MikeM
Member
Test it out. Curious to see how it runs.Seems like an easy 4k ultra over 60fps on my 3060ti
Test it out. Curious to see how it runs.Seems like an easy 4k ultra over 60fps on my 3060ti
You can get this game for close to nothing on PC (GOG):
Ghostrunner PC (GOG)
Buy Ghostrunner PC (GOG) ✔️ CD Key ✔️ Instant download ✔️ Fantastic price ✔️ Digital Download ✔️www.cdkeys.com
Yesterday it was 0.39 EUR. Today it's just above 1 EUR.
The XSX version showed better performance in the most demanding moments and in the DF video you have an example and they show it themselves.The Series X version most certainly didn't outperform the PS5 version during their initial analysis at all. The photo mode comparison was, in a ways, a cool experiment, but that isn't gameplay. The Series X version would even slow down and hitch during the appearance of on-screen text, a crucial design element of Control. It was almost certainly in unplayable condition with respect to the PS5 version, and anybody who watches that video can see that. So a single system update from Microsoft, with no update from the dev, instantly changed that. That is why it got the attention it did. Such a thing has never happened in modern console gaming history. The update had something to do with the Series X virtual machine that runs with the OS.
I worded that so poorly. Played for about 45 minutes and it was an easy 4k ultra on my 3060ti.Test it out. Curious to see how it runs.
While the xsx is equivalent to a 2080 in standard rasterization, it is only equivalent to a 2060 super in rt due. Your 3060 ti should be way better than just 4K 60 FPS seeing as how the xsx is 4K 50 in rt mode.Seems like an easy 4k ultra over 60fps on my 3060ti
This is something DF needs to ask Microsoft. Microsoft did have to admit this was a problem back at launch but It’s been a year and DF needs to call up MS again. The tools have been fixed. Xsx Games are consistently outperforming the ps5 but then we get games like this. Maybe this is on the devs but both consoles are using rdna 2 GPUs, it should just run better. You shouldn’t need to code to the metal to get better performance out of Xbox.It's interesting, that's for sure. Would love for developers to explain what are causing the aggressive performance dips on Series X, especially in 120 hz modes. This is becoming a recurring issue in native current gen games. First, it was DMC5 SE, then one of these 3 - Dirt 5, Destiny 2 or R6 Siege, and now this game.
Also, why isn't there an Xbox One comparison? They only did PS4 for last gen?
No clue what settings they used. Very clearly not ultra.While the xsx is equivalent to a 2080 in standard rasterization, it is only equivalent to a 2060 super in rt due. Your 3060 ti should be way better than just 4K 60 FPS seeing as how the xsx is 4K 50 in rt mode.
This is something DF needs to ask Microsoft. Microsoft did have to admit this was a problem back at launch but It’s been a year and DF needs to call up MS again. The tools have been fixed. Xsx Games are consistently outperforming the ps5 but then we get games like this. Maybe this is on the devs but both consoles are using rdna 2 GPUs, it should just run better. You shouldn’t need to code to the metal to get better performance out of Xbox.
Do we know if the engine simply favors the ps APIs? Did the ps4 pro version of out perform the x1x?
I really hope DF uses these games as an opportunity to dig deep into a discussion about whether or not these consoles with the same rdna 2.0 architectures are really substantially different because otherwise results like this no matter how rare simply don’t make much sense. A 10.6 tflops 6600xt should never outperform a 13 tflops 6700xt. Pc gamers would riot.
I can tell you first hand that Back for Blood on the Series X runs like utter shit. Haven't tried the PS5 version yet..Still no comparisons for Guardians of the Galaxy/Back for Blood / Insurgency
It's clear that something about the PS5 is allowing the game to run a lot better & it's not that they are giving PlayStation special treatment.
Seems like an easy 4k ultra over 60fps on my 3060ti
How do you know that the PS5 version wasn't given special treatment? The devs took the time to implement distinctive dual sense rumble. It was mentioned in the DF review. It wouldn't be surprising at all that they simply took more time with this particular version of the game and optimized it in ways they clearly did not on Xbox AND PC.It's clear that something about the PS5 is allowing the game to run a lot better & it's not that they are giving PlayStation special treatment.
