Sosokrates
Report me if I continue to console war
When did Cerny or Ryan say that about PS5?
They didn't, because they know its not.
I was referring to the PS4 in sonys case.
When did Cerny or Ryan say that about PS5?
It always mattered. Had the original XBox GPU been clocked at 150Mhz like the PS2 (or lower) the competition for best looking games would have been firmly between GCN and PS2 that gen.
Well no - everything in X1 GPU was about 2-3x narrower and/or slower.
So deltas were both much larger, and never in favor of X1 (even accounting for clock speed differential).
Lol it's not even true. Last Nvidia GPUs prove it.It would of been nice to see the type of improvement the high clock speed would give.
Its fistrating being in the dark for why visual differences happen regardless if its the PS5 or XSX performing better.
You can take PC GPUs on the same architecture + mem bandwidth one with more cus and a low clock and the other with less cus but higher clocks if they equal the same tflops they perform practical the same, if one has more tflops it performs better even with a lower clock speed.
The point is that it is more complex than that as well.First time its really mattered.
Its a shame cerny did not show some demo or game demonstrating the benefit of a higher clockspeed vs higher cus and higher Tflops.
The effects of wide vs. narrow still applied to their pixel pipelines. Arguably more so than they do today.Not the same thing at all the PS2 and og XBOX GPU's were completely different architectures.
Well with PC gpu's (especially Nvidia) the high end cards always have more cu's and very often lower clocks than the less powerful cards in the same family, and the high end cards always perform better, everytime.You can take PC GPUs on the same architecture + mem bandwidth one with more cus and a low clock and the other with less cus but higher clocks if they equal the same tflops they perform practical the same, if one has more tflops it performs better even with a lower clock speed.
Are you serious?I dont see the relevance this had to my post. I mean cerny wasn't saying this when the xbox one had less cus
Again, are you serious?So the same as the PS5's gpu....
Clearly you don't understand.It's so hard that practically all besides a select few RDNA2 cards and RDNA3 cards have more cu's then 36's. Guess AMD that made the PS5 GPU architecture has no clue what they are doing.
Oooooh I'm not sure about that. I haven't looked into this on the net but this stuck in my head from a magazine back in the 90's. The Voodoo 3000 AGP was beating more feature advanced cards in performance purely on its higher clocks and continued to until the Geforce 256 came out. Cut me some slack cause I pulled that out the back of my brain from 20 odd years ago.First time its really mattered.
Its a shame cerny did not show some demo or game demonstrating the benefit of a higher clockspeed vs higher cus and higher Tflops.
Lol it's not even true. Last Nvidia GPUs prove it.
No
This team of 20 people made all 3 of the ue5 tech demos.
Instead of using some common sense you went right to no one at epic ever touched a series Dev kit. I nor anyone else said that. I said this team has had twice the time working on ps5 because they did.
Not only did you go right to crazy your crazy ruined the next few pages of this thread because it was all talking about something no one said.
Didn't Nvidia lately showed a budget GPU which performs exactly of the older higher budget GPU but using less TF? Furthermore Nvidia GPU has hundreds of tiny computer units, compared such unit to Navi CUs job is almost illogic.Well with PC gpu's (especially Nvidia) the high end cards always have more cu's and very often lower clocks than the less powerful cards in the same family, and the high end cards always perform better, everytime.
I think with the consoles is that devs are probably targeting PS5 specs with their games, due to how successful PS4 was last gen.. PS5 being the target platform.
Well i'm talking about cards from the same family. Obviously new generation cards can produce as good or better results as older generation cards.Didn't Nvidia lately showed a budget GPU which performs exactly of the older higher budget GPU but using less TF? Furthermore Nvidia GPU has hundreds of tiny computer units, compared such unit to Navi CUs job is almost illogic.
