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new RTS game Stormgate by ex starcraft2 developers

Barakov

Member
New game stormgate has been announced today by Frost giant. It will be free to play and beta will be out 2023.



Also good to know

F2P and no pay to win

SUPER important info
I Want This Reaction GIF by Travis
 

amigastar

Member
Not really pumped for Free 2 Play since i don't usually play f2p games but i'm also curious about the game not gonna lie.
 
We haven't seen much yet and I understand there's a lot of work being put into making it, but it's a bit off-putting how much they lean onto StarCraft design. I see similarly designed humans, an ancient advanced civilization, and some monstrous beast race complete with tiny, quick, and plentiful zergling-like units.

Stray Bombay (Anacrusis), name dropping L4D as past work was fine; their game visually stands on its own and has a completely different tone from the L4D. But this is giving Turtle Rock with Back4Blood vibes where they're trying to replicate something so closely that it may end up feeling like a cheap rip off in the end.

But hopefully I'm wrong. 🤞
 

Spukc

always chasing the next thrill
Did you see any gameplay I wasn't privy to?
Legit if you have a studio with ex members of blizz. Created a lot of hype in press.

And then finally show of some trailer..
of this quality??. They are better off not showing anything.
 

Kimahri

Banned
Legit if you have a studio with ex members of blizz. Created a lot of hype in press.

And then finally show of some trailer..
of this quality??. They are better off not showing anything.
I saw a dumb cgi trailer that said nothing about the game, then a couple of screenshots that looks okay enough.

For sure not enough to judge quality on. So did you see gameplay or not?
 

Varteras

Gold Member
Infinity Ward was created by ex-devs of MoH:Alied Assault, Machine Games is created by former Starbreeze devs (including it's founder), Obsidian is created by ex Black Isle devs, Metro is made by ex Stalker devs. There is probably many many more.
Hell, Respawn was made by the guys who made Infinity Ward.
 

Spukc

always chasing the next thrill
I saw a dumb cgi trailer that said nothing about the game, then a couple of screenshots that looks okay enough.

For sure not enough to judge quality on. So did you see gameplay or not?
Yes and it looked bad
 
How often do these "by the ex-devs of x" ever work out?
These days? Rarely. A lot of these developers shit the bed with a lack of self-control such as feature creep or massive/expensive studio expansions before their first game is even out.
Add to that game publishers who are so hands off and/or lack the knowledge to adequately monitor development that they often aren’t able to catch disaster until it is too late.
In the games industry, you either need to have the leadership skills to be able to control the direction of the game regardless of the social cohesion of the team (though a team having talent is definitely important), or you need a team that is able to work together like the most efficient, well-oiled machine in order to stay focused/work through leadership’s lack of self-control.
A lot of these developers behind our favorite games were able to accomplish such feats because the stars aligned and the team was filled with top talent that managed to work well together.
 
In fairness, Starcraft 2 co-op is great. I absolutely want an RTS from the guy who designed it. Plus the other guy was supposedly a lead campaign designer on Warcraft 3.

It does sound like they're biting off more than they can chew though. It sounds like they're promising:
  • A single player campaign
  • The ability to play through the single player campaign co-op
  • A separate 3-player co-op game mode ala Starcraft 2: Legacy of the Void co-op
  • 1v1 hardcore competitive multiplayer
  • A different 3v3 competitive multiplayer mode, designed to pull in players from the 3-player co-op mode, designed and balanced differently from the 1v1 versus.
  • Esports support
  • A fully-featured campaign editor
That is a lot. That is too much for a new developer to focus on. Something's gonna get dropped or neglected. And usually it's the single player and co-op that gets short shrift so RTS devs can focus on versus, because versus players are way louder and have a hugely outsized influence in the RTS space, even though they are vastly outnumbered by casual players who just want single player and co-op.
 

V4skunk

Banned
To be honest we need a next gen C&C, proper Dune RTS, next gen Total Annihilation /Supreme Commander.
I don't know wtf happened to Age of Empires4! It's like Halo Infinite! Dead from lack of updates/dlc. I expected at least 1 or 2 new civs by now.
 

Spukc

always chasing the next thrill
To be honest we need a next gen C&C, proper Dune RTS, next gen Total Annihilation /Supreme Commander.
I don't know wtf happened to Age of Empires4! It's like Halo Infinite! Dead from lack of updates/dlc. I expected at least 1 or 2 new civs by now.
KKND
 

Supposedly by "F2P" they mean that the competitive multiplayer will be free, and the first campaign will be free, but in addition to cosmetics, later campaigns and co-op commanders will cost money. So essentially the current model of Starcraft 2.

