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What was the first game to use facial motion capture?

I've been trying to research this topic, but I can't find any answers.

Side note: does anyone know what system was used for the body motion capture in Shenmue or Silent Hill 2? Looked like some sort of inertial based system, but I'm not sure. Thanks!
 

Gudji

Member
Proper facial animation probably half life 2.

Edit: ah motion capture not sure on that one.
 
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TGO

Hype Train conductor. Works harder than it steams.
Virtua Fighter 2
 
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nush

Gold Member
OIP-C.MZd5Ai78GKV9BqLAYDwrdwHaEK


1999
 

nush

Gold Member
This used MOCAP but I'm fairly sure the devs said they had to sync the facial animations for Bowes songs.

It might not be the first but it was the earliest I could remember.

"Motion capture was also used for facial expressions, making the characters in the city among the most realistic yet seen in a game."

 

01011001

Banned
Motion capture is different from the digitization that Mortal Kombat used.

ok then LA Nior wouldn't count either right? that basically used video files mapped onto a 3D character as an animated texture (which is why it's still the most real looking facial animation in any game ever made... even tho it's not synced up with the body movement properly and therefore looks fucking weird in the end lol)
 

nush

Gold Member
ok then LA Nior wouldn't count either right? that basically used video files mapped onto a 3D character as an animated texture (which is why it's still the most real looking facial animation in any game ever made... even tho it's not synced up with the body movement properly and therefore looks fucking weird in the end lol)

I'd agree with that.
 

K2D

Banned
I guess whatever Andy Serkis starred in first..? Heavenly Sword? Maybe call him up? Probably has intimate knowledge on the matter.

Edit: not even close. I remember atleast HL2.

I don't think HL2 had facial capture either. I'd like to know.

I have a faint recollection of Alyx actor being in camera rigged motion capture gear. Might want to review documentaries.
 
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I guess whatever Andy Serkis starred in first..? Heavenly Sword? Maybe call him up? Probably has intimate knowledge on the matter.

Edit: not even close. I remember atleast HL2.



I have a faint recollection of Alyx actor being in camera rigged motion capture gear. Might want to review documentaries.
You might be thinking of the actress doing mocap for TLOU.
 

PaintTinJr

Member
I've been trying to research this topic, but I can't find any answers.

Side note: does anyone know what system was used for the body motion capture in Shenmue or Silent Hill 2? Looked like some sort of inertial based system, but I'm not sure. Thanks!
It is an interesting question, but I think the question needs to be more specific. I suspect David Beckham Football (from Sony's This is Football team) were the first by your mention of the capture system, but I'm not sure if the facial animations made it into the game, which means maybe an old Michael Jordan in Flight (1992) PC - or Mortal Kombat as someone else said - would then be equally valid as adhoc-sort-of solutions.

David Beckham's Football was the first to do a full accurate body scan IIRC, and was considered a big deal at the time - even though the game flopped.
 

tommib

Member
ok then LA Nior wouldn't count either right? that basically used video files mapped onto a 3D character as an animated texture (which is why it's still the most real looking facial animation in any game ever made... even tho it's not synced up with the body movement properly and therefore looks fucking weird in the end lol)
Man LA NOIRE completely blew me away with their facial expression work. Massive leap in technology.
 

Yoboman

Member
I think it's relatively recent - as in last gen. I don't think facial rigs were complex enough to really need it before then. Even games like the Last of Us were all hand animated for the faces

I think Ryse might have been the first game to make use of those face markers to motion capture the face

Edit: Actually just looked up Heavenly Sword. That had facial motion capture so that is probably the first
 
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PaintTinJr

Member
If the answer to the question, isn't just a game that captured and used the data as is for 1:1 playback, but captured data that was then used to derived other facial data (using quaternion hardware accelerated animation on a GPU or GPU ASIC like in the PSP) then as others have said a AAA PS2 game or probably PS3/360 game is the most likely.
 
Think it would be Forbidden Siren? Not sure if that would count. Also good job on that Kessler video.
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Thanks lol.
Yes, I've collected footage of Siren from a UK documentary showing the process. Not sure if I consider it the same thing since it was literal live action footage projected onto models. Basically a very primitive version of what they tried with LA Noire.
 
LA Noit creeped me out so much I couldn't play the game, something was really strange about that technology.

I loved the hand made animations for The Last of Us and Half-Life 2, that was peak artistry.

Because the face was fully motioned, but the body was animated. So there was a disconnect, the face doing too much expressions but not enough body language to fit. You have it on YT, they just sat in a chair and had like 50 cameras taking photos of every part of their head.
 

K2D

Banned
No, Merle Dandridge (Alyx VA) plays a character in TLOU.

This WAS from TLOU (Alyx Vance voice actor)..

RkIC4xn.jpg


I think I'm remembering Heavenly Sword - the footage was a movie clip straight from the same kind of camera that is on this rig.
 
Because the face was fully motioned, but the body was animated. So there was a disconnect, the face doing too much expressions but not enough body language to fit. You have it on YT, they just sat in a chair and had like 50 cameras taking photos of every part of their head.
Also the way that they had to be stationary while performing for the tech to work meant they couldn't really sell the roles and get into it physically/riff off other actors the way you can with everything being captured at once.
 
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K2D

Banned
Also the face that they had to be stationary while performing for the tech to work meant they couldn't really sell the roles and get into it physically/riff off other actors the way you can with everything being captured at once.
Like a really good live action clay-mation on a puppet.
 
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