Oooooh I'm not sure about that. I haven't looked into this on the net but this stuck in my head from a magazine back in the 90's. The Voodoo 3000 AGP was beating more feature advanced cards in performance purely on its higher clocks and continued to until the Geforce 256 came out. Cut me some slack cause I pulled that out the back of my brain from 20 odd years ago.
Didnt they bring in an Xbox studio with experience and familiarity to help with the series?No
This team of 20 people made all 3 of the ue5 tech demos.
Instead of using some common sense you went right to no one at epic ever touched a series Dev kit. I nor anyone else said that. I said this team has had twice the time working on ps5 because they did.
Not only did you go right to crazy your crazy ruined the next few pages of this thread because it was all talking about something no one said.
But it was the same family. They just optimized the efficiency and get such result. Considered Cerny has designed the Navi GPU one can guess he know what he did. If he prioritize frequency to CUs I can imagine such GPU work better in that way.Well i'm talking about cards from the same family. Obviously new generation cards can produce as good or better results as older generation cards.
He wasn’t lying when he made the PS4 claim. He was doubted on PS5 and decided to let the console do the talking. Their silence ended up being more powerful when xbox needed to change their “most powerful console ever”They didn't, because they know its not.
I was referring to the PS4 in sonys case.
Let me reverse you the question. Imagine two of the same GPU tech with the same TF but one with higher frequency (which give it same TF number of the other with more CUs but slower).Which one will perform better?Of course it has to be two GPUs with the same architecture and ram bandwidth for it to be a worthwhile test.
I mean if the PS5 was 44active cus @1826mhz how much weaker would it be then the PS5 we have today?
Yes,I was just making the point of how the higher clocks make a big difference. The Voodoo was older architecture and still out performed newer cards in performance as they just basically ramped up the clocks from the Voodoo 2 (i think)Of course it has to be two GPUs with the same architecture and ram bandwidth for it to be a worthwhile test.
I mean if the PS5 was 44active cus @1826mhz how much weaker would it be then the PS5 we have today?
Didnt they bring in an Xbox studio with experience and familiarity to help with the series?
I'm not denying anything Cerny said, in fact i dont even know everything Cerny said lol.But it was the same family. They just optimized the efficiency and get such result. Considered Cerny has designed the Navi GPU one can guess he know what he did. If he prioritize frequency to CUs I can imagine such GPU work better in that way.
He wasn’t lying when he made the PS4 claim. He was doubted on PS5 and decided to let the console do the talking. Their silence ended up being more powerful when xbox needed to change their “most powerful console ever”
claim. The difference is, when Cerny said it about PS4, he didn’t need to amend his statement. Microsoft did and they did it quickly.
Your experience of pc gamers coming to the Nvidia GPU which are almost the opposite in philosophy of the Navi tech though. Nvidia GPU has hundreds of core units, AMD navi almost a quarter and bigger CUs.I'm not denying anything Cerny said, in fact i dont even know everything Cerny said lol.
I'm just saying my experience as a PC gamer buying gpu's over the years.
The higher end cards with more cu;'s have 'the hardware' needed for power and therefor dont have to push the clocks as hard as they do with the lower end cards in the same family. And higher clocks certainly does help with gpu's, ask anyone who overclocks their gpu's. Still the whole reason of higher clocks on the lesser cards was due to the lack of cu's in those cards.
He wasn’t lying when he made the PS4 claim. He was doubted on PS5 and decided to let the console do the talking. Their silence ended up being more powerful when xbox needed to change their “most powerful console ever”
claim. The difference is, when Cerny said it about PS4, he didn’t need to amend his statement. Microsoft did and they did it quickly.
I’d rather let my console outperform than have to do this:FrankWza 2021 "Their silence ended up being more powerful"
When a Lower CU (and actually smaller die) consistently beats the stock card above it with a higher CU count.
6900 XT measured clocks - 2280 MHz
6800 XT overclocked - 2520 Mhz
The difference in clocks is actually smaller percentually than the one between PS5 and XBSX, while the CU different is also smaller (but all of them have consistent WGP configuration, while the Series X doesn't)
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Your consoleI’d rather let my console outperform than have to do this:
AFTER the games came out.
