and you can use it to attack a base. Or you can go in on-foot. If you've rescued some marines along the way you can go in there and take some marines with you. The choice is yours.

"Locations are connected in the world - you can drive from one location to the other. Along the way you're going to discover cool elements in the world. You'll see a Pelican that's crashed and skidded across the terrain and it's burnt out an area. You can explore that space. In some of these spaces you'll find things like audio logs, and those audio logs will tell a lot more story about the ring, about what happened, about the battles that took place here, people's personal stories. You can look at a space and really see what's gone on, and when you listen to that audio log it compliments that story."

You're literally just confirming it's not open world and 343i are breaking no new ground whatsoever.
 

Jebron

Member
You know a tiny bit about the game from what he posted. Are you just here to engage in hyperbole?
No, you failed to read any previous context to what I was saying. It's embarrassing that Halo Infinite has been in development for 6 years (and including a 1 year delay) and is missing basic foundational features. Saying it's acceptable because it's "open world" is laughable. 343i have demonstrated incompetence throughout their entire existence as a studio, and it's frustrating that Microsoft continues to tolerate the abysmal management at their premiere first-party studio.
 
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This Is Fine GIF
 
No, you failed to read any previous context to what I was saying. It's embarrassing that Halo Infinite has been in development for 6 years (and including a 1 year delay) and is missing basic foundational features. Saying it's acceptable because it's "open world" is laughable. 343i have demonstrated incompetence throughout their entire existence as a studio, and it's frustrating that Microsoft continues to tolerate the abysmal management at their premiere first-party studio.
There are other games developed for longer that have less features, content and longevity. 343 has revitalized MCC and created all types of content for it and are now moving forward with Halo Infinite. Sure, Forge and Co-Op are missing in lieu of a new game engine and has been going through development hell in a large studio during the COVID-19 pandemic, but that doesn’t mean Forge and Coop were a necessity for Halo to be released and I’m sure they have the stats to prove that something like this shouldn’t affect sales or adoption. Not to mention, Multiplayer is now F2P and it not having Forge isn’t a deal breaker. Campaign is a sale and most people do play single player without coop as there are achievements for both single player and coop play.

with the game being as open as 343 is saying I’m sure there are some technical hurdles they need to clear for proper stability and I for one don’t think the game should be delayed for something that can be added down the road for a feature that people will play minimally.
 
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FireFly

Member
No, you failed to read any previous context to what I was saying. It's embarrassing that Halo Infinite has been in development for 6 years (and including a 1 year delay) and is missing basic foundational features. Saying it's acceptable because it's "open world" is laughable.
I wasn't attempting to excuse the delay at all but rather responding to the claim that Infinite is "an extremely safe sequel". Whether the delay is embarrassing and whether Infinite is trying new things for a Halo title are completely separate issues.
 
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This sure doesn’t feel like back on form Halo.

Friends that haven’t gamed in more than a decade were talking about their renewed interest because of a split screen coop Halo. “Just like the old days, staying up late playing some co-op. Getting together again the next night for multiplayer.” These same friends are saying this weekend that they are just going to buy a switch for their kids because they are so upset at this news from Microsoft.

The die hard Xbox guys were always going to be ok with this. Then again, they have been ok getting broken, average, piecemeal products for the past decade. Going by the comments on this page, the great defenders are ok if they have to wait several months for key features. That’s all the approval Microsoft needs to keep pulling this shit.
Okay with it? Yes everyone is thrilled lol. What are the actual choices? Let's not buy this game to hurt MS, a game that Halo fans have been waiting to play for 6 years. That's gonna work out well. And then what? Wait another 5-6 years for the next one? Oh yeah glad we stuck it to MS lol.

Your post is a bit disingenuous to assume that everyone is okay with delays and games not launching with all the features. The truth is that that's just the reality of game development these days. Tell us how the delay benefits MS? And tell us if 343 is happy with where things are at themselves? I'm sure it's one big party at the studio and everyone is celebrating. The problem is that you think delays are apparently done on purpose and strictly to spite you and other fans. Good one.

