Africa's Toto
Banned
'The Ultimate' challenge release(skip to 3:30 for the challenge:
A description of the challenge:
To beat 'The Ultimate' challenge, a player has to finish the game under all of the following conditions:
- One savegame that is instantly deleted upon death
- Complete the game on the hardest difficulty
- Complete the game with a solo character (the game is normally played with 3 or 4 companions)
- Complete certain important quests(critical path) before a specific amount of in-game days pass
- Complete the game without pausing once (*actually, the game cannot be paused once this challenge is activated)
- Beasts gain random powerful effects
- Being knocked out in combat for 10 seconds is an immediate death
- Harsh equipment degradation is activated
- A fog of war is active at all times, getting smaller at night
- There are more storms when sailing the open seas, and they are significantly more dangerous to your ship and crew
- Food items spoil after some time
- A certain companion will follow after the player and must be kept alive throughout the game (the companion cannot be controlled)
- Per-encounter resources become per-rest instead, party health doesn't regenerate between combat, and only prepared meals will heal the party while camping
- Almost all normally displayed stats are hidden (enemy health, damage, etc)
The promise fulfilled:
It's cool to see devs have some grounded fun with their community.
edit:*
A description of the challenge:
To beat 'The Ultimate' challenge, a player has to finish the game under all of the following conditions:
- One savegame that is instantly deleted upon death
- Complete the game on the hardest difficulty
- Complete the game with a solo character (the game is normally played with 3 or 4 companions)
- Complete certain important quests(critical path) before a specific amount of in-game days pass
- Complete the game without pausing once (*actually, the game cannot be paused once this challenge is activated)
- Beasts gain random powerful effects
- Being knocked out in combat for 10 seconds is an immediate death
- Harsh equipment degradation is activated
- A fog of war is active at all times, getting smaller at night
- There are more storms when sailing the open seas, and they are significantly more dangerous to your ship and crew
- Food items spoil after some time
- A certain companion will follow after the player and must be kept alive throughout the game (the companion cannot be controlled)
- Per-encounter resources become per-rest instead, party health doesn't regenerate between combat, and only prepared meals will heal the party while camping
- Almost all normally displayed stats are hidden (enemy health, damage, etc)
The promise fulfilled:
It's cool to see devs have some grounded fun with their community.
edit:*
Last edited: