nominedomine
Banned
PSVR + VRR + FSR + GRRM = ERVR
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Well I'm talking of games with uncapped FPS which BC doesn't fix the unstable FPS. How was named that horror game PS4 exclusive? Just to give an example.If the game is locked and capped to 30fps or 60fps, VRR doesn't do anything...
This will be the new turd to sling now that VRR is being implemented lol.
Not every dev is as capable as say, insomniac. Also, multiplat is a thing. I’m looking forward to the resolution bump now that frame rate has a crutch.VRR should still always be a last resort. Give us well-optimized games, so we don't have to deal with the negative aspects of VRR.
Won't happen because it requires dedicated hardware, which is not built into the PS5.
Silent Hills, but I don't think you can play that on PS5 because the game has been pretty much abandoned.Well I'm talking of games with uncapped FPS which BC doesn't fix the unstable FPS. How was named that horror game PS4 exclusive? Just to give an example.
I would post something, but I don't want a perm ban lol.
No I'm talking of Until Dawn.Silent Hills, but I don't think you can play that on PS5 because the game has been pretty much abandoned.
No I'm talking of Until Dawn.
I know, that was a joke.No I'm talking of Until Dawn.
It's still have serious FPS dips even via BC, go to check the DF video about it. Quite curious if VRR could help.Doesn't it already run at a pretty good 60 FPS on the PS5, as it was always running unlocked on PS4/Pro ?
This is where the next battle will be waged.Weird that they need to patch the games for VRR instead of it being system-wide like on PC.
Wait really? I reminded it runs quite decently at launch, at least looking the old comparison.So rather than just fix the frame rate in Dirt 5, they just decided to do VRR instead and call it a day? Talk about lazy... ugh.
The frame drops in that game are so damn annoying. I had to play the PS4 version to get a good frame rate.
The bullshit is starting early this time I see.
Riky is likely to be all about something else on Xbox, assuming it's not on PS5.He's been tagged like 20 times even without posting, imagine how he'll get hounded if he posts in this thread, can't blame him
He's been tagged like 20 times even without posting, imagine how he'll get hounded if he posts in this thread, can't blame him
If you're not kidding, why am I not surprised.
You may want to check the difference between TV-led Dolby Vision and Player-Led Dolby Vision. Then you should think about what kind of Dolby Vision the Series X uses. After that, you should ask yourself why the Series X can do Dolby Vision for games, but not for UHD Blu-rays. In the next step you should look at the requirements of Dolby Vision for the players. Finally, you can also answer the question why the PS5 will not support Dolby Vision over UHD Blu-rays.
It was originally widely assumed that Dolby Vision hardware (screens and Ultra HD Blu-ray players) needed to carry a dedicated chip. However, it is now possible to add Dolby Vision support via a firmware update to devices with sufficiently powerful processors.
VRR should still always be a last resort. Give us well-optimized games, so we don't have to deal with the negative aspects of VRR.
Lol you would never get banned. You still on twitter?
Great, now who's going to do all the work of going back through all the head-to-heads to see which ones PS5 wins now?
Uhh ... as someone in the tech industry, if you think the people that have access to your "data" are not "shady" already ... you're living in a complete dream world. And if you think Microsoft, of all companies, does not do things you would consider "shady" ... please, get out a bit more. I mean to be so into MS you could easily pass as a paid poster, but then turn around and have some kind of moral stance on Elon Musk of all things. I don't think you have any real concept of the tech world, though you think you do.Totally not kidding. I don't respect the man. He has beliefs that run counter to the very core of things I believe, and so I won't support anything he has ownership of. And I damn sure don't want that thing attached to my personal phone device with the shady people he will be giving access to this data when he takes it private.
So, rather than sit around and bitch about it, I just did made a quick decision fitting my beliefs. Unfortunately, though, he's clearly involved to some degree on Starfield, and I'll have to be a hypocrite there cause I ain't missing that game cause of his ass. But at least he doesn't own it! Cause if he ever in any shape or form became somehow directly involved with or part of Xbox, I would never own another Xbox system again lol. So yea, it's fuck that guy for me personally. Other people will say it and not mean it, but I meant every word that I would deactivate and never use twitter again if he got control of it.