They brought on an Xbox studio with UE5 experience.Yes, they essentially had to bring in a third party studio to work on their in-house UE5 tech to bring it to the Series consoles.
You're accurately describing what people have been saying about Epic having more lead-time with the PS5 in UE5 development.
Finally, we agree on something.
My console as in, Mark Cerny. Do you have some type of short term memory issue? We were just talking about a scenario where Cerny didn’t make any claim this time and let HIS console do the talking.Your console
Id rather have both of them.
But whatever makes u happy.
They brought on an Xbox studio with UE5 experience.
My console as in, Mark Cerny. Do you have some type of short term memory issue? We were just talking about a scenario where Cerny didn’t make any claim this time and let HIS console do the talking.
I’m not implying anything. You and Sosokrates are trying to spin my words up there though.Yes, the studio that makes the engine and is doing the most active development on it brought a third party studio which had some experience in the early access version of the engine, because they were primarily making the demo and working on the PS5 dev units since they had more lead-time on it.
Again, you're saying exactly what the rest of us are.
Or are you implying that The Coalition somehow knows more about UE5 then Epic ? Really Frank ?
I’m not implying anything. You and Sosokrates are trying to spin my words up there though.
I linked an article and a quote from xbox website explaining that their early access helped them in bringing the demo to series consoles. You’re claiming that PS dev kits early on helped get this demo to run better on PS5. But that article shows that xbox had access to UE5 too and coalition had experience with it and worked on this demo. They brought in an extra studio to make up that difference and that studio had experience with UE5. I backed mine up with an article from the official Xbox website.
I’m not implying anything. You and Sosokrates are trying to spin my words up there though.
I linked an article and a quote from xbox website explaining that their early access helped them in bringing the demo to series consoles. You’re claiming that PS dev kits early on helped get this demo to run better on PS5. But that article shows that xbox had access to UE5 too and coalition had experience with it and worked on this demo. They brought in an extra studio to make up that difference and that studio had experience with UE5. I backed mine up with an article from the official Xbox website.
And Coalition had more time with UE5 and they were brought in specifically to help with the matrix demo. Understand?
Going by this, Epic have had more time with the PS5.
And Coalition had more time with UE5 and they were brought in specifically to help with the matrix demo. Understand?
How The Coalition Worked with Epic to Bring The Matrix Awakens to Life on Xbox Series X|S - Xbox Wire
Yesterday, in a surprise announcement at The Game Awards, Epic Games revealed that The Matrix Awakens: An Unreal Engine 5 Experience, a new playable Unreal Engine 5 technical demo, was available for everyone on Xbox Series X and Xbox Series S. Created by members of the original “The Matrix”movie...news.xbox.com
Again, you're not saying anything none of us have said before lol.
Epic had to bring in the Coalition to help with the demo on the two Series consoles. We already know from confirmed articles before that Epic (and other studios) received PS5 dev kits in advance, so they obviously have more development time/experience going in.
The Coalition had access to an early build of the UE5 which they used to create a US5 Series X specific demo some time ago, yes, no one ever said otherwise.
Despite Epic seemingly primarily focusing on the PS5 and needing a different studio to optimize the engine on the Series consoles, the end results are nigh indistinguishable between the consoles with a few frames up and down on either side depending on any given scenario.
And hell, it runs with all the bells and whistles and only minor visual cutbacks on the 4TF Series S as well.
The Coalition did a hell of a job matching the in-house efforts by Epic. Kudos to them.
Gears 6 will look and play *insane* if this is an example.
Yeah, after how well Gears 5 was received for its focus on 60 FPS, no way Coalition will go back to 30 FPS for the future games.I wonder why Epic are focusing on the PS5.
I would of thought it would be in ther interest to do these demos for all compatible platforms.