I will say one thing, no matter how long the wait 343 eventually produces all the promised content. TMCC is one of the greatest collections ever made and I would have waited another decade to get the game we have now. If it weren't for 343 the game wouldn't exist. Because Halo is timeless it is worth the wait. Halo 4 and Halo 5 may not have launched with everything available from the start either but 343 did deliver all they promised in the end. I'll take that over whatever is happening with a game like Star Citizen.
 

fallingdove

Member
Okay with it? Yes everyone is thrilled lol. What are the actual choices? Let's not buy this game to hurt MS, a game that Halo fans have been waiting to play for 6 years. That's gonna work out well. And then what? Wait another 5-6 years for the next one? Oh yeah glad we stuck it to MS lol.

Your post is a bit disingenuous to assume that everyone is okay with delays and games not launching with all the features. The truth is that that's just the reality of game development these days. Tell us how the delay benefits MS? And tell us if 343 is happy with where things are at themselves? I'm sure it's one big party at the studio and everyone is celebrating. The problem is that you think delays are apparently done on purpose and strictly to spite you and other fans. Good one.

I will say one thing, no matter how long the wait 343 eventually produces all the promised content. TMCC is one of the greatest collections ever made and I would have waited another decade to get the game we have now. If it weren't for 343 the game wouldn't exist. Because Halo is timeless it is worth the wait. Halo 4 and Halo 5 may not have launched with everything available from the start either but 343 did deliver all they promised in the end. I'll take that over whatever is happening with a game like Star Citizen.

Isn't this the definition of 'ok with it'? I am not "thrilled" that the product is launching without promised features but I am going to buy it anyway?

Also, this is the reality of game development because people allow it. They allowed it with Sea of Thieves, and Days Gone, and Cyberpunk, and now Halo. Developers release a work in progress because their ambitions didn't connect with deadlines. "Pay us now, and we promise you will get what you expected later." Consumers wouldn't be ok with this in a thousand other industries, but as soon as you tack on SaaS or GaaS, promises become a feature that consumers are willing to pay for. This a preorder, and a season pass, and a kickstarter by a different name.
 

SoraNoKuni

Member
I am not going to hate it as a Sony fan but going to type my thoughts as objectively I can.

A lot of my friends that tried to persuade me to play Halo always told me that it's about co-op and multiplayer, not having co-op on launch seems bad as I imagine a lot of people that don't really reside in forums and gaming sites will expect it to have it then realize they can't really play co-op, which is a bummer.

At least it's not wasted money for those people, as it's on GP, but for those wanting to play co-op and end up buying the retail version... Ehm.. that's bad.
 

93xfan

Banned
No, you failed to read any previous context to what I was saying. It's embarrassing that Halo Infinite has been in development for 6 years (and including a 1 year delay) and is missing basic foundational features. Saying it's acceptable because it's "open world" is laughable. 343i have demonstrated incompetence throughout their entire existence as a studio, and it's frustrating that Microsoft continues to tolerate the abysmal management at their premiere first-party studio.

Now you’re talking about something different and ranting. Do you not remember what I quoted?
 
Isn't this the definition of 'ok with it'? I am not "thrilled" that the product is launching without promised features but I am going to buy it anyway?

Also, this is the reality of game development because people allow it. They allowed it with Sea of Thieves, and Days Gone, and Cyberpunk, and now Halo. Developers release a work in progress because their ambitions didn't connect with deadlines. "Pay us now, and we promise you will get what you expected later." Consumers wouldn't be ok with this in a thousand other industries, but as soon as you tack on SaaS or GaaS, promises become a feature that consumers are willing to pay for. This a preorder, and a season pass, and a kickstarter by a different name.
I mean it sounds like you're taking it personally as a consumer and you're also assuming its a big conspiracy for big companies to delay releasing content to profit financially as opposed to content just not being ready. I'm sure there are instances where companies try that tactic but you would have to be crazy to think that is what is happening here. MS and 343 know how big of a game Halo is to their fans and they know it already looks bad enough that the game isn't completely ready after 6 years.

