SlimySnake
Flashless at the Golden Globes
Thought this part of their Deathloop technical analysis needed its own thread simply because of how ridiculous it sounds.
This is a technical analysis of a game by a publication that only does technical analysis.
Full Quote:
As we look ahead to an unprecedented 2nd year of cross gen games this year, it's important to have game journalists hold these studios to a higher standard and critique sub standard looking games. Alex is the writer of this piece, and he had no issues criticizing a studio for what he considers to be decade old character design. Well, this game looks literally a decade old and he seems to have NO issues with it.
Absolutely insane.
This is a technical analysis of a game by a publication that only does technical analysis.
Full Quote:
The first and the last sentences have absolutely no place in a technical review of the game. I can understand Gamespot or IGN giving it a pass for last gen graphics, but DF's only job is to critique visuals. If they dont do it, no one else will. And they feel it's OK to do the bare minimum for a game selling for a $70 next gen price tag.Curiously, while Deathloop may well be exclusive to PC and PlayStation 5, it's not exactly pushing back technological boundaries, and that's OK. Beyond the stylised, beautifully realised aesthetic, I did enjoy some of the technical flourishes including the highly detailed parallax occlusion maps on ground textures, along with the quality of the first person weapon animations. It's also interesting to note that the reload depth of field effect seen in Criterion's Black (and never seen again!) makes a return for Deathloop. Ultimately though, Deathloop succeeds not because of its technology but rather in terms of its game design, its excellent art and the sense of overall polish.
As we look ahead to an unprecedented 2nd year of cross gen games this year, it's important to have game journalists hold these studios to a higher standard and critique sub standard looking games. Alex is the writer of this piece, and he had no issues criticizing a studio for what he considers to be decade old character design. Well, this game looks literally a decade old and he seems to have NO issues with it.
Absolutely insane.