Also TC are aiming there UE5 seriesS/X engine to be 60fps which will be fun.
And Coalition had more time with UE5 and they were brought in specifically to help with the matrix demo. Understand?
How The Coalition Worked with Epic to Bring The Matrix Awakens to Life on Xbox Series X|S - Xbox Wire
Yesterday, in a surprise announcement at The Game Awards, Epic Games revealed that The Matrix Awakens: An Unreal Engine 5 Experience, a new playable Unreal Engine 5 technical demo, was available for everyone on Xbox Series X and Xbox Series S. Created by members of the original “The Matrix”movie...news.xbox.com
You were responding to me and I didn't say that. Again this team has had twice the time with the ps5. The team that made the the matrix demo. It's quite simple.SMH I didn't say they never touched a series Devkit I was pointing out that for them to only have 50% of the time that they had with the PS5 devkit (the 2 years that was mentioned by the person I was responding to) it would mean they only had a year with it which would mean they didn't get the devkit until Series X/S was released which was a year ago.
To what extent? How many people? How much time? At what point in this 1 year to make the demo did they come help? What exactly did they do?Didnt they bring in an Xbox studio with experience and familiarity to help with the series?
This fascination with tflops, being the most powerful, and repeating it over and over again just felt off to me. Like either they were very confident or very insecure. I remember way back at E3 2018 when they announced Project Scarlett, Phil said they would set the bar for console gaming implying they would have the most powerful console. Like why would you even make that claim without knowing what Sony was up to? This was literally two years before the PS5 tflops number was even revealed. From that point onward, every time Cerny opened his mouth about the PS5 in wired or at the Road to the PS5 show, there were MS insiders jumping over backwards trying to bring in the Xbox and how it was more powerful. The Wired Article was in April 2019. XSX specs werent known until March of 2020, why were they so sure about Xbox being more powerful before the devkits were even sent out?I’d rather let my console outperform than have to do this:
AFTER the games came out.
It's funny because the official message "The most powerfull Xbox" has existed since the announcement and presentation of XSX at TGA 2019. But it is clear that the interested disinformation that is displayed on the internet has effects and you are an example.I’d rather let my console outperform than have to do this:
AFTER the games came out.
Thats actually very interesting, because at those clocks those card arrive at nearly identical tflop numbers and the performance increase the higher clocked card has is tiny.
This is what I expected for the PS5, the higher clocks + lower cus will give it some performance gains over lower clocks + higher cus but only small improvements like 5%
And coalition had experience specifically with UE5. Which helps make up any difference. You’re saying that coalition came in to add bodies. The article states that they were brought in because they had access to the engine itself. Either way, the familiarity helped both ways. PS5 AND series consoles.Epic had to bring in the Coalition to help with the demo on the two Series consoles. We already know from confirmed articles before that Epic (and other studios) received PS5 dev kits in advance, so they obviously have more development time/experience going in.
Again you’re missing the point and then resorting to this condescending comment or joke posts like Sosokrates -founder of western console warring- is doing.And considering it's not their engine, and they were arguably brought up with less development time on the demo compared to what Epic may have had.
They did a fantastic job.
Great work all round. Be happy for a change, Frank. You're so grumpy all the time.
I never said that.So much so that if they had no basis to affirm it and actually PS5 was the most powerful (which is what you are defending)
Like I said, I (mark Cerny) would prefer to let my console do the talking. Especially after the doubt and ridiculous claims SlimySnake refers to a few posts ^^^I want to know according to you the reason why Sony is not taking advantage of it as it always has squeezed to the extreme when it has had a chance.
NX gamer found that the PS5 had better ray tracing in Control compared to the xsx.Having higher clocked CUs also make RT 'better'.
We were all so occupied with the variable clocks of the PS5 dreading GPU underclocking itself to 9 tflops, but it is the xsx that is underperforming its tflops even though they made a huge deal about FIXED clocks in the first spec reveal. As if they knew the PS5 had variable clocks.