Yeah, Microsoft tends be more third-party agnostic when developing something in-house if it doesn't yield some benefit to their core businesses. They seem to be more interested in AR, and there's just no application of that in console gaming right now.If they are smart, and I think they are, they will whitelist third parties headsets and save the costs of developing one.
Peripheral add-ons never get the mass adoption rate of a feature that is standard with every system. MS just recently set their focus entirely on games and gaming services. VR would be a distraction from that in a similar way Kinect was a distraction from the core gaming business on X360 & X1.
Didn't they only bring it to E3 2015? That thing cost thousands when it released. It was never going to make it for gaming.Whatever happened to HoloLens? They brought it out every E3 in the 2010s as the next big thing but it’s gone silent
Hololens works. It just needed a better field of viewWhatever happened to HoloLens? They brought it out every E3 in the 2010s as the next big thing but it’s gone silent
I'd rather have MS focus on their first party games rather than invest tons into technology that 1% of Xbox players will use.
VR at this stage is a complete gimmick and a waste of time. The games are extremely limited in terms of actual gameplay and not even close to being worth the price of admission. The only game that was close to being a "system seller" was Half Life: Alyx and barely anyone even played that.
I was really excited about VR until I tried it and realised it’s decades away from being any good.
Still keeping an eye on it, but the whole thing felt completely unnatural as opposed to being more immersive.
I do think they should partner with someone though, just to make it available, but definitely not make exclusive Xbox hardware.
I know 1 person with VR and never heard them mention it once. It still is a gimmick. Sorry to the people who think it’s the goat
Yes it does. Means he prefers his PlayStation. In turn it Means people prefer playing without vrI mean there are alots of people that don't use their consoles. My brother hss an xbox series x but never plays it or talks about. Still plays his ps4 more often. Doesnt mean anything.
Yes it does. Means he prefers his PlayStation. In turn it Means people prefer playing without vr
Holo lens is used it B2B and healthcare .Whatever happened to HoloLens? They brought it out every E3 in the 2010s as the next big thing but it’s gone silent
I know 1 person with VR and never heard them mention it once. It still is a gimmick. Sorry to the people who think it’s the goat
I swear vr people are the most overly sensitive group. Like you live and die by it.That doesn't make any sense. Even if you had 5 friends with vr collecting dust, it means nothing because you're a small sample size compared to the bigger picture of millions. Quest 2 has outsold every xbox console ever comparing their first years. Even outsold ps1 and ps4. VR is dead.
I swear vr people are the most overly sensitive group. Like you live and die by it.
It’s my opinion it’s a fad until it’s done without wires and a headset even
You don’t become that big company with all that money by recklessly investing in stuff that isn’t profitable. You aren’t making any sense from a business perspective.
Apple could lead VR too and they aren’t even really pushing it either.
What they could do would be to include PC VR games on PC Gamepass and their game store to be played on 3rd party PC VR hardware. If PSVR2 and Quest 3 become super popular (I think this generation the VR market will grow but won't be something mainstream, will continue being a niche) then they could get a deal with some 3rd party manufacturer to support in Series X some 3rd party headset that would run ports of PC VR games.
PSVR 2 is looking like big success based on... What?
You don't know price. You could see teaser for one game and you don't know price for that game.And you don't know if it will be any good. I mean PSVR had excellent game in form of Astro Bot and it did not made a difference
And you are coming out of PSVR with pathetic 4% attach rate
Look at the studio power Sony puts into VR. I know it’s not much but that could go into traditional games that I enjoy. That’s why me personally don’t want VR.
How on earth can you look at psvr one and say that Ms “has” to do that? It’s only maybe viable.
VR won't take off until it's 99$ just like Kinect/PS Move. The numbers speak for themselves, the attach rate of the hardware alone is already pathetic, and from there you have to take the attach rate for the games themselves, which is where the actual profit is being made.
Simply put VR is a waste of everyone's time and money. Especially given MS' strategy to be available on everything that has a flat screen with GP/xCloud, that's their endgame, and there's no room for VR in it, once they establish their main goal they can expand the services with VR, but not earlier.
Your exames were the next generaton of iterations that solved existing issues: Catridges were expanding memory over the time, but were expensive, the CD made a huge jump at the cost of pennies, analog sticks were actually the standard for the Atari, they returned in because of 3D.
The thing is you are demoing it. The initial reaction will always be wow, it's after a few hours the novelty wears off.Im still waiting to find one of you guys. Ive been demoing VR since 2015 and demoed it to hundreds of people(400-500). Haven't found a single person that wasn't blown away by the immersion, yet online its like this alternate reality where i constantly see people say VR isn't immersive. Ive had people get motion sick but thats it.
I played AFFECTED: The Manor, the game is extremely mediocre when I first played it on a flatscreen and I got bored of it within 30 mins. Then they released a full VR version of the game and I was like ok I'll give it a try again and it turned out to be an amazing & fun experience. My score for the game went from a 5/10 to an 8/10 just over a quick and dirty VR implementation.Someone never tried RE7. Sure, there’s not a lot of games with that level of quality but as a horror fan playing that in VR was a fucking revolution.
