Astral Dog
Member
You are new to Souls it seems, you will get used to it
Id disagree. I think its like 1% are using exploits to farm and min max. Most are just enjoying the engaging systems and exploring the main character in Souls games "the world"Accept that guides and exploits are the way 99% of souls players enjoy their time, OP.
No it doesn't, it scales with str D, dex E, for the physical damage, and it scales with int D for the magic damage.But my crystal sword uses dex for magic damage. It uses somber stones.
Dont get me started on how the lore is told though, they put no effort into it. I dont need cutscenes, but at least some sort of animation would be nice.Every time a souls game comes out I hope it actually fixes the problems I have with them. This game did fix one HUGE problem in that it has spawn points near the bosses. But it still has this completely horseshit weapon design that requires either heavy online research, or to be a veteran of the series and understand how all of this works based on the previous games.
None of my problems with the game involve the difficulty, lore, or exploration. I like all of those parts about it. My problem with the game is that parts of the game are simply bad.
Well, makes no difference, still sucked up my somber stones.No it doesn't, it scales with str D, dex E, for the physical damage, and it scales with int D for the magic damage.
So it literally scales the worst with dex.
You probably applied quality affinity, which is str+dex. If you applied heavy or keen affinity, you would've seen an instant change to scaling.If I apply the ashes of war to my Katana, there was no change in scaling (D-> D and D->D) for strength and dex, until I upgraded it enough. However the attack power appears to go down from 148+ 34 to 124+ 48 which seems to make the weapon worse.
I dont wanna use priest gear. I wanna use another fucking sword.Id disagree. I think its like 1% are using exploits to farm and min max. Most are just enjoying the engaging systems and exploring the main character in Souls games "the world"
OP is like a Player in WoW who leveled a Warrior and is complaining they can't use Priest gear.
Stuff is obscure or obtuse to create a sense of discovery and consistency between the story, writing and gameplay experience. It all connects and takes you into the world that was created.
It was an analogy. In this game there is a commitment. But as has been explained there are ways to respec and fine tune gear. ITs is all optional. You can use a +0 weapon the whole time.I dont wanna use priest gear. I wanna use another fucking sword.
There is plenty of games that takes discovery too far. Having to find random items or having to replay a game, is taking it too far.
They don't have to upgrade equipment. They don't have to use summons. They can do everything at a low level. All the Souls games have been like this.Idk, but I do hear some of my friends that are Souls fans saying it's too easy.
You can attack on the left side of the horse too...Elden Ring fixes some of this, but also has its own problems. Horse battles are absolutely ridiculous for example. Running around clock-wise because you character can only strike on the right. Seriously.
I wield my weapon dual hand all the time, I don't remember ever being able to do this. But I will try. Anyway, never liked horse gameplay in these games. It is very limited.You can attack on the left side of the horse too...
Horse gameplay in what games? Elden Ring is the first Soulsborne game with a horse the player can use.I wield my weapon dual hand all the time, I don't remember ever being able to do this. But I will try. Anyway, never liked horse gameplay in these games. It is very limited.
You can't 2h on the horse, so the left buttons now swing on the left.I wield my weapon dual hand all the time,
just pres the Ls instead of the Rs for left moves, every weapon does it...i thinkI wield my weapon dual hand all the time, I don't remember ever being able to do this. But I will try. Anyway, never liked horse gameplay in these games. It is very limited.
BotW for example.Horse gameplay in what games?
you act like that's a bad thing lol. modern game design is complete dogshit.Kinda agree with this, the game design is hella out dated
The obtuseness is the point. And it works because Elden Ring is completely and unashamedly uncompromising. It's a deconstruction of the shitty tropes nearly all modern day open-world games fall into. I feel you're misinterpreting.But he’s right.
ER is a weird combination of genuine discovery whilst also having to look online for clues, like a game from the late 90s.
It’s a very valid criticism. Because of the size of ER, the level of obtuseness has increased dramatically. It feels like an incoherent MMO.
Weapon upgrading fucking sucks and discourages you from experimenting, no matter how you slice it.
Upgrading a weapon to +25 is gonna cost you like 500,000 Runes. Per weapon.
Look at his title .. “ atrocious “ lol. That’s not a even headed criticism.Wow souls fans are so nice. They are very tolerant of reasonable criticisms and never insult anyone because he points out something he doesn’t like about the game.
Imagine sloggish through Nioh 2, which has way more confusing numbers and stats and items and equipment and shit, then slogging all the way through Nioh 1 afterwards, which is basically the same game just a bit worse in every way. Then moving over to Dark Souls which has a completely different combat system so you have to relearn how to fight things anyway.Better than "get good" I am sure....
You can do research… I don’t understand why you people don’t google it before doing any of this.But that requires you to grind through areas for hours to find said stones, just so you can test if you like a weapon. That's absurd.
What if you use all the stones, and the weapon sucks anyway? then you have to grind for more stones.
That's exactly why I made this thread, I did grind a lot of the dungeons and found many stones, but at some point, I needed more, and it suddenly became clear how bad this system is.
