Tim Soret works mostly in Unity already and he's the one making the comment. What he says is true it's difficult to maintain an in-house engine that competes with UE5. Nobody said anything like that during UE3 and UE4.Same thing every gen, new tech appears which can't be beat, then everyone ends up being at a similar level at the end. Look at the Unity demo for what other engines look like.
We will see.Tim Soret works mostly in Unity already and he's the one making the comment. What he says is true it's difficult to maintain an in-house engine that competes with UE5. Nobody said anything like that during UE3 and UE4.
Damn, we still have yet to see a current-gen Naughty Dog game built from the ground up to take full advantage of PS5 & Dual Sense.Naughty Dog enters the room
All eyes are on GTA VI to see whether or not R* are still as ambitious.Rockstar Games enters the room
Same. Maybe UE5 for 30FPS games, but not sold it will be the only engine.Didn't they say the same about UE3 and 4? I think in house engines will be fine.
500ms response time animations.Rockstar Games enters the room
We already are seeing a lot of in-house engines being replaced with UE5. Witcher, Tomb Raider, Arkane using UE5 for their next game Redfall instead of their modified Void engine.We will see.
So Unreal Engine will still have the best fur tech?Biomutant will still have the best fur tech.
Right. We have yet to see a Nanite equivalent from any other engine but of course there is a mythical engine that does it better because obviously?Both Nanite and Lumen are generic techs… they are made to be used to all type of games but not to give you the best of each one.
Proprietary focused engines will do what Nanite and Lemen in another level.
Anything EU5 do you can do better with a focused game specific engine.
Both Nanite and Lumen are generic techs… they are made to be used to all type of games but not to give you the best of each one.
Proprietary focused engines will do what Nanite and Lemen in another level.
Anything EU5 do you can do better with a focused game specific engine.
That would probably be useless on the RDNA2 game consoles that usually move the largest amount of sales.If Nvidia ever release Omniverse as a sort of game engine we might has some respite cuz thats basically the only real competish Unreal Engine 5 has in the real time space.
People ragged on Digital Foundry for their thoughts on UE5 even with their years of experience in the industry but this guy put a Unity game so I guess hes better suited.
Forgot Nvidia arbitrarily locked Omniverse to Nvidia GPUs even if its DXR and VkRay compatible.That would probably be useless on the RDNA2 game consoles that usually move the largest amount of sales.
Epic knew what they were doing when they implemented a temporal reconstruction technique that doesn't depend on dedicated tensor cores and a lighting system that plays well with RDNA2's slower raytracing acceleration.
It becomes more a question of value at a certain point, like Epic can offer so much more value than having to develop something that competes in-house, it's just economies of scale. Unless you know you're going to make 20+ games with an engine, the hundreds of developers and years of time you need to make your own similar engine don't make much sense.Might take some teams 1-2 years to get this right but lets not pretend the Unreal team are the only genius in the industry.
I see this as a positive that will hasten game development. I’m not sure the good it serves to build an in-house engine if it doesn’t do something better.
GI solutions shouldnt be too much of a problem.4A Games already have something better than Lumen with its implementation of full raytraced lighting in Metro. Cryengine's Voxel GI(SVOGI) is also better and scalable enough to be used on the Switch version of Crysis Remastered.
Yeah but both crysis and metro look like shit next to the Matrix.4A Games already have something better than Lumen with its implementation of full raytraced lighting in Metro. Cryengine's Voxel GI(SVOGI) is also better and scalable enough to be used on the Switch version of Crysis Remastered.
Yeah but both crysis and metro look like shit next to the Matrix.
The reason is that budgets are going through the roof with time and most gaming studios hate doing R&D and spending money for years on it. I remember talking with iD software and they mentioned they don't have time to figure out anything new within a game cycle. It was very discouraging IMO. I suspect that smaller studios would take several years to come up with something similar to Nanite and run on all hardware efficiently. I guess we'll see what happens this generation..Guy doesn't even give any reason as to why that could be the case.
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