Game hardware/software is advanced enough these days to be able to release a game in its unfinished state if needed. Not to screw fans out of content but to give them at least something to play while devs furiously try and finish up the rest. The only reason we didn't see this more in past generations is because the technology wasnt there.

Sea of Thieves is a fantastic game and Rare delivered imo. I'm glad it wasn't boycotted or perhaps SoT wouldn't exist in its current state. Who would that have benefitted? Not the fans. Not the devs who worked so hard on a game. There are valid reasons to be disappointed but I don't think there are valid reasons to want game developers to lose their jobs after working for years and years on a project. And for what? Campaign coop coming out 3 months after launch and forge 6 months? Just seems extreme to me.
 
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93xfan

Banned
You're literally just confirming it's not open world and 343i are breaking no new ground whatsoever.

Who is this Jebron guy and how does he know everything the new Halo has to offer?

Since he can’t even answer for his own comments, how would everyone rate his concern trolling?
 

Stuart360

Member
Friends that haven’t gamed in more than a decade were talking about their renewed interest because of a split screen coop Halo. “Just like the old days, staying up late playing some co-op. Getting together again the next night for multiplayer.” These same friends are saying this weekend that they are just going to buy a switch for their kids because they are so upset at this news from Microsoft.
This is comedy gold.:messenger_tears_of_joy:
 
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Mr.ODST

Member
Who is this Jebron guy and how does he know everything the new Halo has to offer?

Since he can’t even answer for his own comments, how would everyone rate his concern trolling?
Oh I thought everyone knew all the huge sony bellends around here
 
The reason for my pessimism is that, believe it or not, Halo Infinite is 343i giving Halo the God of War 2018 treatment. Or, at least, their version of it. Rumour is they're even trying to copy its one-take camera for the campaign. What continues to concern me about Halo Infinite is that this is 343i abandoning their previous attempts (Halo 4 and Halo 5) at the franchise and basically starting over...

Yeah, this sounds a lot like Sonic Team with 3D Sonic. It's hard to build up a strong foundation if you keep throwing the baby out with the bathwater every new entry. I know there's differences between the two but still...

They dropped the director, brought in Joe Staten, delayed the game an entire year mere months from its original launch date, and brought on several more contract studios to get the game in shape. And after all that time, effort and money... 343i are still cutting core features. If Halo Infinite shits the bed, 343i will have had more time with Halo than Bungie did, and will have failed three times in a row to deliver one competent game that the fan base embraced. That's not the time for another reboot, another reinvention, or another reimagining - that's the time for firings and closures, in my opinion.

I agree in the sense that if Infinite doesn't come out strong, chances are their 10-year plan scope for the game will get pared down a lot, and their budget slashed (tbh I think the $500 million figure was in relation to the base game AND future content expansions, as well as marketing and engine development. If anyone truly thinks Infinite in whatever state at launch was a $500 million venture, they were kidding themselves) as well as a paring down of what future content comes.

They'll probably gradually downsize 343i in such an event and move team members to other internal studios. Cut out some of the upper management and likely move 343i over to a new IP while seeing if a studio like iD Software would want to give Halo a much-needed shot in the arm. A possible rebranding of 343i with a new name, new IP to shape a new identity, but they probably wouldn't be given a AAA-level budget for a while.

I can't see Microsoft completely shuttering 343i tho; again whatever issues are there are mainly due to some of the upper management and maybe Matt Booty being too loose with the studio. The actual people creating the content on the creative side are quality, why cut them loose? Some of them would not be needed at a downsized/rebranded 343i but they could definitely integrate into one or several of the other studios MS has that are clearly pulling their weight (iD, Bethesda, Coalition, PlayGround, Double Fine, Ninja Theory etc.).