I wanna upgrade my Moonveil, but I used all the somber stones on my crystal sword. Now I have to go through this entire upgrade process again, just to see if the Moonveil is as good as my crystal sword.
You could play it by going even stats across the board. and use +0 weapons. Then mid to late game respec and pick the weapon you want or spec to the weapon that requires a high state.The character you build determine what you get to use.
If you just want to have everything available, go play an fps.
If you could use everything at once, the ideal play would mean a weapon switch at every possible combat distance.
There is sort of a way to play that way if you want; using summoned weapons that cost mana with every swing. Then you could use any weapon you want. There is just a price to pay.
You are not your character. Play your Role.
I mean.....that is largely the point of lots of souls games, I thought that was kinda moot. You replay areas to find more secrets, lore and loot.It's forcing you to replay massive parts of the game to scrounge for upgrade materials or start the game over.
Personally, I don't really have any issue with their weapon upgrade system. You farm and upgrade it. You do pretty much have to look up what you want to get to, and make sure there's not some other options. I think most people focus on advanced weapons in a new game + run or 2nd playthrough.
GOD FORBID an RPG having actually meaningful RPG elements!!!
^^^ Yea so I agree with most as this just sounds like their RPG element as trying to upgrade all weapons or something sounds like an end game type of deal, not really something I'd say someone should be seeking to do on a casual first time run or something.Welcome to RPGs!
OP sounds like me, I enjoy RPG-lite games and you're heading into an RPG-heavy game still wanting to just casual your way through its systems. You have to discover, learn, plan and grind your way. Rinse and repeat if you want a different build.
I did it, I’ve found dark souls easier to understand/fighting mechanisms way simpler and easier than on nioh. Basically if you find nioh and mortal sell too hard and frustrating then elden ring is not a game for you!Imagine sloggish through Nioh 2, which has way more confusing numbers and stats and items and equipment and shit, then slogging all the way through Nioh 1 afterwards, which is basically the same game just a bit worse in every way. Then moving over to Dark Souls which has a completely different combat system so you have to relearn how to fight things anyway.
If Souls is easier than why bother trying something harder and more confusing? Why not start with the simpler thing?I did it, I’ve found dark souls easier to understand/fighting mechanisms way simpler and easier than on nioh. Basically if you find nioh and mortal sell too hard and frustrating then elden ring is not a game for you!
What I mean Is start with a soul type game where people can easily help you by doing online co-op try other harder souls like game then you’ll figure out if elden ring is for you!
Random guy on the internet complains about a game discussion on a gaming forum. Nice.Random guy on internet complains about RPG-ness of notoriously, praised hardcore RPG.
Nioh for example has better checkpoints, bosses always have a checkpoint! Imagine dying to a boss and needing to redo all the level over and over… the game explains better what are the items, stats etc are and so on. Also the move set is much faster than on elden ring with is slower! Although the bosses move faster.If Souls is easier than why bother trying something harder and more confusing? Why not start with the simpler thing?
Nioh is not easier. I'd say Nioh is way harder. Also, yes, it tells you what all the stats mean but it does that with like 30 out of context tutorial boxes right at the start which no one could oossibly remember. The combat is faster and much more complicated in Nioh, which is more difficult.Nioh for example has better checkpoints, bosses always have a checkpoint! Imagine dying to a boss and needing to redo all the level over and over… the game explains better what are the items, stats etc are and so on. Also the move set is much faster than on elden ring with is slower! Although the bosses move faster.
Nioh is a more forgiving game for those who never had played a souls like game.
see my point is all souls like games aren’t perfect! Nioh seems way easier for someone who never tried a souls game! Every weapon will be good, you die to a boss fight you can go back again. Also the game pauses!!! I know amazing feature to pause a game!
I know elden ring has checkpoints but the other from games did not.Nioh is not easier. I'd say Nioh is way harder. Also, yes, it tells you what all the stats mean but it does that with like 30 out of context tutorial boxes right at the start which no one could oossibly remember. The combat is faster and much more complicated in Nioh, which is more difficult.
Also Elden Ring has checkpoints outside boss rooms
Nioh is not easier. I'd say Nioh is way harder. Also, yes, it tells you what all the stats mean but it does that with like 30 out of context tutorial boxes right at the start which no one could oossibly remember. The combat is faster and much more complicated in Nioh, which is more difficult.
Also Elden Ring has checkpoints outside boss rooms
I know elden ring has checkpoints but the other from games did not.
There’s the dojo where you can train , similar to what sekiro have with the undead npc. Also can do the old roll and attack…
I dunno for me nioh is way easier to grasp what a souls like game is.
But Nioh objectively has way more complexity. Three stances, all of which do different things and have different move sets.I know elden ring has checkpoints but the other from games did not.
There’s the dojo where you can train , similar to what sekiro have with the undead npc. Also can do the old roll and attack…
I dunno for me nioh is way easier to grasp what a souls like game is.
You can kill anything just using mid stance! If or when you feel confident on your skills you can do combos.But Nioh objectively has way more complexity. Three stances, all of which do different things and have different move sets.