That's true, but I doubt it will be higher with PSVR2, mainly because i think that PSVR2 will loose one of the main point of attraction and that's price.Looking at it from attach rate isn't the right way to see it, since it was always an additional peripheral you had to buy separately. It was never going to be 100% attach rate. But 5+ million units sold isn't terrible for a peripheral.
The thing is you are demoing it. The initial reaction will always be wow, it's after a few hours the novelty wears off.
I have used the quest (v1), Rift and Vive and the only thing I want to go back to is Beat Sabre and the occasional horror "game" (Horror is where I think VR really shines, and helps the experience.)
There's nothing there for longevity yet and feels like a bunch of tiny tech demos stretched out into full games.
The first 15 minutes is always going to have that wow factor for newcomers.
Feels like VR gets a disproportionate amount of love on GAF. In reality it will always be niche due to the cost, lack of tent pole games and mess of wires.
Yeah, Microsoft tends be more third-party agnostic when developing something in-house if it doesn't yield some benefit to their core businesses. They seem to be more interested in AR, and there's just no application of that in console gaming right now.
Sony on the other hand, I can only imagine they're developing VR because they'd like to keep as much hardware under their ecosystem as humanly possible. And it may be part of some broader strategy involving consumption of entertainment, given that Columbia Pictures is still a core business asset. ¯\_(ツ)_/¯
Peripheral add-ons never get the mass adoption rate of a feature that is standard with every system. MS just recently set their focus entirely on games and gaming services. VR would be a distraction from that in a similar way Kinect was a distraction from the core gaming business on X360 & X1.
Did PSVR even hit 25% adoption rate with the PS4 installation base? MS would be much better suited focusing on games specifically and as others have mentioned pick up VR if/when an affordable, wireless solution that can easily used with all games comes along. It's just not worth it currently.
There is (an excuse). They need to focus on getting their first- and second-party studios up and running, delivering regularly. It's been really spotty the past 7 or 8 years. They need to get their exclusive (normal) game catalog beefed up first. Then VR later, maybe. First, the games.
Whatever happened to HoloLens? They brought it out every E3 in the 2010s as the next big thing but it’s gone silent
That doesn't make any sense. Even if you had 5 friends with vr collecting dust, it means nothing because you're a small sample size compared to the bigger picture of millions. Quest 2 has outsold every xbox console ever comparing their first years. Even outsold ps1 and ps4. VR is dead.
The thing is you are demoing it. The initial reaction will always be wow, it's after a few hours the novelty wears off.
I have used the quest (v1), Rift and Vive and the only thing I want to go back to is Beat Sabre and the occasional horror "game" (Horror is where I think VR really shines, and helps the experience.)
There's nothing there for longevity yet and feels like a bunch of tiny tech demos stretched out into full games.
The first 15 minutes is always going to have that wow factor for newcomers.
Why does VR need to have a persistent "wow" factor in order to justify its existence? Traditional gaming has had ever-decreasing "wow" moments each generation, as diminishing returns have kicked in. Most big games are firmly entrench in certain game design templates, so there's less game design innovation happening there. Yet, traditional gaming is perfectly fine and continues to be.
It doesn't need to have a persistent wow factor, if the games have great gameplay to back it up.Why does VR need to have a persistent "wow" factor in order to justify its existence? Traditional gaming has had ever-decreasing "wow" moments each generation, as diminishing returns have kicked in. Most big games are firmly entrench in certain game design templates, so there's less game design innovation happening there. Yet, traditional gaming is perfectly fine and continues to be.
I dunno, this expectation that VR gaming has to hold onto having an everlasting novelty factor to be impressive and therefore be worth investing into, that doesn't sit right with me. I think if it can justify itself in terms of providing greater convenience and engagement options to players, then that makes it worth the money. As long as it's entertaining and satisfying to use while providing an overall benefit in the QoL for the user, it's worth keeping around. And it doesn't need to rely on a "wow" factor or novelty of it being new in order to do those things.
It doesn't need to have a persistent wow factor, if the games have great gameplay to back it up.
Unfortunately that isn't the case for most of the VR software, and the gimmick wears off quickly.
No, not wrong. It is niche though, I’m not sure what you mean when you say it’s outselling every console but the PS2. Do you mean total sales, sales in a certain time period? What?Resetera gives WAY more love for VR than Neogaf. But I would argue all gaming forums do now. So I guess everyone that likes is wrong and the fact that it's outselling every console except PS2 is also a fad. Quest 2 has zero wires.
No, not wrong. It is niche though, I’m not sure what you mean when you say it’s outselling every console but the PS2. Do you mean total sales, sales in a certain time period? What?
The fact that Facebook can sell a headset to people is great. I’m not well versed on the hardware, but I imagine there’s some compromises with the Oculus which is why Valve and Sony (actual gaming companies) use wires.
The Wii and Kinect sold insanely well and set new records also. They did nothing for gaming though.
Not sure what you’re saying here? Are you saying I haven’t tried it? Because if so I won’t waste my time with you.Im still waiting to find one of you guys. Ive been demoing VR since 2015 and demoed it to hundreds of people(400-500). Haven't found a single person that wasn't blown away by the immersion, yet online its like this alternate reality where i constantly see people say VR isn't immersive. Ive had people get motion sick but thats it.