In a worst-case scenario, they could still salvage most of the creative talent and keep 343i around as a somewhat smaller team on a new IP. They'd just lose access to Halo in any major capacity, outside of maybe providing technical support (guys like Staten you would still want handling creative writing and parts of campaign design planning, though), while, again, one of the other teams (most likely iD Software) take reigns of the IP.

Do not rush to jump on a white horse and talk down on others. I am not saying companies cannot mention COVID as an impact as it was (were you trying to get your global workforce to meet up? It had an impact? We’re you trying to do mo-cap sessions? Big impact… were you in the U.S. and lock down rules allowed smaller groups in offices? Maybe less impact).
In many companies that are not filled to the brim with temps and where people’s productivity did not rely on managers in the offices breathing down their necks (and teams were closely knit before the pandemic started), I think productivity improved (we had the problem of people working perhaps too much… you work your normal day plus the commute hours). I do get the security angle, but there is a lot of paranoia and if you think there are no tools to ensure things do not get leaked (no more than when people where in the office) and security is intact.

I am against it being overused because it often is part of the same rhetoric trying to force people back into offices and where you have numbers that show productivity did not fall down as people were remote for the last 2 years almost. People tend to suck at hybrid work and companies do not like WFH, really with a passion l, but the latter (maybe not every day of every week, it depends) can have very positive impacts on your health too. I am not saying there are no pros to offices and the setup they provide at all, but there are plenty of BS excuses being flung to get people into the office.

I hear what you're saying, but there's always a flipside to this. The way you frame it treats workplace culture at the office as if it's a bleak, dictatorial, totalitarian-esque reality. Well, not every AAA corporate workplace is like Activision-Blizzard ;) .

Some people, I'd imagine, actually enjoy and prefer going to the office to get their work done. It may help keep them more productive, and gives them a means of getting outside the house. Not all of these people have a significant other or kids to go back home to every night, and not a lot of time to go out in the town to socialize, so for them a lot of their coworkers ARE their friends and their daily social interactions. And while yes they can still continue that through WFH, a lot of people just prefer face-to-face physical presence of company, not to mention if WFH facilitates lots of non-synchronized timing meetups (for example, if in the office everyone had to huddle together to submit ideas but now through WFH they can just submit them through a link any time of the day as a simple email transaction), there's a good chance people who used to meet up regularly in-person end up barely seeing each other at all through WFH.

There's probably just as many studies that have shown prolonged isolation by the lockdowns to force WFH causing increases in worsening mental states, depressive and even suicidal tendencies, etc. especially if a person's home life wasn't the greatest and travelling to the office for work provided them a means of getting a breather from that stuff. Let alone, again, for some people corporate work from the office actually provided a sense of structure and aiding in their productivity levels, time management and organization skills, etc. that WFH could be having a negative impact on.

Basically, there's no concise, clear-cut path for me to argue my perspective on this is "absolutely" true for all instances of people involved, but neither can you claim that with yours. We just have to accept that there will be affected peoples who take to one perspective or the other, but this is a lot more complicated than just trying to claim people are using COVID as an excuse to lay the blame on when it comes to the types of development difficulties several massive AAA games are finding themselves in these days.

GoT MP was never promised at all and went in as a surprise free update, TLOU 2 MP only a few cared because ND games are all about single player,

I get that, but my point about GoT MP was more about the timing, because people saying Infinite should be delayed over no co-op or Forge mode are mainly saying that due to the supposed delay only being a few months. Yes there's some saying it should be delayed because of that AND co-op/Forge being mainstays, but that's a smaller percentage, just based off what I'm seeing. Otherwise I'll agree that expectations in the two scenarios are quite different.

For TLOU2 MP tho, I don't think saying only a few people cared about the MP (which isn't necessarily true if you look at how active the MP for TLOU 1 and especially UC4 were) is good means of attempting to decouple that comparison with the Infinite one. Point is, MP was an expected feature, Naughty Dog mentioned it early on and many people expected MP to be part of the package Day 1.

