CapnAmaricrunch
Banned
Should nintendo let mercury make a Yoshi or DK game? Yet to play dread but looks pretty good.
Hard to say, their attempts at what they call "platforming" have all been shit so Dread would really have to be a turnaround for DK to make any sense for them. Yoshi seems like a better fit but their puzzles aren't that great either. But then again it is Yoshi so maybe that doesn't matter that much.Should nintendo let mercury make a Yoshi or DK game? Yet to play dread but looks pretty good.
Should nintendo let mercury make a Yoshi or DK game? Yet to play dread but looks pretty good.
Washington Post barfs out:
Metroid Dread is a good Metroid-style game, but does little more.
This...what...I don...
You watched that video, too eh?Also can't spell Metroid without Metro and Android
No just not very open minded in your view that all non indie games must be 3D.Am I crazy in thinking that this looks like an indie game?
We need to know what kind of indie game you were talking about.Am I crazy in thinking that this looks like an indie game?
Zero Mission is objectively superior to Metroid NES. Metroid 1 is unplayable dogshit compared to ZM. Literally the only reason anyone would prefer the original is if they were blinded by nostalgia.Not really. I suppose Fusion if you care about story but the other two are inferior to the games they're remaking.
Zero Mission is hand holding garbage. That doesn't play or look nearly as good as people think it does.Zero Mission is objectively superior to Metroid NES. Metroid 1 is unplayable dogshit compared to ZM. Literally the only reason anyone would prefer the original is if they were blinded by nostalgia.
Immediately thought that Mega man fan game then went through side scrollers on steam and saw a bunch of better looking ones: https://store.steampowered.com/tags/en/Side Scroller/492/#p=1&tab=NewReleasesWe need to know what kind of indie game you were talking about.
Should nintendo let mercury make a Yoshi or DK game? Yet to play dread but looks pretty good.
A surprise sequel after nearly 20 years, Metroid Dread brings back the legendary exploration and progression and merges it with excellent modern combat and some of the best boss fights ever.
Zero Mission is hand holding garbage. That doesn't play or look nearly as good as people think it does.
Makes sense. Prime will either disappoint with a numbers like 5 or 7.. or blow us away with 11 or 13.if this is getting 10's then Prime must be getting 11 right?
GamesRader+ - 70
"Frustrating boss battles and cumbersome controls distract from an otherwise fun and isolating adventure."
Digitally Downloaded - 70
"I left Metroid Dread feeling quite conflicted about it. On the one hand, I do think it is fundamentally well designed, and the main gameplay element - the robot stalkers - are woven into the Metroid formula beautifully. On the other hand, that Metroid formula is getting long in the tooth and Dread doesn't do nearly enough to revitalise it. Dread is fine. It's not just nearly memorable enough for a game that fans have been waiting so many years for now."
Metroid Dread (Nintendo Switch) brings awesome controls, fun encounters, and a lot of challenge to the classic formula. Here's what we think of it.
Thats some logic.I trust fan sites more than others really, they already have people interested in those games so they have to click bait less.
I have not finished the game , but i have a good idea why Dread takes less to complete for many people.I'm perfectly fine with the game being 9 hours or less, but my normal first playthrough of Samus Returns took 13 I think. Seems strange this game would be significantly less than that. GameSpot always bringing the weird shit.
Personally I love that about this game. Less time wandering around aimlessly. Just enough map complexity to keep it interesting without sacrificing pacing. Then heavily improve the quality of the combat.I have not finished the game , but i have a good idea why Dread takes less to complete for many people.
In terms of content and map, the game might easily the biggest 2D Metroid ever made, but Dread's design is very linear in big parts, players expecting Super 2.0 or traditional metroidvania may be dissapointed, the game guides you and holds your hand, closing off doors you aren't supposed to go yet, if i wanted to progress i knew exactly were to go, its 'convenient' how many tricks they use but it was not until i beat Kraid i got lost because i wanted to explore past areas with my new abilities.