And what make the PS5 so special that these devs would go out of their way to make it run better than other platforms?all that is clear is that this game is a mess, and if it runs good on one platform they clearly gave it more attention. anyone who played this on PC (which I am one of them) knows how absolutely dogshit this game runs in some levels.
there are literally parts in this game where every single time you move the mouse, your framerate basically drops by 50%... but ONLY if you move your mouse/turn the camera... not if you walk backwards, forwards, side to side or jump... only if you turn the camera.
when the game first launched on PS4 pro, it ran like ass and the resolution was below 900p
then the RT implementation, not only does it look like shit, it also tanks performance on PC like crazy... fucking Cyberpunk 2077 with RT turned to max runs better than Ghostrunner
And what make the PS5 so special that these devs would go out of their way to make it run better than other platforms?
I honestly didnt know that. just got it from that site for 1.5$ Canadian.. lol so worth it. ty .You can get this game for close to nothing on PC (GOG):
Ghostrunner PC (GOG)
Buy Ghostrunner PC (GOG) ✔️ CD Key ✔️ Instant download ✔️ Fantastic price ✔️ Digital Download ✔️www.cdkeys.com
Yesterday it was 0.39 EUR. Today it's just above 1 EUR.
DualSense rumble is simple to supportHow do you know that the PS5 version wasn't given special treatment? The devs took the time to implement distinctive dual sense rumble. It was mentioned in the DF review. It wouldn't be surprising at all that they simply took more time with this particular version of the game and optimized it in ways they clearly did not on Xbox AND PC.
The PS5 version isn't fine it has a audio bug .is this a serious question?... it's clearly the system that sells the most 3rd party games right now... how else could you explain that every other version until now was a complete mess at launch and some versions still are to this day, and only the PS5 version seems to be fine?
The PS5 version isn't fine it has a audio bug .
So these bad devs who couldn't get it right after all this time on other platforms all of a sudden figured out how to get extra performance out of the PS5?
Actually I can explain it the game is running into a bottleneck on your systemso every version sucks, some suck in one way, other suck in other ways.
explain how the PC version has levels where the framerate gets cut in half every time you turn the camera, literally going from 180fps down to ~90fps for me with raytracing off, and from ~70fps down to ~40fps with RT on... how do you explain that? you can't. and using a game like that to infer anything about any system on the market is simply stupidity... nothing more nothing less. it is pure stupidity.
this game is so unpolished that they didn't even properly flag every surface for RT reflections. there are objects in this game that have RT reflections in one level, but only have screen space reflections a level later... I am specifically talking about the glass on the hacking terminals here (that look exactly the same in every level), but there are also other objects that for no good reason only have screen space reflections instead of raytracing reflections.
then in the cyberspace levels if you turn on RT reflections almost all of the ground becomes non-reflective, I said almost because some parts of teh ground will have RT reflections... but with RT off the ground will be full of screen space reflections, if this is intended behaviour then wtf... if not then also WTF?
this game is a complete mess on a technical level. it is a different kind of mess depending on where you play, but it's still a mess.
While the xsx is equivalent to a 2080 in standard rasterization, it is only equivalent to a 2060 super in rt due. Your 3060 ti should be way better than just 4K 60 FPS seeing as how the xsx is 4K 50 in rt mode.
This is something DF needs to ask Microsoft. Microsoft did have to admit this was a problem back at launch but It’s been a year and DF needs to call up MS again. The tools have been fixed. Xsx Games are consistently outperforming the ps5 but then we get games like this. Maybe this is on the devs but both consoles are using rdna 2 GPUs, it should just run better. You shouldn’t need to code to the metal to get better performance out of Xbox.
Do we know if the engine simply favors the ps APIs? Did the ps4 pro version of out perform the x1x?
I really hope DF uses these games as an opportunity to dig deep into a discussion about whether or not these consoles with the same rdna 2.0 architectures are really substantially different because otherwise results like this no matter how rare simply don’t make much sense. A 10.6 tflops 6600xt should never outperform a 13 tflops 6700xt. Pc gamers would riot.
is this a serious question?... it's clearly the system that sells the most 3rd party games right now... how else could you explain that every other version until now was a complete mess at launch and some versions still are to this day, and only the PS5 version seems to be fine?