However, it eventually got pushed back and then later on confirmed to be so different (as in bigger of scope) they were now going to be spinning it off into their own game. There's at least some percentage of TLOU2 buyers who bought the game on expectation the MP would arrive later as a free mode via DLC, and now they basically paid monies for the expectation of content they'll have to pay for again later down the line once it's released as its own game. Their thoughts on things should be considered just as valid, no?

Halo is about both SP and MP, and if the reddit post gets true, it just shows how 343i is completely out of touch and is more stereoptype corporate than Microsoft who was not keen on the idea of releasing it separate as Phil said last year. Staten is the guy sent to fix the game in a short time frame, but unlike halo 2 days, 12 months wouldn't be enough.

Agreed with 12 months likely not being enough time to revamp things a la Halo 2 style if the amount of changes were as drastic as appears to be the case. Doubly so because according to that Reddit leak there were still members of upper management at 343 not 100% on-board with Staten's changes, creating friction that'd basically slow down the adaptation process.

Think we can all agree that at the very least, regardless how Infinite performs, 343i is in need of some major shakeups, particularly with upper management running the studio. Things should not have gotten to the level they did WRT the reveal, the delay, the further delays of certain content etc.
 
I’ve replayed Halo 1-3 + Reach more than just about any other series of games. I haven’t ever played co-op Halo though and didn’t even notice newer Halo games still had co-op modes. Seems a weird omission though.

Forge being held actually makes sense. To keep the actual maps populated and games full would be difficult if right out of the gate there are basically hundreds of new maps added every day. They’ll likely want players in the built-in maps with their teams keeping up on multiplayer performance issues, bugs, exploit fixing, etc rather than moderating forge because a hundred people a day upload Forgeporn. Once the game is 100% stable (hopefully in that 6 months) then they can be more devoted to rolling out Forge and dealing with the issues it will bring with it.
 

Jebron

Member
I just like to call them out every once in a while, especially when their comments are still transparent and indefensible.
I'm far from a fanboy in either camp, I enjoy games anywhere without platform allegiance. Halo is one of my favourite series' of the past 20 years, I grew up with it and have put more hours into the series than I'd like to admit. I'm just someone who is absolutely fed up and tired of how 343i and Microsoft have handled the Halo series, especially Halo 5 and Infinite.

I find it funny that someone can't be critical or express discontent with anything in the Xbox ecosystem without being labelled a shill or "sony bellend". The moment any criticism is expressed, fanboys jump all over it. Sure, co-op or forge may not be a big issue for some people, but these issues signal a greater systemic problem within 343i that needs to be addressed. As someone who wants Infinite to succeed, I find it frustrating that any criticism at all is met with immediate labelling as a Sony pony.

Also, drop the sanctimonious and self-righteous attitude, it's annoying.
 
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I'm far from a fanboy in either camp, I enjoy games anywhere without platform allegiance. Halo is one of my favourite series' of the past 20 years, I grew up with it and have put more hours into the series than I'd like to admit. I'm just someone who is absolutely fed up and tired of how 343i and Microsoft have handled the Halo series, especially Halo 5 and Infinite.

I find it funny that someone can't be critical or express discontent with anything in the Xbox ecosystem without being labelled a shill or "sony bellend". The moment any criticism is expressed, fanboys jump all over it. Sure, co-op or forge may not be a big issue for some people, but these issues signal a greater systemic problem within 343i that needs to be addressed. As someone who wants Infinite to succeed, I find it frustrating that any criticism at all is met with immediate labelling as a Sony pony.

Also, drop the sanctimonious and self-righteous attitude, it's annoying.
I’m in a similar camp and can assure you that the Beta, if you haven’t played it, is a return to form and then some. Lack of coop should not hinder your experience and 6 months to. A year from now “coop-gate” will be a thing of the past. No one will care.
 

93xfan

Banned
I'm far from a fanboy in either camp, I enjoy games anywhere without platform allegiance. Halo is one of my favourite series' of the past 20 years, I grew up with it and have put more hours into the series than I'd like to admit. I'm just someone who is absolutely fed up and tired of how 343i and Microsoft have handled the Halo series, especially Halo 5 and Infinite.

