Sony does locked framerate for their games. The couple of games they release a year. What about the hundreds of other games that release on the PS5 not published by Sony? Does Sony force those devs to frame lock? No? Okay then. Not sure why you are mentioning only Sony games when they make so few games. If that's all you play, cool. But look at the sales charts. Most PS5 games sold are not locked frame rates.
On the whole only play exclusives on my PS5. Its what it's there for. Why am I going to fuck around with multiplatform games on it when I have 2 perfectly capable PC's?
I'd like you to come up with a list of games that would benefit from VRR on the system. Firstly that list is smaller than you think and secondly a lot of the time it's some shit-tier mode where you're greatly having to sacrifice resolution and general picture quality for over 60fps.
Not everyone has gsync/freesync on PC. I only have it on one of my screens, when it’s not there you want the framerate to be as locked as you can possibly get it, same as on consoles. The devs ”never” optimize and lock the fps, the user can cap it if the minimum fps is always above the cap.
62-76fps, cap to 60 on 60hz screens.
75-89fps, cap to 72 on 144hz screens. Etc.
The ”fun” thing with gsync/freesync/vrr is that you can never show someone how awesome it is. Can’t show it with a video capture on the net or see it on a phone or film it or anything, the variable sync smoothness can only be seen on the actual gsync/freesync/vrr screen connected to the gsync/freesync/vrr capable device. So it’s obviously difficult to sell to anyone who can’t see it. You have to see it for yourself to believe it sounds like a corny thing to say, but that’s exactly how it is.
I'm talking from experience. I don't know how much clearer I can be on this:
VRR using a capable monitor (which is what most PC gamers will be doing) = good - however you will still want to tweak settings to keep your minimum framerates above a certain level, you don't want to get near the lower ends of the VRR range, ideally just keep the minimums above 60fps and everything is good. I have an LG ultra wide where the VRR range is 40-75hz.
VRR on TV's (which is what most console gamers will be using) - mediocre at best. On OLED panels you are sacrificing IQ, my Q70r only has a VRR range of 48-60hz at 4k (best to lock it to 60fps, don't want to hear anyone bullshitting me about unlocked 48-60fps being better - it's not). The 1440p range on that TV is much better but again it's miles from OLED picture quality. Basically to get a "smooth" VRR experience on TV's you often need some shit-tier LCD panel (from a PQ point of view). Ask
Riky
what TV he's running and you'll see what I mean.
Incidentally I also have a 48 inch LG C1 on the way. That will be replacing the Q70r (which will be going on a sim rig). I'll let you know how the VRR fairs but I'm not holding my breath having done some research. That feature is not what I'm buying the panel for anyway.