I think the opposite happened. PS5 is more straight forward to develop for which is why its running so much better.Imagine thinking the easiest platform to develop got more attention that others platforms…
Missed opportunity to put Xbox or PS logo on the front of that cigar or whatever the hell he's smoking lol
Yes, it is. From DF analysis. That's a 6% improvement in that scene. Not bad from a firmware update. this is not during photo mode (DMC5). The fact that it's the highest improvement in the absolute minimum framerate is also very interesting.You need to rewatch the video and what DF says ... DF is clear, between 1-2 fps in very limited and specific situations and being 0 fps in the rest of the game. And NO, it is not a 1-2 fps improvement over game at 30fps. It is 1-2 fps, I repeat, "in specific and limited situations" in unlocked framerate up to 60fps. The fact is that its detection was only possible thanks to the photo mode where the framerate is unlocked (the same for DMC). Otherwise it would not have been detected on RT Mode.
I noticed a bit more controller latency on the RT mode. But my tv is 30+ Ms in game mode to start with, unlikely to be noticeable on more modern lower latency sets.I don´t get the difference between the 60fps-Mode and the RT-mode on PS5. Both run @4K with 60fps, one has RT, any benefits in the other mode?
Why would you not choose the RT mode, if there are no benefits in the other mode?
No matter how hard you try, the reality is that NO.Yes, it is. From DF analysis. That's a 6% improvement in that scene. Not bad from a firmware update. this is not during photo mode (DMC5). The fact that it's the highest improvement in the absolute minimum framerate is also very interesting.
On PC, you can use the Universal Unreal Engine 4 Unlocker tool to unlock the command console for all UE4 games where you can adjust each individual RT and other settings more granularly.turn on RT and you will drop to 10fps my dude. the RT implementation of this game on PC is notoriously bad. I played through it on a 3060ti and at 1440p I had to play with DLSS Balanced mode to hit 60fps with RT on.
the issue being, on PC you have no control over the RT settings outside of off and on. if you turn it on it will run fill resolution RT reflections (that still manage to look like complete ass) and it will run with RT AO, Shadows and GI
the console versions only run with RT reflections and at lower than native resolution as well. an option like this should be in the PC version tbh.
Really, have you tested the PC version? See this:How do you know that the PS5 version wasn't given special treatment? The devs took the time to implement distinctive dual sense rumble. It was mentioned in the DF review. It wouldn't be surprising at all that they simply took more time with this particular version of the game and optimized it in ways they clearly did not on Xbox AND PC.
Must be their PCs.
Alex covered the PC version a while ago using RTX 2080 Ti, 2060, RX 6800 XT and reported no such issues except for stutters which he suspects were due to shader compilation which frequently occurs in DX12 titles. I also tried the game myself on Steam and it was pretty good at utilizing the 3070 to its maximum judging by Nsight and its power consumption.
The Ghostrunner demo is beautiful - and ray tracing adds to the spectacle
Ray traced cyberpunk ninjas - four words that sum up Ghostrunner, a new Unreal Engine 4-powered speed running assassina…eurogamer.net
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Of course this is specific to modes and scenes, I never claimed the contrary. You claimed there wasn't any case with 1-2fps improvement at 30fps ish. I just showed you there was.No matter how hard you try, the reality is that NO.
It's funny because, despite the fact that there is a video, you insist and put captures of those "very specific and limited situations" to take what they say and reality out of context.
I repeat, the reality is that there is NO 1-2 fps enhancement on a sustained basis. 99% of the gameplay (both in Control and in DMC) remains unchanged with the same fps as before the firmware update .
Game performing better on PS5 = “Xbox version is unoptimized… dev should not have time to work on it”.
Game performing better on Xbox = “Cleary Xbox is the strong console in the world”
Let see when people will realize PS5 has several advantages over Xbox that allow that new trend with better performance on PS5 happens.