I find it funny that someone can't be critical or express discontent with anything in the Xbox ecosystem without being labelled a shill or "sony bellend". The moment any criticism is expressed, fanboys jump all over it. Sure, co-op or forge may not be a big issue for some people, but these issues signal a greater systemic problem within 343i that needs to be addressed. As someone who wants Infinite to succeed, I find it frustrating that any criticism at all is met with immediate labelling as a Sony pony.

Also, drop the sanctimonious and self-righteous attitude, it's annoying.

Maybe you should consider I was right about the comment you made. You have no business saying they aren’t breaking any ground.

Any per your other points: here’s what I believe: 4 sucked in terms of SP and MP. The MP was awful.

5 sucked in SP. MP was great.

Halo 2 Anniversary MP is really fun too!

Heard great things about the MP of Infinite, and the gameplay looked fun for the campaign. I think bringing in Staten was a great call too. Don’t know yet if my hype is warranted, but you seem ready to dismiss the game.

Online Co-op may be tricky with it being cross gen and on PC. Forget may come with some major enhancements, we don’t know. Let’s not jump to conclusions.
 

Dr Bass

Member
Hilariously bad decision, how is this a thing after a year long delay?
Because large scale software development is hard. Also 343i doesn't seem all that well managed (from what we can see). Combine those two things and you have a tough time.

The best thing that can come from this is that Halo is no longer seen as the needed tentpole franchise for the Xbox ecosystem. Yeah it sucks for fans that have been waiting for this, but MS needs to get beyond the Halo/Forza/Gears pillars for their console. Having a successful quarter with happy customers even with a botched Halo launch? Could be a silver lining. 🤷‍♂️
 

Jebron

Member
I’m in a similar camp and can assure you that the Beta, if you haven’t played it, is a return to form and then some. Lack of coop should not hinder your experience and 6 months to. A year from now “coop-gate” will be a thing of the past. No one will care.
I did play the tech preview and it seemed solid, although I would have preferred PvP instead of bots.

I truly hope you're right and coop-gate is a thing of the past one day, but in the short-term I'm going in apprehensive. There's too many red flags on Infinite so far for me not to have some level of skepticism.
 

Camreezie

Member
Because large scale software development is hard. Also 343i doesn't seem all that well managed (from what we can see). Combine those two things and you have a tough time.

The best thing that can come from this is that Halo is no longer seen as the needed tentpole franchise for the Xbox ecosystem. Yeah it sucks for fans that have been waiting for this, but MS needs to get beyond the Halo/Forza/Gears pillars for their console. Having a successful quarter with happy customers even with a botched Halo launch? Could be a silver lining. 🤷‍♂️
Some of you mad lads should have been in Japan , gold medal for the mental gymnastics claiming a botched unfinished product after 5 or more years development is good for the platform
 

Dr Bass

Member
Some of you mad lads should have been in Japan , gold medal for the mental gymnastics claiming a botched unfinished product after 5 or more years development is good for the platform
If it means increased independence from the narrative of Xbox needs Halo, then why not? I was just thinking of a possible "silver lining," i.e. maybe they will prove that screwing up this game is not so bad in the grand scheme of things for Xbox. Note that I said "the best thing that can come from this," NOT "this is actually good and they should want this." Reading comprehension is extremely important.

I guess you know you're doing things right when people think you're schilling for both sides.

BTW I love your avatar. :messenger_beaming:
 
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fallingdove

Member
This is comedy gold.:messenger_tears_of_joy:

Based on what exactly? That people who were going to pick up a Series S/X for Halo Infinite coop are upset it’s no longer going to be available at launch? Or that they made the decision to buy a Switch instead?

