• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Microsoft paid 100 million USD for Tomb Raider timed exclusivity

DonkeyPunchJr

World’s Biggest Weeb
AAA games cost a shitload of money to make and are very risky. As much as I wish every game would be available on every platform, there are probably lots of games/studios that wouldn’t exist if not for deals like this.

Kinda like complaining that prescription drug manufacturers make a profit off of human suffering. It takes a shitload of R&D to bring a new drug to market… your COVID vaccine would never have gotten made if not for a huge profit incentive to create it.
 

GymWolf

Member
100 millions well spended if you ass(k) me


Zwj98Qq.gif
 
Last edited:

Zathalus

Member
If you didn't know, Xbox Division was on the chopping block back in 2014 after the major failure of the Xbox One. It's not like that can't happen again if the division doesn't finally proof it can hold its weight.
I think the continued growth in revenue and the Xbox Series consoles doing better than the Xbox One should speak to how well Xbox is doing, especially in comparison to 2014.

If Microsoft was not going to terminate 2014 Xbox, they are certainly not going to terminate 2021 Xbox.
 

Bryank75

Banned
Yeah, I remember the console wars were intense back that time....

Then if I remember correctly, PlayStation dropped this bomb...



The burn!
 
I think the continued growth in revenue and the Xbox Series consoles doing better than the Xbox One should speak to how well Xbox is doing, especially in comparison to 2014.

If Microsoft was not going to terminate 2014 Xbox, they are certainly not going to terminate 2021 Xbox.
I never talked about MS terminating anything in 2021 or whenever. Just saying that MS having all the money in the world doesn't make Xbox Axe-proof.
 

OmegaSupreme

advanced basic bitch
Money DOOOOOWN the toilet.

Can't say I liked Rise of the Tomb Raider. I found it hilarious when Shadow came out people were complaining about it for the exact same reasons I was with Rise.
Like as if monotonous gameplay was a new feature.
IMO they all suffered from being too fucking long. Just like Uncharted 4. You could have cut those games back by 30 percent and they would have been twice as good. imo.
 

Kuranghi

Member
Money DOOOOOWN the toilet.

Can't say I liked Rise of the Tomb Raider. I found it hilarious when Shadow came out people were complaining about it for the exact same reasons I was with Rise.
Like as if monotonous gameplay was a new feature.

For me its because Tomb Raider was always about being a sassy, sexy, confident, basically superheroine, woman, like female James Bond more than female Indy Jones. I didnt want to be fucking around fighting people for that long or taking effort to do it, I wanted to shoot them all in the face with twin pistols automatically and get back to environment exploring/traversing/puzzle solving.

Modern game designers care too much about realism because they want to appeal to that wider crowd, most of the best games are gamey as fuck though. Who gives a shit about realism when you are having fun. The best they could do was copying Uncharted's linear climbing (and UC4 copied it back with the climbing tool thingie) instead of actually making a puzzle out of it like in the old titles. Wider crowd doesn't want to fail jumping puzzles though, the combat is the main attraction for them I guess. Watching Lara choke out those hulking guys over and over got old really fast in the 2013 reboot.
 

skit_data

Member
I bet the production cost for Uncharted 2 was less than that. Crazy money.

Edit: Apparently it was $20 million. They already had their engine then, though. Still, yikes.

Edit: Uncharted 4 was around $50 million according to google, might be more comparable. Still, yikes yikes.
 
Last edited:

Derktron

Banned
I don't understand the business very well but that is a steep price to pay for a limited time only for the game, $100 million could have easily bought out a studio or fuck pay off a game to stay exclusive. This to me seems like bad business practice to be spending that much for a limited-year deal.
 
It was a good investment, covering development costs and such, meaning that what it did sell on Xbox was better than people think due to them already banking the investment of what would be lost. And if Microsoft's other first party efforts were up to par it would have paid off more. I still don't find it a bad deal.
 

22:22:22

NO PAIN TRANCE CONTINUE
Sigh.. Such a waste of money..

On the upside, at least 50 (?)% of us could play a mediocre game slightly sooner. Hurray...
 
Last edited:

A.Romero

Member
Now is understandable why TR didn't meet expectations...

I highly doubt they paid 100 mil for TR. I mean, it's a big brand and Microsoft really needed some exclusives but they aren't idiots. There are many ways to better spend that amount like subsidizing gamepass subs or even giving consoles away.

In that Twitter thread they say Horizon Zero Down had a 50 mil budget, just to put things into perspective.
 

hemo memo

Member
To be fair, RotTR is a fantastic game. I am sure it was a system seller for many. Nothing on Xbox was as strong. It is the only game and series that is comparable to Sony first party. It definitely pushed consoles and that was the point.
 

TGO

Hype Train conductor. Works harder than it steams.
Didn't....all the Tomb Raider games sell better on Playstation thou?
 

jakinov

Member
Now, how much they are paying for getting games on GamePass, makes you think...

100m for fucking nothing, nice job there.
Probably not nearly as much. For a big AAA game, the cost has be more expensive them an exclusive marketing deal, and you have to offset the risks of delayed launches (of less sales) and cost of marketing again for the delayed release. AAA gamepass games are usually old and it doesn't explicitly/directly block any revenue streams.
 

Clear

CliffyB's Cock Holster
I don't have an Xbox, but it didn't hurt my shares

DmonHpF.jpg

Now graph out marketshare for Xbox over the same period. Its interesting that its period of peak popularity actually coincides with the lowest points on the above.
 

22:22:22

NO PAIN TRANCE CONTINUE
To be fair, RotTR is a fantastic game. I am sure it was a system seller for many. Nothing on Xbox was as strong. It is the only game and series that is comparable to Sony first party. It definitely pushed consoles and that was the point.

Imagine a TR game being a system seller... And October to be considered stacked...

*Tips his cynical fedora*
 
Last edited:

Schmick

Member
Yeah dont go by PR. Look at the dates. August 2015. 3 months before launch. The deal was signed in july. 4 months before launch. The game was done.

Here is Phil saying he bought the exclusivity because he didnt have an action adventure game to go up with U4 that year. U4 ended up getting delayed but this was an answer to it.
Thats not how I read the article at all. You are reading the article differently to me.
 

hemo memo

Member
Imagine a TR game being a system seller... And October to be considered stacked...

*Tips his cynical fedora*
Did you play the game? That game beat the entire Uncharted series and this is coming from someone who actually played it on a damn PS4. I knew it will not stay exclusive. Your average consumer probably did.
 

SlimySnake

Flashless at the Golden Globes
Now is understandable why TR didn't meet expectations...

I highly doubt they paid 100 mil for TR. I mean, it's a big brand and Microsoft really needed some exclusives but they aren't idiots. There are many ways to better spend that amount like subsidizing gamepass subs or even giving consoles away.

In that Twitter thread they say Horizon Zero Down had a 50 mil budget, just to put things into perspective.
$100 million is nothing when they pay $3.5 BILLION for Minecraft right around that time.
 
Top Bottom