See my post above.Why do they have to patch games individually? Coming from PC this seems weird... just enable at globally and let my TV alter the refresh rate as the game's FPS come.
Also why games, like Astro's Playroom, that have a solid frame rate anyways? How about Borderlands 3 that stutters like crazy in Splitscreen and resolution mode and would benefit way more?
This reads already like a half-assed approach.
It doesn't need to be unlocked. The 40fps "locked" modes will gain up to 50% (~60fps) better framerate.I wonder if it means more unlocked framerate games from Sony. Insomniac has already confirmed it.
Not really.Explain to me like I'm a dummy. Does VRR allows for devs to focus on resolution a bit more and over all IQ?
It can be turned on for all games. Sony, for legal reasons, more or less is saying which games will have the patched support.Why do they have to patch games individually? Coming from PC this seems weird... just enable at globally and let my TV alter the refresh rate as the game's FPS come.
Also why games, like Astro's Playroom, that have a solid frame rate anyways? How about Borderlands 3 that stutters like crazy in Splitscreen and resolution mode and would benefit way more?
This reads already like a half-assed approach.
DRS isn’t being removed.See my post above.
They are adding unlocked framerates and are removing DRS which was previously being used to smooth out drops from the 30, 40 or 60 fps targets at all times by reducing the resolution. Now they will just keep the resolution the same and let VRR handle any drops and keep the framerate looking smooth even when its variable.
- 120 Hz Display Mode (together with system settings)
- Reduces input latency
- Increases frame rate target of Fidelity graphics mode to 40 fps
- Support for VRR via system settings
- When 120 Hz Display Mode is off, slightly increases dynamic resolution targets
- When 120 Hz Display Mode is on, the frame rate is unlocked and varies based on gameplay
- Improvements to ray-traced reflection quality at glancing angles in low-dynamic-resolution scenarios
Ah i read that wrong.DRS isn’t being removed.
When outputting at 60 Hz with VRR, the DRS average is just higher.
Have any Xbox developers added a 40fps/120hz mode to their games?Vrr is good but dolby atmos is my most wanted update.
Hopefully developers don't rely on vrr like they seem to on xbox.
Have any Xbox developers added a 40fps/120hz mode to their games?
But why do you want DV more than VRR. DV isn't good for games. With VRR you can have "60fps" and fidelity.No idea I own a pc and ps5
Have any Xbox developers added a 40fps/120hz mode to their games?
But why do you want DV more than VRR. DV isn't good for games. With VRR you can have "60fps" and fidelity.
Enabling VRR on some TVs results in poorer picture quality due to backlighting.What negative aspects of VRR? I've personally yet to notice any.
Yeah I assume the whole patch for VRR support thing has something to do with the PS5’s V-Sync.Ah i read that wrong.
I wonder if they are removing vsync which tends to have a big performance hit. I mean you dont really need vsync since vrr smooths out all tearing.
We saw this in the Alan Wake comparison the other day. The PS5 drops more frames but supports vsync while the xbox doesnt and average a higher framerate because of the lack of performance hit. I wonder if thats what most of these patches are doing.
The requirement for dedicated hardware hasn't been the case for a few years now.
Hence numerous Panasonic and Sony UHD Blu Ray players have had firmware updates to enable dolby vision on players that didn't previously support it.
See my post above.
They are adding unlocked framerates and are removing DRS which was previously being used to smooth out drops from the 30, 40 or 60 fps targets at all times by reducing the resolution. Now they will just keep the resolution the same and let VRR handle any drops and keep the framerate looking smooth even when its variable.
- 120 Hz Display Mode (together with system settings)
- Reduces input latency
- Increases frame rate target of Fidelity graphics mode to 40 fps
- Support for VRR via system settings
- When 120 Hz Display Mode is off, slightly increases dynamic resolution targets
- When 120 Hz Display Mode is on, the frame rate is unlocked and varies based on gameplay
- Improvements to ray-traced reflection quality at glancing angles in low-dynamic-resolution scenarios
Thanks for clearing that up!It can be turned on for all games. Sony, for legal reasons, more or less is saying which games will have the patched support.