I guess you must have that classic Xbox fanboy sense of humor.
 

fallingdove

Member
I mean it sounds like you're taking it personally as a consumer and you're also assuming its a big conspiracy for big companies to delay releasing content to profit financially as opposed to content just not being ready. I'm sure there are instances where companies try that tactic but you would have to be crazy to think that is what is happening here. MS and 343 know how big of a game Halo is to their fans and they know it already looks bad enough that the game isn't completely ready after 6 years.

Game hardware/software is advanced enough these days to be able to release a game in its unfinished state if needed. Not to screw fans out of content but to give them at least something to play while devs furiously try and finish up the rest. The only reason we didn't see this more in past generations is because the technology wasnt there.

Sea of Thieves is a fantastic game and Rare delivered imo. I'm glad it wasn't boycotted or perhaps SoT wouldn't exist in its current state. Who would that have benefitted? Not the fans. Not the devs who worked so hard on a game. There are valid reasons to be disappointed but I don't think there are valid reasons to want game developers to lose their jobs after working for years and years on a project. And for what? Campaign coop coming out 3 months after launch and forge 6 months? Just seems extreme to me.

Wow - the goalposts you moved to reach the conclusion you did. Very impressive.

Of course these decisions are business decisions. Microsoft has calculated that it will be more detrimental to revenue if they miss the Holiday 2021 window than if they launch without some of features they had promised. But as consumers, why should we be satisfied by a game that launches in an unfinished state?
 
Wow - the goalposts you moved to reach the conclusion you did. Very impressive.

Of course these decisions are business decisions. Microsoft has calculated that it will be more detrimental to revenue if they miss the Holiday 2021 window than if they launch without some of features they had promised. But as consumers, why should we be satisfied by a game that launches in an unfinished state?
I mean honestly most people would love for a game to release earlier so they can start playing it, even if it means having to wait on other features. The issue here is that this game is way overdue. Well the issue is that and you make it sound as if MS wants to release a game with missing features. Yes MS is jumping for joy at pissing off a lot of Halo fans. I don't doubt there are metrics that show selling a game during the holiday season is more profitable. So MS should delay Infinite until holiday 2022? I'm sorry but i'm not faulting MS if they go ahead and release Infinite without coop because the options are limited. The options are limited because we're going on 6 years. That's just a reality. I know for a lot of Halo fans playing through the game on coop when it first releases is like a tradition. I wish there was another solution.

Plus, you're talking about promised features as if they're not going to happen. We're talking about 3 months... No one is forcing anyone to buy the game before coop is implemented and the multiplayer is completely free? It makes me wonder what could a halo fan possibly do during those 3 months before coop is available. I just can't place a finger on it... 343 has indeed had issues with each of their game launches, but in the end they came through with the features they said they would eventually implement. It would be a different story if they had a history of not coming through with all the content they assured would be in their games. My example is TMCC. Game is amazing and I'm glad 343 didn't just give up and stop working on it. People with your mindset give them every reason to quit because you seem to think everything is a plot to screw you over.

And please tell me what goal posts. If you didn't read earlier posts I think it would be a good gesture to delay the campaign until coop is ready and to release multiplayer online this year. I would be completely fine with that. It would be in good faith to coop fans, but it makes zero sense from a financial standpoint to wait. That's business - has nothing to do with being an evil corporation - and making games is a business first. My life will continue regardless of what MS decides to do and I'm not going to spend the next several months telling 343 how horrible they are and that all the work they put into a game for the last 6 year should go down the drain. Reality doesn't always align with expectations. Your solution is not to support or buy a game that has been in the works for 5+ years. I'm glad most people don't think like this or many good games would never get finished. My example was Sea of Thieves. If people didn't support it initially it might not be where it is today.
 
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Havoc2049

Member
I'm fine with this. Joe Staten seems to have a good grasp of things and seems to have the 343 team back on track (were they ever on track? 😜). The Halo franchise has had evolving multiplayer suites going all the way back to Halo 2 and evolving single player suites going back to Halo Reach. As a Halo fan, having a campaign, 4v4 Halo arena style combat and the resurgence of Big Team Battle at launch, with more content to come in the near future, still has me hyped and in on day one.
 