It takes more effort to port a game from PC to PS5 than from PC to Xbox. The latter is basically a single mouse click (if you're lazy).And what make the PS5 so special that these devs would go out of their way to make it run better than other platforms?
Do you have any evidence of this? Because DF didn't talk about any "random perf drops" in their PC coverage.The game runs like shit on both XSX and XSS. The devs clearly didn't put any effort into the port. The game was/is buggy on PC too, with random performance drops even on high end PCs.
There are countless Reddit threads about the issue.Do you have any evidence of this?
How come I or Alex didn't encounter this?There are countless Reddit threads about the issue.
Up to 60fps not 30fps. And you have gone to put the only situation found as an example of what happens regulary when it is not so. I repeat, the improvement is never 1-2 fps extra throughout the game, only in very limited and specific situations that barely remain in time being 99% of the rest of the game 0fps improvement. That is, this is not a case of a 30fps game with moments at 28-29 fps that now runs at 30fps all times.Of course this is specific to modes and scenes, I never claimed the contrary. You claimed there wasn't any case with 1-2fps improvement at 30fps ish. I just showed you there was.
Sample size of 2 isn't indicative of muchHow come I or Alex didn't encounter this?
So who should we believe? A sample size of 2 that actualy tried out the game, or you?Sample size of 2 isn't indicative of much
Huh? You must be confused.So who should we believe? A sample size of 2 that actualy tried out the game, or you?
It's obvious that the XSX is very capable of running the game with no issues, so is it possible that having to run the game on Series S would be hindering XSX performance in any way?
Maybe the people who have problems on their PC'S have the same bottleneck as the Xbox Series X which isn't a problem on PS5. Every PC is not the same.It takes more effort to port a game from PC to PS5 than from PC to Xbox. The latter is basically a single mouse click (if you're lazy).
The game runs like shit on both XSX and XSS. The devs clearly didn't put any effort into the port. The game was/is buggy on PC too, with random performance drops even on high end PCs.
By the way if it only take a mouse click to port games to Xbox Series X that would mean that devs have more free time for optimization so you're killing your own excuse.It takes more effort to port a game from PC to PS5 than from PC to Xbox. The latter is basically a single mouse click (if you're lazy).
The game runs like shit on both XSX and XSS. The devs clearly didn't put any effort into the port. The game was/is buggy on PC too, with random performance drops even on high end PCs.
I was curious if F1 2021 was also an UE4 title, PS5 version having ~10% higher FPS at same resolution/settings in replays. But no apparently, it uses the proprietary EGO Engine 4.0. I would like to add that DMC 5 was 'very close' with the 120 FPS mode performing better on PS5 in gameplay. With the new firmware update performance might be virtually identical in RT mode, since the margin was very small to begin with, around ~4%. Yes, in the end different design philosophies favoring different engines to varying degrees.UE4 + 60 fps on PS4 is bound to run like shit.
It should NOT run like shit on Series X though, the system has both the CPU and GPU grunt to run that fine.
Anyhow I've noticed that UE is one of those Engines than often favor PS5 for some reason I don't know. This is not the only UE4 game that runs better on Sony's machine. Crash It's About Time, for instance, performs better and sometimes at a higher rez on PS5 too.
On the other hand other engines like the RE Engine usually perform better on Series X (DMC V, RE Village...).
I guess it's true that some engines favor narrow and fast and some favor wide and slow design. But even taking that into account I still think Series X is underperforming in this game. It's just too large of a difference, way larger that what we saw in Crash.
Game performing better on PS5 = “Xbox version is unoptimized… dev should not have time to work on it”.
Game performing better on Xbox = “We see a trend”
Let see when people will realize PS5 has several advantages over Xbox that allow that new trend with better performance on PS5 happens.
Give us a source on any of this. Otherwise it's pure speculation. Is the ps5 cpu not able to go higher? That could account for framerate differences in some titles that are more cpu dependent.It takes more effort to port a game from PC to PS5 than from PC to Xbox. The latter is basically a single mouse click (if you're lazy).
The game runs like shit on both XSX and XSS. The devs clearly didn't put any effort into the port. The game was/is buggy on PC too, with random performance drops even on high end PCs.