But of course Starcraft 2 only went to that model after initially selling the game for $60, and I'm not sure how they're going to fund all the different game modes they're promising on such a model.
 

lh032

I cry about Xbox and hate PlayStation.
jimbo please acquire them to fight with Microsoft Activision Blizzard Starcraft 3 PC Xbox S/X gamepass exclusive.
 
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I cringe everytime I hear or see videos with "from the makers of popular game" and its sad that so may ppl still buy into that crap lmao. F2p means it's going to be shit or not my cup of tea. I wanted an actual full story sci-fi RTS not some moba-looking-asset flip shit.
 

Fools idol

Banned
the RTS multiplayer scene is pretty much dead in the grand scheme of things. The vast majority of professional players and teams moved into Moba's because the money is there, and the twitch steam views.

As much as I adore Starcraft, the days of active and dominating Broodwar competetive scene are long over
 

Harlock

Member
Is going to be multiple factions (or at least more than two). A interesting question is what will be more popular, 1v1 or 3v3. And if one get way more popular what happen to the other.

 
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BlackTron

Member
I'm such a Starcraft nutjob that there's a pylon on my desk but I feel absolutely nothing looking at this. I just don't like the way this game is looking, sorry guys 🤷‍♂️
 

nkarafo

Member
Starcraft 2 in particular? No the original? Is this supposed to be a good thing?

Starcraft 2 has the worst campaign i ever played in an RTS. Every single mission (except maybe one) is time limit based. In every one you are forced to play with a certain pace and complete the side missions within that time limit.

You have no time to build a base and experiment with the numerous different units, especially with Zerg who have all these different mutations. You barely have enough time to even reach the later building options. There is also no enemy AI, You just defend against the same premade/scripted attacks over and over and over again. I remember, because there was no time, i was just making a bunch of mutalisks (because they fly and travel fast) and beat every mission with that strategy, in hard mode. No other units anywhere, just these mutalisks and Kerrigan.

I'm replaying older RTS games right now such as Red Alert 2. These games are superior in every way.

I guess my answer exists within this very thread. Everyone seems to only care about multiplayer. Single player RTS mission design has been dead since a long time now. :(
 
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Harlock

Member
I'm such a Starcraft nutjob that there's a pylon on my desk but I feel absolutely nothing looking at this. I just don't like the way this game is looking, sorry guys 🤷‍♂️

Dont like too. Looks more LoL than the precise units of SC2. But the guy talks in a lot of SC like aspects, like building a base. Is going to be hell to balance at pro level.

Lowko has a video with Wings of Liberty pro games in the current engine. Is super slow. SC2 has changed a lot after release. Much more enterteinment to watch and play.

In the video the dev talks about reforcing early defense in Stormgate to help new players not die so easy. Is hard this not slow pro games into a drag.
 

DukeNukem00

Banned
Wow these studios are still chasing esports, huh? They specifically say NO NFTS but fuck yeah esports I guess? lol I don't get it at all.


Yeah, RTS developers have no idea what the fuck they're doing in regards to who the players are and what they want. Point in question, Relic with Age 4. Age 4 has a 8000K peak in the last 24 hours while Age 2 has a 21K peak. Relic was so obsessed with making the game for esports and talking to the "pros" that they failed to see the forrest for the trees - meaning nobody gives the slightest flying fuck about competitive multiplayer and esports. Nearly the entirety of the playerbase is interested in singleplayer, they dont devote every second of each day to learning the game inside out to play online. So of course, the game kinda failed.

This guy here did a video with a lot of interesting hard data. Starcraft 2 averages between 2 and 3 million monthly players to this day, so there is a large playerbase for RTS games. But also, nearly 80% of the 7500 responses given to poll of this video identify themselves as casual players who are interested in singleplayer, campaign and skirmish. All these developers obsessed with multiplayer and esports are chasing an imaginary and very small audience instead of focusing on singleplayer. Do good and massive campaigns, good skirmish modes with loads of maps, deep gameplay systems and excelent AI and you'll have a winner. Instead they keep banging their heads against the wall with the same multiplayer shit that apeals to a handfull of players. I somehow want to take this video and shove it down Relic's throat and the devs that make Company of Heroes 3. But they're again listening to the "pro" retards

 
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Greirat

Member
All these developers obsessed with multiplayer and esports are chasing an imaginary and very small audience instead of focusing on singleplayer.
Even if you don't play competitively, having a vibrant and active pro scene can be good entertainment and helps make the game seem alive and serves as constant advertising. So looking at just the competitive player count isn't seeing the whole picture. However, in general I agree with you, I hoped Frost Giant would take some bigger steps to revolutionize the RTS-genre, it's stuck in the past and they don't seem to be doing anything new here.
 
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