* PS5: Typical 1800p. PS4 Pro: Typical 1440p. Base PS4: Typical 900p
* Some DRS may be in effect
* Ground detail and distant shadow map, real time shadow map, bloom lighting, DoF and number of background NPCs takes a hit between PS5 and PS4.
* PS4 Pro is a middle ground and had some settings from PS5 ( DoF, NPC, Bloom) and other similar to PS4.
* PS5 and SX stack up identically with minor object/NPC placement differences.
* SX had a slight camera skipping issue and some performance dips in 50s.
* PS5 has both of the issues present but is still mostly very solid.
* PS5 and SX seems to trade some dropped frames in different places.
* PS4 and Pro lock at 30 FPS. Both suffer from stutter, asset streaming issues near constantly.
* Between the stutters, it runs fine without frame pacing issues.
* Pre-release patched PS4 and Pro had unlocked frame rate and both ran at 900p.
* PS4 Pro was a very solid near 60 FPS in smaller areas but dropped heavily during city.
* Which explains why it was locked to 30 FPS.
* XBO and One X had 2+ minute load times for the initial load.
* Load times are much faster on PS4 and Pro, almost half of XBO and One X. However it's 2x the install size so has more duplication.
* PS5 has 42 second load times compared to 38 seconds on Series X.