nkarafo
Member
Did you like the castle? Well, that's too bad. After you beat the boss, your reward is to be locked out of if for the rest of the game. If you missed anything, a couple of rooms marked as red, a treasure or anything else, you won't have a chance to re-explore the place. Unless of course you start all over again.
Same thing applies to the second story area that involves a certain manor/house. Once you solve it the game locks you out of it and you can't explore it anymore.
This design choice is really bad. And Capcom is one of the worst offenders (same exact issue in Resident Evil 3). This wouldn't be a problem if it was a linear, action game but it's not. It's a game that focuses a lot on exploration and item hunting. So why the heck would it lock whole areas behind you after you trigger some event?
After my time with Resident Evil 3, i knew better than leaving a single area without being sure i found everything possible. But it still sucks that you have to do this.
What other games do this?
Same thing applies to the second story area that involves a certain manor/house. Once you solve it the game locks you out of it and you can't explore it anymore.
This design choice is really bad. And Capcom is one of the worst offenders (same exact issue in Resident Evil 3). This wouldn't be a problem if it was a linear, action game but it's not. It's a game that focuses a lot on exploration and item hunting. So why the heck would it lock whole areas behind you after you trigger some event?
After my time with Resident Evil 3, i knew better than leaving a single area without being sure i found everything possible. But it still sucks that you have to do this.
What other games do this?