This is gonna cut back on play time if you only care to beat the story, similar to RE3 remake despite having similar content to 7 and 2 everyone still felt it was shorter
Of course if you want to go for 100% its going to last much longer
Yeah its not wrong or right, just the way they designed the game, trying to please both camps, personally i prefer Super and Fusion so far, but i haven't finished Dread yet, only got it yesterdayPersonally I love that about this game. Less time wandering around aimlessly. Just enough map complexity to keep it interesting without sacrificing pacing. Then heavily improve the quality of the combat.
I don't enjoy wandering around completely clueless and wasting hours on nothing, generally.
Am I crazy in thinking that this looks like an indie game?
This game is underrated, even at the high score of 88. It's really about 93 plus. I would personally go higher,
A couple of hack review soccer moms killed the average.
Questioning the boss battles and controls of all things? They're some of the best in the franchise/gaming.
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Yeah the game is no less than a 9. Review average should be 90+.
And this is why review scores ultimately don't mean shit to me.
Mainline Metroid games have always done this. It's part of their identity.- Static story screens at the beginning of the game are something I would expect from $20 indie game and not a full-priced title from a studio with Nintendo's backing (especially strange given the quality of some of the cutscenes later on)
Yeah but that Nintendo "bump"...Yeah the game is no less than a 9. Review average should be 90+.
And this is why review scores ultimately don't mean shit to me.
Mainline Metroid games have always done this. It's part of their identity.
Metroid Other M is always an option for you. One of the outlier's that gives you the big boom you are looking for.You are talking about games that were made for retro consoles or portable devices. Static story screens were about all you could expect from these consoles at the time. The story screens in Dread are about what I would expect from a game made in the late 90s/early 2000s or from a modern indie studio, not from something being represented by some as a AAA 2d game from Nintendo.
It's clearly a stylistic choice. The game has in-game cutscenes right after that, and throughout the game. I don't think it has anything to do with budget.You are talking about games that were made for retro consoles or portable devices. Static story screens were about all you could expect from these consoles at the time. The story screens in Dread are about what I would expect from a game made in the late 90s/early 2000s or from a modern indie studio, not from something being represented by some as a AAA 2d game from Nintendo.
Definitely not crazy. The game feels like an indie game. Anyone who says otherwise has some thick nostalgia glasses on. The game just lacks some of the polish you would expect from a AAA title. Here are just a handful of things that feel indie:
- Static story screens at the beginning of the game are something I would expect from $20 indie game and not a full-priced title from a studio with Nintendo's backing (especially strange given the quality of some of the cutscenes later on)
- Area transition screens are uninspired, overly simplistic, and immersion breaking
- EMMI one-hit (barely avoidable) kills --> 20 second load screen --> 30 second+ backtracking cycles are incredibly grating and feel like the sort of QoL oversights I would expect from an indie studio
- L + Left Stick aiming is far too imprecise, especially in the EMMI sequences; something that I would expect from an indie studio and not from Mercury Steam given their history
- The music is good but not great IMO. Again, something I would expect from an indie studio.
- The sound design overall. Having played through Super Metroid and AM2R recently, Dread sound effects just don't have the same impact
- Menu options are extremely limited (i.e. no button mapping, stick sensitivity options, etc.)
I like the game overall, and welcome more of these AA games to tired AAA formulas but I get the sense that with Metroid Prime 4 delays, Nintendo wanted a quick-turn around stop gap. I don't know what the full development cycle looked like for this title, and I think it is a solid effort from Mercury Steam, but there are quite a few elements that "feel" indie that have nothing to do with the 2 1/2D presentation.
Definitely not crazy. The game feels like an indie game. Anyone who says otherwise has some thick nostalgia glasses on. The game just lacks some of the polish you would expect from a AAA title. Here are just a handful of things that feel indie:
- Static story screens at the beginning of the game are something I would expect from $20 indie game and not a full-priced title from a studio with Nintendo's backing (especially strange given the quality of some of the cutscenes later on)
- Area transition screens are uninspired, overly simplistic, and immersion breaking
- EMMI one-hit (barely avoidable) kills --> 20 second load screen --> 30 second+ backtracking cycles are incredibly grating and feel like the sort of QoL oversights I would expect from an indie studio
- L + Left Stick aiming is far too imprecise, especially in the EMMI sequences; something that I would expect from an indie studio and not from Mercury Steam given their history
- The music is good but not great IMO. Again, something I would expect from an indie studio.
- The sound design overall. Having played through Super Metroid and AM2R recently, Dread sound effects just don't have the same impact
- Menu options are extremely limited (i.e. no button mapping, stick sensitivity options, etc.)
I like the game overall, and welcome more of these AA games to tired AAA formulas but I get the sense that with Metroid Prime 4 delays, Nintendo wanted a quick-turn around stop gap. I don't know what the full development cycle looked like for this title, and I think it is a solid effort from Mercury Steam, but there are quite a few elements that "feel" indie that have nothing to do with the 2 1/2D presentation.
Metroid Other M is always an option for you. One of the outlier's that gives you the big boom you are looking for.
I would agree that it probably doesn't have anything to do with budget. Some of these 'stylistic' choices feel a little cheap though. Static story screens among them.It's clearly a stylistic choice. The game has in-game cutscenes right after that, and throughout the game. I don't think it has anything to do with budget.
What are these screenshots supposed to indicate?
I’m not far in but thesound design, animation detail, and polish are not like any “indie” game. Also this is a bad criteria because “indie” games in and of themselves have a huge discrepancy in quality.I would agree that it probably doesn't have anything to do with budget. Some of these 'stylistic' choices feel a little cheap though. Static story screens among them.
Uh???- EMMI one-hit (barely avoidable) kills --> 20 second load screen --> 30 second+ backtracking cycles are incredibly grating and feel like the sort of QoL oversights I would expect from an indie studio
Mainline Metroid games have always done this. It's part of their identity.
Animations and general levels of polish wise this is leagues beyond Bloodstained.I’m not far in but thesound design, animation detail, and polish are not like any “indie” game. Also this is a bad criteria because “indie” games in and of themselves have a huge discrepancy in quality.
I don’t see much this game does worse than any other top tier 2.5d adventure games. It is right up there in all aspects with Steam world 2, Bloodstaind, Ori, and Hollow Knight. Regardless of indie or not. It is up there with the best examples of the same type of game.
And exceeds them in some areas. In my opinion.
At least the first three. The 4th I and never could get into. Just can’t get over the style of HK to even give it a shot. I just don’t like the look of the game. Doesn’t mean it is bad.
Do we know the budget of each game to make a dollar to dollar comparison?
I was wondering this too, because they are actually quite similar so I'm not sure if it's trying to insist on a difference or not lol.What are these screenshots supposed to indicate?
Definitely not crazy. The game feels like an indie game. Anyone who says otherwise has some thick nostalgia glasses on. The game just lacks some of the polish you would expect from a AAA title. Here are just a handful of things that feel indie:
- Static story screens at the beginning of the game are something I would expect from $20 indie game and not a full-priced title from a studio with Nintendo's backing (especially strange given the quality of some of the cutscenes later on)
- Area transition screens are uninspired, overly simplistic, and immersion breaking
- EMMI one-hit (barely avoidable) kills --> 20 second load screen --> 30 second+ backtracking cycles are incredibly grating and feel like the sort of QoL oversights I would expect from an indie studio
- L + Left Stick aiming is far too imprecise, especially in the EMMI sequences; something that I would expect from an indie studio and not from Mercury Steam given their history
- The music is good but not great IMO. Again, something I would expect from an indie studio.
- The sound design overall. Having played through Super Metroid and AM2R recently, Dread sound effects just don't have the same impact
- Menu options are extremely limited (i.e. no button mapping, stick sensitivity options, etc.)
I like the game overall, and welcome more of these AA games to tired AAA formulas but I get the sense that with Metroid Prime 4 delays, Nintendo wanted a quick-turn around stop gap. I don't know what the full development cycle looked like for this title, and I think it is a solid effort from Mercury Steam, but there are quite a few elements that "feel" indie that have nothing to do with the 2 1/2D presentation.