Dodkrake

Banned
when floors don’t load and main characters float in a void during cutscenes dunno what else to say.

Never had that bug and I got the game day 1, and played the game for a solid 40h. The game was also not broken with undelievered systems.But I guess for some people comparing actual game breaking things (like crashing consoles, missing gameplay systems, etc) to graphical glitches constitutes the same one and only problem.
 

JoeBudden

Member
I personally don't think this is a big deal anymore. Yeah, sure, it's Halo, couch coop is a staple. But, multiplayer has always been the main draw.

Parris Lily had an interesting observation on the last episode of the XCast, where he asked, were Forge and Coop supposed to be available last year since Infinite was ready to ship last year?

I honestly hope MS makes iD software make the next Halo, considering they own them now. I'm not too sure about 343 anymore.
 
I'm fine with this. Joe Staten seems to have a good grasp of things and seems to have the 343 team back on track (were they ever on track? 😜). The Halo franchise has had evolving multiplayer suites going all the way back to Halo 2 and evolving single player suites going back to Halo Reach. As a Halo fan, having a campaign, 4v4 Halo arena style combat and the resurgence of Big Team Battle at launch, with more content to come in the near future, still has me hyped and in on day one.
Yeah Joe Staten knows Halo as well as anyone, I think he's come in and changed a few key points in the campaign I would imagine. Obviously the visual changes are probably mostly technical but some are design related (chiefs armour for one). All the changes so far have looked for the better and I'm expecting a great game.
 

azertydu91

Hard to Kill
I personally don't think this is a big deal anymore. Yeah, sure, it's Halo, couch coop is a staple. But, multiplayer has always been the main draw.

Parris Lily had an interesting observation on the last episode of the XCast, where he asked, were Forge and Coop supposed to be available last year since Infinite was ready to ship last year?

I honestly hope MS makes iD software make the next Halo, considering they own them now. I'm not too sure about 343 anymore.
Yeah Joe Staten knows Halo as well as anyone, I think he's come in and changed a few key points in the campaign I would imagine. Obviously the visual changes are probably mostly technical but some are design related (chiefs armour for one). All the changes so far have looked for the better and I'm expecting a great game.
Have ID make the next Halo and supervised by Joe Staten would probably lead to an awesome game.I don't have a lot of faith in 343 as it is now but maybe they'll prove me wrong once Halo releases.
 

JoeBudden

Member
Have ID make the next Halo and supervised by Joe Staten would probably lead to an awesome game.I don't have a lot of faith in 343 as it is now but maybe they'll prove me wrong once Halo releases.

I'm positive that team would love to make a Halo game too. It would be like when Sony gave Insomniac the job of making a Spiderman game.
 

SafeOrAlone

Banned
Because im sick of games releasing unfinished. I dont want to reward them by engaging with their incomplete product.
I totally understand the feeling. I think your option is to just not buy the game until co-op is released. It may ease the sting to play the free multiplayer in the meantime.

Oh wait, it's on GamePass, which makes it a little more interesting, doesn't it?
 

Umbasaborne

Banned
I totally understand the feeling. I think your option is to just not buy the game until co-op is released. It may ease the sting to play the free multiplayer in the meantime.

Oh wait, it's on GamePass, which makes it a little more interesting, doesn't it?
I am worried about gamepass enabling devs to release early access games without calling them early access. If they had a sack they would be honest and call the version thats releasing this fall what it is, an early access game, and that would be fine because its gamepass, but at least they would be honest about it
 
Because im sick of games releasing unfinished. I dont want to reward them by engaging with their incomplete product.
An early access game? :pie_thinking::pie_roffles:

You're talking about a game that will be a year overdue already plus the 5 years it was in development before that delay, but you're acting like this game is less than 3 years old and that the devs are trying to sell an unfinished product early for a quick buck. Maybe it's more apples to oranges than that. It's unfinished in that coop and forge aren't ready, but the core of the game is there. Most games don't even include forge and coop.
 
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